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Missile Damage - Feedback


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#301 HUAAAANG

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Posted 21 March 2013 - 01:11 AM

Knee jerk reactions are not welcome.
That said, I did notice a significant increase in damage for ammo expended with LRMs(seemed to be about double). I also noticed quite a few easy shots with LRMs.
So yeah, LRMs are borked, but they arn't as borked as you think(mech choice post patch/lack of ECM).
I would personally love to see AMS become standard fare on mech builds, but overpowering everything else sure as hell isn't the way to do it.
For those saying "make LRMs take skill", have you ever used them in an ECM heavy environment where your team doesn't bother to lock anything? Where you have to tag everything yourself? Where you almost HAVE to engage at 300 meters to guarentee a hit? There IS skill involved in LRMs, but it isn't of the finger twitch variety. Then again, there isn't any skill required in finding a nice li'l raven 3L to follow you for an entire match while you wander about aimlessly.

All for the hotfix. But keep the grain of salt. You have to look at the problem from 3 sides to see it clearly.

#302 xenoglyph

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Posted 21 March 2013 - 01:16 AM

Props for the hotfix, but please remember what you told PC Gamer, Bryan. Check my sig if you forgot.

#303 Mar-X-maN

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Posted 21 March 2013 - 01:27 AM

LRMs are fine now. What needs to get buffed is AMS so that it can shot down 5-8 missiles in a volley and even if volleys come in a chain so that boating lrms and chain firing doesn't make any sense any more. My 2x20Lrms + Cat and my 1x20Lrm Atlas are not getting a hughe improvement but are actually viable again atm. Its the missle boats who fire streams of missiles that go through AMS without any problems. Buff AMS finally, so that everyone can have a lrm ******, not just the ECM guys.

#304 stjobe

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Posted 21 March 2013 - 01:55 AM

View PostMar X maN, on 21 March 2013 - 01:27 AM, said:

LRMs are fine now.

I swapped my triple SRM-6s on my CN9-A for dual LRM-10s in three matches yesterday.

675 damage in 212 hits = 3.18 damage per missile, or almost double the listed value.

#305 MAFH

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Posted 21 March 2013 - 02:05 AM

Posted Image

Every second there's a Mechwarrior dying of splash damage....
1...
2...
3...
4...

#306 Jetfire

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Posted 21 March 2013 - 02:32 AM

Splash Damage... yeah, we know. April 2nd can not come soon enough. Until then, it is Mech peekaboo time.

#307 Aim-Bot

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Posted 21 March 2013 - 02:34 AM

View PostMAFH, on 21 March 2013 - 02:05 AM, said:

Posted Image

Every second there's a Mechwarrior dying of splash damage....
1...
2...
3...
4...


AHAHAHAHAHAHAHA BEST POST EVER

#308 Syllogy

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Posted 21 March 2013 - 03:02 AM

View Postxenoglyph, on 21 March 2013 - 01:16 AM, said:

Props for the hotfix, but please remember what you told PC Gamer, Bryan. Check my sig if you forgot.


Failing to see the point...

#309 MN03

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Posted 21 March 2013 - 03:26 AM

Let's hope they won't hit it too hard with the nerfbat. I play with all weapons (laz0rs/srms/lrms/ballistic) and doing damage with LRMS is the most difficult in my opinion. WIth other weapons you can fire and forget. With LRMs you have to stay exposed to keep the lock. Plus you must see if your missiles are not faceplanting into a rock or building. And above all, if someone get's close you are basically defenseless.

Getting a lock on ECM targets is a pain in the ***. Slow lock on plus the slow moving missiles must travel all the way to the target keeping a lock (tag?) on it all the time. Finally, you can't decide what gets hit. Sometimes targets get down to 5% health before finally dying (assuming they have a STD engine). Which means it hits all over the place.

Let's see what the changes will bring :) I'm curious if it's LRM only, or if SRM/ssRM are included.

Edited by MN03, 21 March 2013 - 03:29 AM.


#310 Martin Oberhofer

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Posted 21 March 2013 - 03:42 AM

they are definatly, i am a bit of an statistic fan
i fequently log my stats so by detracion i did yesterday...

LRM 15 - 458 HIT - 1221 Damage = 2,666 Damage/Missile
SSRM2 - 58 HIT - 229 Damage = 3,948 Damage/Missile
only lrms a spitten out in lager numbers, so its more noticed

#311 Major Derps

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Posted 21 March 2013 - 03:59 AM

LRM boats are going to have a real hard time when they are fixed. Suddenly everyone seems to be actually giving thought to their movements and positioning, and it's no longer just the 'top tier' players doing it.

#312 Featherwood

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Posted 21 March 2013 - 04:03 AM

View PostMokey Mot, on 21 March 2013 - 03:59 AM, said:

LRM boats are going to have a real hard time when they are fixed. Suddenly everyone seems to be actually giving thought to their movements and positioning, and it's no longer just the 'top tier' players doing it.

