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Lrmpocalypse Hell 3 Is Underway!


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#81 PANZERBUNNY

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Posted 19 March 2013 - 08:47 PM

Working as intended!

Too bad we don't have a coolant flush type consumable to bring some armour back or get a burst of speed..wait..maybe MASC will have a burst of speed consumable....

We can only hope.

#82 Zeus X

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Posted 19 March 2013 - 08:50 PM

999 Damage last round with 3 kills.

PGI FIX THIS!!

#83 Corbon Zackery

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Posted 19 March 2013 - 08:54 PM

View PostDCM Zeus, on 19 March 2013 - 08:50 PM, said:

999 Damage last round with 3 kills.

PGI FIX THIS!!


There not planning on fixing it there just locking the posts now.

#84 I am

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Posted 19 March 2013 - 08:57 PM

View PostCorbon Zackery, on 19 March 2013 - 08:54 PM, said:


There not planning on fixing it there just locking the posts now.


Posted Image

Edited by I am, 19 March 2013 - 08:57 PM.


#85 Jman5

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Posted 19 March 2013 - 09:00 PM

Guys, it's all in your head!

Posted Image

#86 Vellinious

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Posted 19 March 2013 - 09:02 PM

Sh*t is jacked.....when you can get killed via headshot on the first volley of LRM fire, there's something wrong. And I'm not just talking about the Jagermech. Although, that mech has a particularly big problem.

#87 Brilig

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Posted 19 March 2013 - 09:14 PM

I have not played myself. I'm on twitch tv, and LRMs do indeed appear to be doing way more damage than they were before the patch. Just watched a Stalker get completely stripped from what looked like 3 shots of LRM 15. Watched a commando go down to single shots from LRM 15, and LRM 20.

Edited by Brilig, 19 March 2013 - 09:16 PM.


#88 jay35

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Posted 19 March 2013 - 09:17 PM

Two kills, 721 damage, with a quickly thrown together LRM boat. Slammed the heck out of a Jenner with one little salvo, maybe LRM25ish. Took out a K2, I think it was, with around LRM55. I saved a screenshot of the damage total, but it's hardly impressive when there are 1900+ damage screenshots that make the point just as well. But it does prove that the problem scales from even two kills netting sick damage, all the way up to outrageous 1900+ damage rounds.

#89 ShaggyMoose

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Posted 19 March 2013 - 09:18 PM

I have been head shot in a Stalker three times today. Never happened once before!

#90 M4rtyr

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Posted 19 March 2013 - 09:20 PM

All missiles are much worse after this patch. Took my splatacat out and prior to this patch I would average about 500 damage a match. I just did 1K with total ease and didn't even use half my ammo.

#91 Kahoumono

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Posted 19 March 2013 - 09:21 PM

ECM is super strong so up LRM damage to one up ECM...thats how you fix things. Next cycle, ECM gets boost.

#92 Primetimex

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Posted 19 March 2013 - 09:24 PM

Don't fix it - it's working as intended - bought myself a JM-6A whacked on 2xLRM10, 2xLRM15s - few quick matches later - I've got damage from 900 - 1000+ with a few kills - even better on Tourmaline where I just spammed LRMs the whole match, which if it doesn't result in me getting as many kills - results in 8-0.

Yep, working as intended - so try telling those who got stomped to "get in cover" eh.

#93 ownka

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Posted 19 March 2013 - 09:26 PM

Anyone else getting tired of reading "should've been in cover"?

Get hit by LRM's? Shouldve been in cover.
Get torn apart by a raven? Shouldve stayed with your group.
Getting one shotted by PPC stalkers? Shouldve flanked around and gotten close.
Killed by lasers? Do a dance, spread the damage.
Killed by AC's? Don't stand still.

Every weapon has a strategy for dealing with it. The same logic says that absolutely no game balance is needed. The LRM's could deal 1000 damage each, if you're skilled enough you'll dodge it all.

#94 Zeus X

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Posted 19 March 2013 - 09:32 PM

Another LRM Victory!!!

3 Kills and 1100 Damage!!

#95 Mechwarrior Buddah

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Posted 19 March 2013 - 09:38 PM

know what counters LRMs? The whole other team using them too lol

Touramaline desert, I got 2 kills, the other team was full of LRMs so my two kills were the only ones we got at all. 541 damage with 2 LRM 20s lol

#96 Hythos

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Posted 19 March 2013 - 09:39 PM

LOLOLOLOLOLOLOLRM's



This reply /\ is just as reasonable as what's happening. Though, it seems to be the 15 w/Artemis systems... Maybe 20's, but 10's don't seem to do the same level of damage output.

I'm assuming that 15 missles x 2 launchers = 30 missles, shouldn't deal 200+ damage?

#97 Mechwarrior Buddah

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Posted 19 March 2013 - 09:40 PM

View PostPrimetimex, on 19 March 2013 - 09:24 PM, said:

Don't fix it - it's working as intended - bought myself a JM-6A whacked on 2xLRM10, 2xLRM15s - few quick matches later - I've got damage from 900 - 1000+ with a few kills - even better on Tourmaline where I just spammed LRMs the whole match, which if it doesn't result in me getting as many kills - results in 8-0.

Yep, working as intended - so try telling those who got stomped to "get in cover" eh.


funny thing is my first match on tourmaline and we started taking damage first not from LRMs but from ac/2s ac/5s and Gausses. We lost our first man to sniper fire not LRMs

#98 Merky Merc

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Posted 19 March 2013 - 09:42 PM

I've been headshotting mechs left and right whose head boxes I couldn't find before. 900+ damage a game and lots of credits tonight.

Thanks to my new trusty LRMs.

#99 Primetimex

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Posted 19 March 2013 - 09:43 PM

Tourmaline's custom made for LRM's and ballistics due to its corridors of fire - once you get engaged in a brawl you can't possibly break lock - as if you are busy taking cover - you're not busy fighting - and if you are not busy fighting, you'll be DEAD in seconds.

I'm a newb to using LRMs, yet I can score 1,225dmg and 3 or more kills per match - not OP?

#100 PANZERBUNNY

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Posted 19 March 2013 - 09:44 PM

It proves my theory...testing? What testing?



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