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Jagermech - Effective Builds


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#341 Bartholomew bartholomew

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Posted 16 January 2014 - 06:19 PM

Run my DD with two AC2's, 4 machine guns, two Mlas and 2 Slas. Have advanced zoom. And usually spend the first minutes of the match looking for jagers, blackjack, or boar's head to rip the side torso out of.

They never seem to realize how quick the damage builds until it's too late and they pop.

Plus the machine guns and laser sweep either kill or scare off most lights. (LEGS PEOPLE, THE LEGS!)

#342 Bartholomew bartholomew

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Posted 16 January 2014 - 06:27 PM

View PostMr Huge, on 06 December 2013 - 05:06 PM, said:

My main problem with the Jager is that I want to be able to put LB10-Xes in pretty much everything, and then slap on a couple of big energy weapons such as ER LLs or PPCs as well.

Can anyone recall, offhand, a mech that can actually outfit a couple of megashottys and a pair of decent energy weapons in a similar fashion to a Jager without skimping on... well, everything else?

Atlas D

Edited by Bartholomew bartholomew, 16 January 2014 - 06:28 PM.


#343 The Great Unwashed

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Posted 17 February 2014 - 02:29 PM

Don't even bother to put on full CT armor anymore... with the Jager this is really not much of a problem. Machine guns for fun, ML for backup. I try hiding the legs but they are rarely targetted.

JM6-DD

(Still prefer the twin Gauss/ twin ML FIREBRAND though!)

Edited by The Great Unwashed, 05 March 2014 - 12:42 AM.


#344 Grayblue

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Posted 17 February 2014 - 05:57 PM

DD:

3 AC5
3 Machine guns
2 ML
300XL

S:

4 AC2
4 ML
280XL

A:

2 PPC
4 SSRM2
2 Machine guns
280XL

Edited by Grayblue, 17 February 2014 - 05:59 PM.


#345 RushOutlaw

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Posted 18 February 2014 - 04:14 PM

2x AC5 & 2x AC2 = p3w p3w

or

2x AC20 = b00m

Both work great and provide me with much fun and laughs!



#346 gobifire

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Posted 28 February 2014 - 11:16 AM

I just purchased a JM6-DD. In cirst I tried the standard build, but in general it is not my style.
Then I tried the build I am still running:
3x UAC5 with 5 tons of Ammo,
2x MLaser,
1x AMS with one Ton of Ammo,
some standard heatsinks.
Nearly the same damage than the dual AC/20, but with faster fire and more ammo (28x 20=560, 130x 5=650 dmg)
And much greater Range, of course.
I like it and had some very good matches with it , nearly as good as my epic match with the CDA-3M.

#347 Krostif

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Posted 02 March 2014 - 08:07 AM

running my S with 2ac2s and a ac20 works out nicely so far

#348 nihilocrat

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Posted 04 March 2014 - 08:53 AM

JM6-S (or any Jagermech, actually)

2 Gauss Rifles
1 Medium Laser (optional... just a flyswatter / attention grabber)
XL 255
Endo Steel
Keep single heatsinks (!) if you haven't bought double, heat is not a problem
Full armor... but shave off some leg and head armor to fit as much gauss ammo as possible

I feel like dual gauss ends up being better all-around than dual AC/20. You don't have to worry about heat at all, your effective range is several times that of an AC/20, and the gauss projectile speed is higher so it's easier to hit lights. The extra range is well worth the -10 damage compared to dual AC/20s. You will be able to peek over hills and overall control the rules of engagement much more than you can with short-range AC/20s, so you're much more likely to survive long enough to deal more damage.

The medium laser doesn't really do any damage, so it's mainly just a psychological tool. If someone is facing their side towards you and you're in range, you can try using it to get them to look at you so you can cause center torso damage. You can swat at lights that get too close, but you're probably better off actually killing them since your gauss rifles are surprisingly effective at very short range.

I'm looking at the 2x Gauss + 2x ERLL build earlier in the thread, and thinking... You can do more damage with that, but if you are really committing to sniping it's probably smarter to avoid beam weapons so that you're harder to detect. You'll also might have more trouble repositioning or peeking with the slower XL 200. On the other hand, it's hard to ignore the extra damage from the ERLLs, and having a beam weapon means you aren't limited to spot damage. Of course I haven't actually tried that build so I'm just speculating, I would try it out in a heartbeat if XL engines weren't so expensive.

#349 Redshift2k5

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Posted 04 March 2014 - 09:04 AM

I like an AC20 and an AC10, supplemented with 2 medium lasers. 40 damage alpha no heat penalty, Extra poke range with the AC10 so you're not useless past 500m, a little more tonnage for armor/heatsinks/ammo/engine than dual 20s.

#350 RushOutlaw

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Posted 05 March 2014 - 04:41 PM

AC40

Double Gauss

Double AC2 & Double AC5

Triple UAC5

All tasty, i switch between regularly.

Bigger engine the better too, I use XL.



#351 Lumicko

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Posted 06 March 2014 - 08:22 AM

I seem not to understand the jagermech... Btw I use 3x UAC5 + 2x med laser
But Damn the R and L torso on Jagermech is so weak!!! I cant even challenge other snipers... They just focus always my torso and do HUGE dmg to it :P and ofc my XL engine get destroyed and im dead.. Jager is really weak in defense.. cant even stand a few shots.. How do u manage to play with it ? Any tips? ( Ofc i use cover but when I peek i get instantly shot into torso ofc :P ) And my ARMOR is maxed ( torso 74 , L and R torso is max its 50 I think )

Edited by Lumicko, 06 March 2014 - 08:23 AM.