That's what I liked in the tactic of LRM support before 2 previous patches.

#313 Belorion

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Posted 21 March 2013 - 04:24 AM

View Postxenoglyph, on 21 March 2013 - 01:16 AM, said:

Props for the hotfix, but please remember what you told PC Gamer, Bryan. Check my sig if you forgot.


How is that relevant to this thread?

#314 Scratx

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Posted 21 March 2013 - 04:47 AM

View PostMar X maN, on 21 March 2013 - 01:27 AM, said:

LRMs are fine now. What needs to get buffed is AMS so that it can shot down 5-8 missiles in a volley and even if volleys come in a chain so that boating lrms and chain firing doesn't make any sense any more. My 2x20Lrms + Cat and my 1x20Lrm Atlas are not getting a hughe improvement but are actually viable again atm. Its the missle boats who fire streams of missiles that go through AMS without any problems. Buff AMS finally, so that everyone can have a lrm ******, not just the ECM guys.


No. LRMs were never supposed to do these horrible amounts of damage. If you need OP missiles to consider them viable, then stop using LRM boats, please, you are no good with them. Buffing AMS just to counter OP missiles and make it better vis a vis an OP equipment like the ECM isn't a solution, either.

LRMs themselves have to be fixed. ECM is a different issue.

#315 Losvar

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Posted 21 March 2013 - 04:47 AM

View PostBelorion, on 21 March 2013 - 04:24 AM, said:


How is that relevant to this thread?

It isn't...

Also, lurms are stupidly broken now.
I have only gotten killed by lurms after patch day, NOTHING else!

#316 NitroBurst

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Posted 21 March 2013 - 04:52 AM

View PostLosvar, on 21 March 2013 - 04:47 AM, said:

Also, lurms are stupidly broken now.
I have only gotten killed by lurms after patch day, NOTHING else!

Same here. I was playing yesterday and I kept getting killed by LRMs. Hell, all that would hit me were LRMs! Except that one time I got cocked in the head by LLs...BUT THAT'S BESIDE THE POINT! ;)

#317 riverslq

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Posted 21 March 2013 - 05:27 AM

So thank you for putting in a fix quick, in theory it'll be a fix..


However, does this mean PGI/IGP/Whoever will actually bring in more people to test this in house? I don't care if this is a closed beta, an open beta or what, crap like that should Not making it into production unless a process totally failed (or a person did for that matter).

View PostMar X maN, on 21 March 2013 - 01:27 AM, said:

LRMs are fine now. What needs to get buffed is AMS so that it can shot down 5-8 missiles in a volley and even if volleys come in a chain so that boating lrms and chain firing doesn't make any sense any more. My 2x20Lrms + Cat and my 1x20Lrm Atlas are not getting a hughe improvement but are actually viable again atm. Its the missle boats who fire streams of missiles that go through AMS without any problems. Buff AMS finally, so that everyone can have a lrm ******, not just the ECM guys.


tell me you're not serious.

#318 armyof1

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Posted 21 March 2013 - 05:31 AM

View PostMischiefSC, on 20 March 2013 - 09:03 PM, said:


Here's the thing.

There's going to be bugs. Big ones, large ones, medium ones, small ones. Each patch will fix some and hopefully introduce less than it creates. The issue is how they're dealt with.

I like how this one was dealt with. It was a big one, clearly a mistake, but got handled well.


Of course there will be bugs, but I would expect that really obvious ones would be squashed instead of put in there in patches. And when you release a patch you should be able to quickly revert whatever changes you did in case they don't work out as intended. It's reasonable to expect the missile damage reverted to how it was in the previous patch at least the next day. That is what I consider handling it well, you and I have really different expectations of what is done well or not I guess.

#319 armyof1

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Posted 21 March 2013 - 05:34 AM

View PostKasiagora, on 20 March 2013 - 11:10 PM, said:

Heaven forbid anyone be allowed to have a positive outlook on the MW:O forums for a change.
You need a hug, buddy.
/hug.
Hope you get to feeling better. ;)


I like to look positively at things that are actually positive and negatively at things that are actually negative, but I know that's not always the norm in here.

Edited by armyof1, 21 March 2013 - 05:40 AM.


#320 Karenai

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Posted 21 March 2013 - 05:38 AM

View PostMokey Mot, on 21 March 2013 - 03:59 AM, said:

LRM boats are going to have a real hard time when they are fixed. Suddenly everyone seems to be actually giving thought to their movements and positioning, and it's no longer just the 'top tier' players doing it.


They will not fix LRM, they will nerf them hardcore into oblivion. Then when no one is using AMS or ECM anymore they will buff them again untill people whine again.

BTW LRM damage as it is was probably the April 1. joke, which should have lasted only one day untill splash gets removed, but someone upped the build to early.





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