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About the first-person view and 'mech control.


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#41 JazzySteel

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Posted 31 May 2012 - 02:13 PM

View PostTWolfWD, on 31 May 2012 - 02:09 PM, said:



Hmm, will a pilot be able to rotate arms individually, that is, have more than one target?


Yep, you can see how it works by watching the IGN interviews in the Videos section. The Assault video with the Atlas is an excellent example, as is the Hunchback. The Catapult and jenner do not have arms, all of their weapons move with their torso.

My thought is that mechs with arms will control better with a mouse so you can use those arms for precision Aiming, while mechs without arms will move more fluidly with a Joystick.

#42 TWolfWD

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Posted 31 May 2012 - 02:20 PM

Fantastic. shame I won't be able to practice until the war starts...

#43 Renan Ruivo

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Posted 31 May 2012 - 02:26 PM

That picture of the hunchback cockpit has a red outline that shows the visible area during gameplay. The seat isn't far back like that :)

#44 n00n3r

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Posted 31 May 2012 - 03:02 PM

you mean I have to use situational awareness in my mechwarrior!?

/ragequit

#45 Renan Ruivo

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Posted 31 May 2012 - 03:41 PM

Tbh the only part about MWLL i don't like is having to contend with Origin. But i digress.

I'm right now considering a FF logitech joystick. MWO will have FF support, right?


How do you guys use joysticks, and how do you configure them with mechwarrior games?

#46 CMDR Sunset Shimmer

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Posted 31 May 2012 - 05:08 PM

View PostBuddahcjcc, on 31 May 2012 - 01:19 PM, said:


Man, I never played it multiplayer but from everything I hear on these forums, pop tarts, legging, circle stafing, ppl HATE it when you use good tactics.




Ok, to address this... Legging became frowned apon due to Mechwarrior 3's multiplayer, where the loss of a single leg took you out of the game [restricting this however, allowed relocation of armor FROM the legs to allow for more tonnage elsewhere.]

Circle straffing I never understood why people have a problem with this... as there was a TON of this done in the Virtual World pod's, and if you watch tournament level play, the pro's did this ALL THE TIME.

JumpSniping/Poptarting... Ok, this is an issue that really came about in Mechwarrior 4 and on... Because of the absolute accuracy of the aiming system, and the use of 3rd person camera view, one could sit behind a hill in safety, jump up just high enough to clear their weapon mounts, and pop off a shot. [usually a high yield alphastrike] then drop down into safety and cool off.

The problem with jumpsniping/poptarting is, well, it's such an EFFECTIVE tactic, that Mechwarrior 4 became, well, Poptart4... or jumpsniper 4, however you want to put it. It became the dominant way to play the game. And so many players got used to this style of play, that in games where it's not available to them, they whine about it.

Jumpsniping in MW4 is akin to Quickscoping in COD... what many people don't understand about quickscoping, is that it utilizes the games auto aim feature on consoles, thus eleminating the 'skill' of a true sniper, instead you simply fire as soon as you zoom, and you get a hit so long as you were pointing in the general area of your target. it's an exploit, a cheat.

#47 TowerDiver

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Posted 31 May 2012 - 05:14 PM

I remember in a development vid that said there won't be third person view. Now there's probably a bunch of exceptions, but generally you're going to play as first person. The main reason why they said it is because of the "look around corners while hiding behind it" mechanic. If you'er unfamiler to what I said here's an example. Your a soilder in a video game behind a corner, in first person, you'll be looking at a wall and not be able to see what's around the corner without poking your head out. In third person, you can stay in cover, but just change your looking angle so you can see what's around the corner.

#48 GrizzlyViking

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Posted 31 May 2012 - 05:22 PM

View PostRenan Ruivo, on 31 May 2012 - 12:02 PM, said:

So i've read all the dev blogs on the sticky post and got a lot of info out of it. I did not, however, quite understood how exactly is the 'mech control going to work while on first-person mode without a proper joystick.

I am probably spoiled by MW4 in that it is impossible for me to play properly with the keyboard + mouse unless its on third person. I like to run parallel to my target or circle it while shooting it, and when i do that while on first person mode i always bump into stuff since my 'mech's torso is twisted all the way to the left or to the right.


I can't remember how i used to play MW2 and MW3 since i did it so long ago ... so i'm here to ask you. How do you control your 'mech while in first person mode AND using only keyboard and mouse? Light and medium 'mechs as far as i can tell rely on speed to avoid being killed, and on MW4 i can only seem to do one of two things while on the cockpit. Run or fight.