#352 The Great Unwashed

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Posted 06 March 2014 - 08:59 AM

With 3xUAC5 you can dish out a lot of damage but you cannot really absorb much fire as you found out. So, do not stand still holding the trigger, but fire a double shot and hide. Stay in the group and preferably in the back of a group. Also mind your vertical cover; the arms of the Jager are above your line of sight so you can nearly always hit what you see; hills are friends. Do not focus on a single target but hit everything you can see while maintaining cover; the triple UAC5 is a good damage dealer, not really a component sniper (use the twin gauss for that). You do not have the speed of a light or endurance of an assault; heavies teach you patience above all else.

(I do really well in Jagers but get shot to pieces in Cataphracts so I do not have all the answers :P )

Edited by The Great Unwashed, 06 March 2014 - 09:01 AM.


#353 UffePuff

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Posted 07 March 2014 - 05:25 AM

Here's what I'm running at the moment: JM6-DD 16 Tons
I came up with it myself, but I'm sure others have thought of the same thing. It's got some ER large lasers for long-distance work, an AC/20 to punch through armor (and shoot lights on the wing) and 3 machine guns to wreck up the place.

I called it "16 Tons" after the last verse of the song:
If you see me coming, better step aside
A lot of men didn't, a lot of men died
I got one fist of iron, the other of steel
If the right one doesn't get you then the left one will
:lol:

Edited by UffePuff, 07 March 2014 - 05:36 AM.


#354 Raviir

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Posted 15 March 2014 - 02:59 AM

I have been playing the Jagers after eliting out my cicadas which were my first purchased mechs. The jagers play completely different as expected. The hardest thing to get used to was the slower maneuverability. I am just starting to use the arm unlock which has opened new doors for how these mechs are played. Imagine never unlocking those arm mounts from the torso! It severly limited my effectiveness on hilly terrain.

I just bought the firebrand from the sale this weekend. I was thinking of upgrading the AC to AC/5, switching the PPC to large laser and the mlas to 4 smlas and putting the remaining tons into the armor. Tried to put a smurphy link, having some difficulty...

#355 Clownwarlord

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Posted 15 March 2014 - 04:23 AM

Well this build is going to seem weird for a Jager.

Firebrand:
Left Arm: ER Large Laser, MG
Left Torso: Large Laser
Right Torso: Large Laser
Right Arm: ER Large Laser, MG

The idea is to use the ER Large Lasers and Large Lasers to do the work at a distance but once the enemy mech gets in range you have hopefully opened a part of them up so here you also use maching guns to help gets crits while you use one or the other large laser groups.

#356 Buckminster

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Posted 15 March 2014 - 05:30 AM

View PostRaviir, on 15 March 2014 - 02:59 AM, said:

I just bought the firebrand from the sale this weekend. I was thinking of upgrading the AC to AC/5, switching the PPC to large laser and the mlas to 4 smlas and putting the remaining tons into the armor. Tried to put a smurphy link, having some difficulty...

I run a similar Firebrand, only with the MLs instead of 4 SLs.

http://mwo.smurfy-ne...7cc9ca86cf162d7

Only problem I run in to is that three tons of AC ammo isn't really enough, I do run out quite a bit. I've considered dropping the 280 to a 260, but my -DD is still using it and I don't feel like swapping it around. It's also not as crucial because I still have those large lasers, so I'm not completely helpless once the ammo is gone.

Using it's weapons is a little tricky, since you have to lead the ACs but not the lasers. But honestly, once you're a little closer, that's only an issue with lighter mechs, at which point I'm just using the lasers anyway.

#357 Buckminster

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Posted 15 March 2014 - 05:34 AM

View PostLumicko, on 06 March 2014 - 08:22 AM, said:

I seem not to understand the jagermech... Btw I use 3x UAC5 + 2x med laser
But Damn the R and L torso on Jagermech is so weak!!! I cant even challenge other snipers... They just focus always my torso and do HUGE dmg to it :ph34r: and ofc my XL engine get destroyed and im dead.. Jager is really weak in defense.. cant even stand a few shots.. How do u manage to play with it ? Any tips? ( Ofc i use cover but when I peek i get instantly shot into torso ofc <_< ) And my ARMOR is maxed ( torso 74 , L and R torso is max its 50 I think )

what's the distribution on your torso armor? I tend to have it fairly heavy towards the front, with maybe 8-10 in the back. It gets hairy if a light gets behind you, but for the most part that isn't a huge issue, and if you're running 3 UACs you should be keeping the enemy in front of you.

#358 Raviir

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Posted 15 March 2014 - 06:10 AM

After playing several rounds with the AC/5 FB mentioned above I concur about running out of ammo. Though it has led me to save the AC ammo for sure shots and use the lasers against targets moving quickly or into cover from a distance. It has helped make the ammo last a lot longer and probably hit more reliably.

#359 Sug

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Posted 15 March 2014 - 06:25 AM

...Why take lasers for backup weapons when you can use that tonnage for more ammo?

#360 Buckminster

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Posted 15 March 2014 - 07:00 AM

Different weapons for different situations. When lighter mechs get up close I can't reliably hit them with the ACs, but the large lasers and medium lasers make quite an effective deterrent. The ACs are more for hitting heavies and assaults at range, when I can just focus my crosshairs and rain lead.





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