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Jagermech - Effective Builds


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#321 MechWarrior679696

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Posted 06 December 2013 - 05:06 PM

My main problem with the Jager is that I want to be able to put LB10-Xes in pretty much everything, and then slap on a couple of big energy weapons such as ER LLs or PPCs as well. But unfortunately, while the Jager's hardpoint layout is pretty much optimal, it just doesn't have the tonnage... Which is why we need the damn LB5-Xes in this game already. Or rotary autocannons. Or just the straight up JM7. Oh how that thing gets my motor going...

Can anyone recall, offhand, a mech that can actually outfit a couple of megashottys and a pair of decent energy weapons in a similar fashion to a Jager without skimping on... well, everything else?

#322 Nehkrosis

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Posted 06 December 2013 - 05:37 PM

2 ultras 4 mlas, 2 mguns, 5 tons of ultra, one ton of mgun, ams, 300 xl.

#323 KriegSturm

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Posted 07 December 2013 - 08:46 PM

http://mwo.smurfy-ne...561feeafcf4ff1f

2x Gauss, 2x ERLLas, XL200 and Adv. Zoom mod, macro the Gauss and ERLLas to fire at the same time. The armor is light, so keeping an eye on the map is key, takes a few games to get in the groove.

Enjoy ripping parts off of mechs at 700 meters!

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#324 Hiii Power

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Posted 09 December 2013 - 05:01 AM

doin pretty well with this one lately:

http://mwo.smurfy-ne...55676e34205e7aa

third game with this build and i never was under 500 dmg

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Edited by Hiii Power, 09 December 2013 - 05:03 AM.


#325 VXJaeger

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Posted 01 January 2014 - 09:57 PM

This one's has been nastier than AC40 from close to mid range:
Crit the {Dezgra}

Can be done to S & FB.

#326 MrRaaaager

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Posted 04 January 2014 - 05:49 PM

Jager-S

STD 260
Double Heatsinks
Endo
AC 10 x 2
Med Lasers x 4

#327 Turist0AT

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Posted 06 January 2014 - 03:16 AM

View PostRoyalewithcheese, on 20 March 2013 - 09:19 PM, said:


I've noticed this fighting Jagermechs. They're arguably more threatening than an Ilya or Gausskitty or whatever because it's very easy for them to get a clear shot on you.


No, they are threatening because 99% of them are packing AC-40.

#328 PIXXOLO

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Posted 09 January 2014 - 10:51 PM

this is one of my builds for the JM6-DD, I had done the 2 ac 20's which is one way to go. But I am having fun with this build, so I thought I would share it.


it's 6 mg,2er ppc,xl310,endo steel, 6 dbl heat sinks(2 on engine), rest of slots mg ammo, full amor

you have range and punching power, your decently fast and since mg's are on arms,you can shoot at most angles close in. If you heat up, you can just keep the mg's firing, one on one, most of the time, the other mech will overheat while you whittle them down.

Edited by PIXXOLO, 09 January 2014 - 10:57 PM.


#329 MrRaaaager

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Posted 11 January 2014 - 08:00 AM

JMD-S

2x UAC 5
3x Med Laser
1 Large Laser
260 STD
endo/ferro

Switched to the UAC 5's from A/C 10's after this recent patch.


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#330 obsidiankatana

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Posted 11 January 2014 - 12:00 PM

Recently picked up an FB.

Ran XL280, Endo, 13 DHS, 2x PPC, 2x AC2, 4x ML with fairly good success. 300+ damage regularly, currently sitting at >3 K/D.

Switching to 2x PPC, 2x AC5, 2x ML to see how I like that.

#331 Sh4dow78

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Posted 12 January 2014 - 01:07 PM

JM6-A the way i play so far its best setup for me. Can get really nice dmg output, also can defend vs lights pretty nice. Second line mech right behind ur atlass and just cut off enemy mech vital parts. Heat is very manageable good amount of ammo and nice speed with speadtweak.