I also played third person in MW4, but I expect we will adapt. I will likely set up my free-look on the hat, which will allow for more range of view. Until I can get in there and mess around with the controls it's still just a guessing game though.

#49 Toothman

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Posted 31 May 2012 - 05:22 PM

View PostHellKaiserZero, on 31 May 2012 - 12:22 PM, said:

I really hope there will be Third-Person View like in the older MechWarriors.



Devs have said no.

#50 Rejarial Galatan

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Posted 31 May 2012 - 05:24 PM

first person is ideal in most circumstances if you ask me.

#51 Steamroller Stig

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Posted 31 May 2012 - 06:46 PM

why did you not assign look right and left to Q and E?

#52 Mister Dubis

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Posted 31 May 2012 - 07:40 PM

View PostHellKaiserZero, on 31 May 2012 - 12:22 PM, said:

I really hope there will be Third-Person View like in the older MechWarriors.


3rd person is a console persons wet dream because its a no skill viewpoint. Real men use their eyes not the magic video camera behind them. MW4, although a fun game should never have included 3rd person and ruined the multiplayer because of it.

#53 Juiced

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Posted 31 May 2012 - 07:46 PM

I hope there is no third-person. This forces people to rely on their instruments, paying attention, and their teammates. Its harder to line up a shot if you cant aim it in third person while hidden.

#54 Crimson Stigma

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Posted 31 May 2012 - 07:48 PM

Completely unrelated to the topic. Joysticks bring me no joy. Only confusion, migrains, and lack of sleep.

#55 pied

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Posted 31 May 2012 - 07:58 PM

I'm going to make an assumption, and say that they have tried to make this game more simple in the control department. So you might use WASD for throttle and turning of the legs, and mouse would control your torso.

#56 Mister Dubis

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Posted 31 May 2012 - 08:23 PM

View Postpied, on 31 May 2012 - 07:58 PM, said:

I'm going to make an assumption, and say that they have tried to make this game more simple in the control department. So you might use WASD for throttle and turning of the legs, and mouse would control your torso.


thats what WoT does. the wasd keys control the tank from turning to acceleration and the mouse controls the turret (aiming and rotation)

#57 Rejarial Galatan

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Posted 31 May 2012 - 08:59 PM

i think the devs said, no third person/external camera views unless they can find a good reason for it as an in game mechanic

#58 Phaid Knott

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Posted 03 June 2012 - 05:53 AM

Must admit, implementing a Track IR functionality for torso (rather than pilot view) would be better. It would probably be easier to do and seem more "natural" to many players (torso twist akin to head view on most FPS games). I'd prefet to see it for the pilots view, but that now gives us three axis to keep track of (legs/torso/pilot view). With the input from previous posters on why pilot view would be difficult to implement I think this would be the way to go (even tho I would miss the "sideshots" from MW3).

Whatever happens I'll be messing around with my Track IR config to see what I can get out of it.

#59 Frostiken

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Posted 03 June 2012 - 06:03 AM

View PostJade Kitsune, on 31 May 2012 - 05:08 PM, said:

Circle straffing I never understood why people have a problem with this... as there was a TON of this done in the Virtual World pod's, and if you watch tournament level play, the pro's did this ALL THE TIME.


The reason people have a problem with circle strafing is that it's a totally noob "tactic" and does nothing for you, and makes you look like a ponce.

Once you start circling around someone, they circle around. Now you're both circling in place, in the "circle of death". The result is that your circling action was a zero-sum tactic since you now are both orbiting around a barycenter. Since two circling mechs are just constantly aiming at each other blasting away with weapons, it's hardly any different from if they both just ran up, hit the brakes, and stood there stationary trading shots.

It's inevitable that you'll eventually engage in a circle of death, but there's a reason it's called the circle of death, because it does so very little for the guy who initiated the circle first that he's just as likely to die as the guy he started circling. It's considered a noob tactic because the nature of the circle of death means that you're precluding every and any other tactical possibility, such as evading, ambushing, hell even a tactical retreat. Instead, starting the circle of death means you're dumbing down your skill to the lowest common denominator.

Edited by Frostiken, 03 June 2012 - 06:07 AM.


#60 Phaid Knott

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Posted 03 June 2012 - 06:08 AM

Circle straffing (close in) is usually done by the lighter mech (as its it only chance against a heavier mech). Assault and Heavy Pilots HATE circle straffing as they can't keep up. However take that tactic out the loop and just have a slugfest and you'll get very few wanting to play the lighter/medium mechs (tho I am a light/medium pilot, so I would say circle straffing is fine :rolleyes: )





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