

Missile Damage - Feedback
#301
Posted 21 March 2013 - 01:11 AM
That said, I did notice a significant increase in damage for ammo expended with LRMs(seemed to be about double). I also noticed quite a few easy shots with LRMs.
So yeah, LRMs are borked, but they arn't as borked as you think(mech choice post patch/lack of ECM).
I would personally love to see AMS become standard fare on mech builds, but overpowering everything else sure as hell isn't the way to do it.
For those saying "make LRMs take skill", have you ever used them in an ECM heavy environment where your team doesn't bother to lock anything? Where you have to tag everything yourself? Where you almost HAVE to engage at 300 meters to guarentee a hit? There IS skill involved in LRMs, but it isn't of the finger twitch variety. Then again, there isn't any skill required in finding a nice li'l raven 3L to follow you for an entire match while you wander about aimlessly.
All for the hotfix. But keep the grain of salt. You have to look at the problem from 3 sides to see it clearly.
#302
Posted 21 March 2013 - 01:16 AM
#303
Posted 21 March 2013 - 01:27 AM
#305
Posted 21 March 2013 - 02:05 AM

Every second there's a Mechwarrior dying of splash damage....
1...
2...
3...
4...
#306
Posted 21 March 2013 - 02:32 AM
#309
Posted 21 March 2013 - 03:26 AM
Getting a lock on ECM targets is a pain in the ***. Slow lock on plus the slow moving missiles must travel all the way to the target keeping a lock (tag?) on it all the time. Finally, you can't decide what gets hit. Sometimes targets get down to 5% health before finally dying (assuming they have a STD engine). Which means it hits all over the place.
Let's see what the changes will bring

Edited by MN03, 21 March 2013 - 03:29 AM.
#310
Posted 21 March 2013 - 03:42 AM
i fequently log my stats so by detracion i did yesterday...
LRM 15 - 458 HIT - 1221 Damage = 2,666 Damage/Missile
SSRM2 - 58 HIT - 229 Damage = 3,948 Damage/Missile
only lrms a spitten out in lager numbers, so its more noticed
#311
Posted 21 March 2013 - 03:59 AM
#312
Posted 21 March 2013 - 04:03 AM
Mokey Mot, on 21 March 2013 - 03:59 AM, said:
That's what I liked in the tactic of LRM support before 2 previous patches.
#314
Posted 21 March 2013 - 04:47 AM
Mar X maN, on 21 March 2013 - 01:27 AM, said:
No. LRMs were never supposed to do these horrible amounts of damage. If you need OP missiles to consider them viable, then stop using LRM boats, please, you are no good with them. Buffing AMS just to counter OP missiles and make it better vis a vis an OP equipment like the ECM isn't a solution, either.
LRMs themselves have to be fixed. ECM is a different issue.
#316
Posted 21 March 2013 - 04:52 AM
Losvar, on 21 March 2013 - 04:47 AM, said:
I have only gotten killed by lurms after patch day, NOTHING else!
Same here. I was playing yesterday and I kept getting killed by LRMs. Hell, all that would hit me were LRMs! Except that one time I got cocked in the head by LLs...BUT THAT'S BESIDE THE POINT!

#317
Posted 21 March 2013 - 05:27 AM
However, does this mean PGI/IGP/Whoever will actually bring in more people to test this in house? I don't care if this is a closed beta, an open beta or what, crap like that should Not making it into production unless a process totally failed (or a person did for that matter).
Mar X maN, on 21 March 2013 - 01:27 AM, said:
tell me you're not serious.
#318
Posted 21 March 2013 - 05:31 AM
MischiefSC, on 20 March 2013 - 09:03 PM, said:
Here's the thing.
There's going to be bugs. Big ones, large ones, medium ones, small ones. Each patch will fix some and hopefully introduce less than it creates. The issue is how they're dealt with.
I like how this one was dealt with. It was a big one, clearly a mistake, but got handled well.
Of course there will be bugs, but I would expect that really obvious ones would be squashed instead of put in there in patches. And when you release a patch you should be able to quickly revert whatever changes you did in case they don't work out as intended. It's reasonable to expect the missile damage reverted to how it was in the previous patch at least the next day. That is what I consider handling it well, you and I have really different expectations of what is done well or not I guess.
#319
Posted 21 March 2013 - 05:34 AM
Kasiagora, on 20 March 2013 - 11:10 PM, said:
You need a hug, buddy.
/hug.
Hope you get to feeling better.

I like to look positively at things that are actually positive and negatively at things that are actually negative, but I know that's not always the norm in here.
Edited by armyof1, 21 March 2013 - 05:40 AM.
#320
Posted 21 March 2013 - 05:38 AM
Mokey Mot, on 21 March 2013 - 03:59 AM, said:
They will not fix LRM, they will nerf them hardcore into oblivion. Then when no one is using AMS or ECM anymore they will buff them again untill people whine again.
BTW LRM damage as it is was probably the April 1. joke, which should have lasted only one day untill splash gets removed, but someone upped the build to early.
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