Pro, capable of stupid amounts of firepower when properly equipped. Pin point capable damage no less too. The amount of firepower this thing can put on a given part of armor is very strong for the mech's weight class when everything is working right.
Pro: every variant I've run so far, at least after DHS being equipped has proven to be far more heat efficient than the stat would otherwise tell you. It's very good at putting fire down range for the long haul assuming you don't get too trigger happy.
Pro: UAC5s on this thing are drop dead sexy. Hell any AC is but especially the UAC5. It's more than a little refreshing to actually have barrels change with armament change.
Con: Arm articulation is pretty poor
Con: a variant that has 3 ballistics in each arm. Way too many for the weight of the mech there.
Con: Head hit box is insanely huge. I can not think of the last time I have been nearly head shot (stripped armor) so many times, so many matches in a row than when I roll the jager.
Con: Fairly large STs. Coupled with multiple ballistic slots, and missile mounts. Means to run Artemis you need an XL engine which is a huge liability in this particular mech. I think it should have a larger amount of armor be capable of being run in the STs for as large as they are. Even if you don't run an XL engine, the STs on this thing pop like crazy.
Con: Very small torso twist angles. (at least un specced) Couple this with the limited arm travel, and it's very hard to make this mech work for any form of close in work.
These have been my first impressions so far of the Jager. They're liable to change as time goes on and I get used to the mech (god it's so slow compared to what I am used to running!).
Edited by Mavairo, 19 March 2013 - 10:27 PM.