#332 Ariana Rifkin

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Posted 12 January 2014 - 03:06 PM

My build. I like it so far, but I'm still getting the hang of using SRMs effectively. I also had a set up with 2x Large Pulse Lasers and 4x Streak SRMs.
http://mwo.smurfy-ne...b26f3ddeb5ea437

#333 Wrathful-Khan

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Posted 14 January 2014 - 10:57 AM

View PostAriana Rifkin, on 12 January 2014 - 03:06 PM, said:

My build. I like it so far, but I'm still getting the hang of using SRMs effectively. I also had a set up with 2x Large Pulse Lasers and 4x Streak SRMs.
http://mwo.smurfy-ne...b26f3ddeb5ea437


I ran a similar thing for a while, but with a LB10-X and 2xSRM6 instead.

#334 munsonator

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Posted 14 January 2014 - 01:01 PM

I just started with my JMD-S i picked up the other night, outfitted it for AC40 to see what the big deal was...and it was awful, the sacrifices you have to make to mount 2x AC-20 are just too much, i went with smaller standard engine rather than XL and i was just too slow. It also seems that (besides Atlases) Jagers are the first things targeted because most have the dual AC-20's, people are getting good at taking arms off pretty fast. The lack of weapons besides the AC-20's makes you too venerable to faster mechs with faster weapons.



My Tbolt with dual AC-2's actually scares people off better because of the hail of bullets that sound awful even though they in reality don't do much damage. Quad AC-2's on a Jager is just laughable for DPS (though it does make people duck for cover), so i tried to create a similar effect while keeping some firepower with this build:

http://mwo.smurfy-ne...d8e51171a102441

I've noticed that since the machine guns are so long and mean looking when you mount them on the Jager (unlike a spider), people go for that side first (haven't had the AC-20 taken off once yet) then they run when they realize you're not running an XL but still have speed and armor. It's a coring machine with the burst damage of the AC-40 version, but without being slow or having all your firepower in so few places. I started getting around 500-600 dmg per match and living through most of them, unlike with the AC-40.

Edited by munsonator, 14 January 2014 - 01:08 PM.


#335 RMR

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Posted 14 January 2014 - 07:19 PM

I jumped around a lot with this mech. I tried AC5's, Ultra AC5's (JAM happy POS's) AC20's And even AC10s. But I always came back to this build. I have the best success with it and I does very well as a sniper.

FIREBRAND

#336 990Dreams

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Posted 15 January 2014 - 11:13 AM

4 AC/2s
4 AC/5s (engine needs a swap for effective ammo)
2 AC/20s
2 AC/10s and 4MGs (6-DD)
Dual Gauss

#337 Mercer Skye

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Posted 15 January 2014 - 11:27 AM

Poorman's Rifleman

#338 RMR

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Posted 15 January 2014 - 04:13 PM

I really want to try this... Just crazy Call me crazy but it looks fun.

#339 RMR

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Posted 16 January 2014 - 06:02 PM

Just tried my Crazy build in the test of the new UI and I loved it. I did over 600 damage in my first match. All from sniping. It overheats a bit and has low armor so it is not practical. But I had a blast in it.

#340 Goose of Prey

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Posted 16 January 2014 - 06:19 PM

Jager DD

Engine XL 225 (1 heat sinc required)

Double Heat Sincs

Endosteele

Modules: Adv. Sensor range, Adv. Zoom, and Target Info Gathering.

Armor: 368pts standard

Weapons: 4 ac/5’s Range 620m (40 meters short of a gauss rifle)

Ammo: 7 tons (210 rounds)

Heat Eff: 1.9 (yea 1.9, really)

Rate of fire: 1/1.5 sec= 6 shots every 10 second heat cycle; or 7 with fast fire. That’s 120/140 pts of damage in 10 seconds.

Heat: 7 shots x 1 pt per shot x 4 guns= 28 pts of heat, you gain maybe 10 heat depending on movement and map conditions. Any break in firing and cool down is very fast. I don’t overheat much. When it happens, it’s due to having WAY too much fun.

NO GHOST HEAT. (yet)

This is a no frills killer, money maker, and heart breaker.

I use three weapons tics. 2 buttons with chain fire selected (all 4 ac/5’s).1 button is alpha.

Alt. build: Replace one AC/5 with an AC/2 and two tons of ammo. Allows for long range slapping but drives heat to a 1.5ish range due to RoF. Still better than the quad AC/5 I think.





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