Here are the HUD-related bugs I've experienced so far since the patch yesterday. Keep in mind that prior to this patch I only experienced maybe 1-2 HUD bugged matches in an entire week or two of play.
- Color palette washout (the enemy mech icons on the minimap are a fuzzy pink instead of a sharp bright red like they should be. friendly mechs are a soft blue instead of a strong blue like they should be). This bug exhibits every match and appears to be a design decision, albeit a terrible one
- Missing radar targeting features (no carats above mechs, no targeting brackets, no mech names or displays). Cursor still works. LRMs can still lock but you don't know what to lock them onto except by blind luck.
- Broken minimap (minimap box is empty, it doesn't display the map)
- Frozen minimap (where it's stuck in one orientation and doesn't turn with your mech).
- "WWWWWWW" mech name
- I just had a bug where I felt like I was watching a replay of myself after I died, because my cockpit view was stuck on the screen despite me watching someone else on my team who was still alive. The best part is they were running a Cicada or something else with 4 lasers, and the game was making it look to me like I was still in my Spider, so it looked like my Spider that only fits 2 lasers on it was shooting four lasers (from my screen's perspective).
Also, the buttons you can usually use to switch between your living teammates' views weren't there. It was freaking trippy because it looked like my mech came back alive and was still alive and playing for itself, until I realized what was happening.
-
Another one: Radar targets show up on minimap, and i get the upper right-hand box showing target details, but I get no target boxes on my main screen around any enemies or any playernames above them. Makes it hard to confirm who's friendly and who's enemy in a crowd. Just restarted the client to see if that will fix it, after having it happen two matches in a row.
-
And one more: Arm aiming circle cursor and the line connecting it to the center wigged out and were pushed way over to one side whenever I accelerated the mech.
Here's a shot of that one:
-
Just had another one: Complete HUD missing. Looks like you're in Shift+F11 mode, only it's permanent for the entire match.
Edited by jay35, 23 March 2013 - 01:55 PM.