Jump to content

- - - - -

Missile Damage - Feedback


433 replies to this topic

#321 Papaspud

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 643 posts
  • LocationIdaho, USA

Posted 21 March 2013 - 05:40 AM

View Postarmyof1, on 21 March 2013 - 05:34 AM, said:


I like to look positively at things that are actually positive and negatively at things that are actually negative, but I know for some players of MWO that is not the norm.


You do need a hug===== settle down, it is getting fixed. Now don't you feel better? I thought you would... ;)

#322 MN03

    Member

  • PipPipPipPipPip
  • 177 posts

Posted 21 March 2013 - 05:57 AM

I'm topping every match with my 4LL+4SRM4 stalker (both kills and damage). Guess I'm doing something wrong against these "OP" LRMs. OMG LRM is OP against my 1 small laser build. Nerf!

#323 CrushLibs

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 546 posts

Posted 21 March 2013 - 05:57 AM

View PostShadowpunisher, on 20 March 2013 - 07:20 PM, said:

Simple fixes from a gamers point of view.

1. ECM should not stack , ECM should only delay locks , ECM should mask minimap outside the 180m bubble but not inside.

2. BAP should offset #1 locking delay and reduce minimap blindness to 500m , increase target gathering etc etc

3. Tag should paint a target and enable locks under ECM

4. Fix the armor damage multi on legs

5. Fix splash damage and LRMs should target Tag locations or middle of mech not head and legs

6. put DHS values to 1.5x maybe even 1.7x

7. reduce FF armor to a more reasonable critical space like 6 or 9. Saving 1/2 ton to 2 tons is chicken feed to loosing all those crits.

8. Tag weight should be 1/2 ton , Narc should be 1-2 tons and should stick to a target for 20secs or until the mech rec'v 50 dmg or more. (ie the narc is destroyed)

I could go on but those changes IMO are logical and needed

**crosses fingers** please work hotfix please

Falling into deaf ears and blind eyes ... sorry


I kinda figured but was like what the hell can't hurt. Some common sense balancing is in order and more CBT matching might help.

Just hoping change would be faster so the game doesn't die. I personally like the graphics and now lag is nearly fixed. The aspects of the ECM and other radar packages should be tweaked. Maybe someone at PGI might take notice but you are probly right.

Edited by CrushLibs, 21 March 2013 - 05:58 AM.


#324 Losvar

    Member

  • PipPip
  • 33 posts

Posted 21 March 2013 - 05:58 AM

Posted Image

Decided to try some lrms, just to see if they are really broken or not...
Guess what conclusion I drew?

#325 Karenai

    Member

  • PipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 340 posts
  • LocationGermany

Posted 21 March 2013 - 06:08 AM

View PostThontor, on 21 March 2013 - 05:59 AM, said:

SRMs are part of the problem too


SRMs are worse. The whole splash damage does way to much damage thing was realised because of SRM and SSRM. They are the reason why splash shall be removed soon. They did 3-8 damage per missile. Depending on how they hit and which mech they hit.
Before the patch LRM were actually doing around 1.5-2.1 damage, right now it is more around 2.5-3. Of course you can boat way more LRMs then SRM and they land on you from different mechs, so a buff of 15-30% seems worse then the 300%+buff for SRM.
But try running two splatcats together, you can instagib almost every mech with two times 6xSRM6.

Edited by Karenai, 21 March 2013 - 06:10 AM.


#326 carl kerensky

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 395 posts
  • LocationMoon Base Alpha

Posted 21 March 2013 - 06:09 AM

Thank you for the fix. Talk about shredville out in the open. Ugg Even worse for me cause Im not a missle man.
Ck

#327 akpavker

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 332 posts
  • Locationsydney australia

Posted 21 March 2013 - 06:27 AM

View PostBryan Ekman, on 20 March 2013 - 08:18 AM, said:

We are currently assessing the increase in LRM/SSRM/SRM damage currently on the live production servers. Expect an official response later today. A hot fix is likely this week.

UPDATE: We will be pushing through a hot fix tomorrow at 10am PDT. Changes will be posted tomorrow.


good.....my response to this lfm F**K up was"quit mwo"because its ridiculous

#328 armyof1

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,770 posts

Posted 21 March 2013 - 06:42 AM

View PostPapaspud, on 21 March 2013 - 05:40 AM, said:


You do need a hug===== settle down, it is getting fixed. Now don't you feel better? I thought you would... :rolleyes:


I was making valid points without any abusive manners, and that of course means I need to settle down. As I was saying, some really want to live in LALA-land where everything is just fine.

#329 DudeBroSki

    Member

  • Pip
  • 15 posts

Posted 21 March 2013 - 06:59 AM

Hey are you ever gonna fix the weapon hit detection issues?

#330 Rebas Kradd

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,969 posts

Posted 21 March 2013 - 07:11 AM

View PostLosvar, on 21 March 2013 - 05:58 AM, said:

Posted Image

Decided to try some lrms, just to see if they are really broken or not...
Guess what conclusion I drew?


That you attract terrible opponents?

Yack, five Trebs and an Awesome...I'm shaking in my boots.

#331 ElLocoMarko

    Member

  • PipPipPipPipPipPipPip
  • 533 posts

Posted 21 March 2013 - 07:17 AM

I applaud the quick action. Some changes are acknowledged to be bad and PGI owned up quickly.
Good on you!

I'm sure the "fix" is already in the works and pretty nailed down. But long term it is my feeling that self-guided weapons (LRM and streaks) should never take off the head unless it was severely crippled by direct fire. Any size volley of self-guided weaponry should deal a max of 1-2 points damage to the head.

Requiring a player to aim well to get headshots is gaming standard.

Secondary to that, I was fine with previous LRM damage levels. My historic LRM20 damage is 1.7 per missile (hits / damage). In 10 games last night I saw an average of 2.78. I know the documented damage is 2.5 but I really don't think it should exceed 2.0 (hits / damage).

Edited by ElLocoMarko, 21 March 2013 - 07:19 AM.


#332 KKRonkka

    Member

  • PipPipPipPipPip
  • 161 posts
  • LocationFinland

Posted 21 March 2013 - 07:19 AM

View PostMN03, on 21 March 2013 - 05:57 AM, said:

I'm topping every match --- 4SRM4 stalker (both kills and damage). Guess I'm doing something wrong against these "OP" LRMs. OMG LRM is OP against my 1 small laser build. Nerf!


That's the problem, you're using broken srms to deal more damage than you should be able to. And it seems like you dont see ridiculous splash damage as problem...

View PostRebas Kradd, on 21 March 2013 - 07:11 AM, said:

That you attract terrible opponents?


That's ELO doing wonders again. I would have liked to see enemy teams face when they realized they're against more assault class mechs (2 vs none) and three ECM lights (3 vs none in a large map).

Edited by KKRonkka, 21 March 2013 - 07:23 AM.


#333 Voidcrafter

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 718 posts
  • LocationBulgaria

Posted 21 March 2013 - 07:22 AM

View PostLosvar, on 21 March 2013 - 05:58 AM, said:

Posted Image

Decided to try some lrms, just to see if they are really broken or not...
Guess what conclusion I drew?


900 damage is completely normal if you ask me.
They were ppl with around and more than 2000, which I found to be overachievable with any other sort of weapon.
And that's an "average" damage, not once in 1000 games one.

#334 Falchion Sensei

    Member

  • PipPipPip
  • 92 posts

Posted 21 March 2013 - 07:52 AM

It's funny that Losvar decided to test the LRM bug in a CENTURION. Gave me a chuckle. Go boat an LRM 60 and get back to us. I was repeatedly hitting 2k+ dmg last night, killing assaults in only a few salvos. I myself (in a Stalker) was destroyed repeatedly by LRMs that took out my legs before any of my armor elsewhere was even orange. We're getting a fix for a reason.

Edited by Falchion Sensei, 21 March 2013 - 07:56 AM.


#335 Thuzel

    Member

  • PipPipPipPipPipPipPip
  • 599 posts
  • LocationMemphis, TN

Posted 21 March 2013 - 08:00 AM

I think this is awesome.

Only one question though, why is this in the general discussion section? Shouldn't it be in announcements or the command chair?

#336 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 21 March 2013 - 08:04 AM

Posted Image

#337 Butane9000

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 2,788 posts
  • LocationGeorgia

Posted 21 March 2013 - 08:13 AM

I'm glad your fixing it but you shouldn't have waited to deploy the hot fix today. You should have taken down the servers and hot fixed it last night.

#338 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 21 March 2013 - 08:14 AM

Surprisingly in 8 mans the missile swarm wasn't much of an issue. Sure, we tried to lol with it a few drops but... found using the lrms was a severe disadvantage in organized play.

#339 hammerreborn

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,063 posts
  • LocationAlexandria, VA

Posted 21 March 2013 - 08:21 AM

View PostThontor, on 21 March 2013 - 08:17 AM, said:

LRMs could do a million damage each and they wouldn't be much of an issue for organized play... Simply because most people at that level know how to use cover and pretty much avoid getting hit by them alltogether.

I'm sure you saw plenty of SRMs though... Just as broken as LRMs.


oh ya, a couple matches we got bum rushed by 4 D-DCs and 4 cent As running all srm6s. My limbs flew everywhere in my Jenner.

Edited by hammerreborn, 21 March 2013 - 08:21 AM.


#340 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 21 March 2013 - 08:22 AM

View PostThontor, on 21 March 2013 - 08:17 AM, said:

LRMs could do a million damage each and they wouldn't be much of an issue for organized play... Simply because most people at that level know how to use cover and pretty much avoid getting hit by them alltogether.

I'm sure you saw plenty of SRMs though... Just as broken as LRMs.


Correct. When we dropped the LRMs it was easy to co-ordinate around the enemy LRM teams and pick them off.

SRMs... can't wait til they are fixed. My Hunch and Treb will be sad though.





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users