Jetfire, on 20 March 2013 - 12:16 PM, said:
MWLL was impressive for $0... but it was never even a stones throw from a AAA title, it never had a chance and even if they got the $5 mil, it still would not be what MWO is so far in many ways, yet it would be more than MWO in others.
Small groups do create impressive things, but they tend to need to cut corners, not always in delivery, but in depth of scope. Natural Selection 2 is impressive, as was torchlight and torchlight 2, but they gave up some things to deliver a smaller but still quality product. I am not simply referring to content, but I do not see anything out there aiming to eventually deliver as strongly as MWO in the Mech department for less money with a smaller team.
Right, but the point I was making was that the size of the MW:O team is not an excuse for the current state of the game as you were trying to portray. I gave two examples of smaller teams that created better products in similar time frames. NS2's timeframe is actually a bit longer but they created their own proprietary engine from scratch (the Spark engine) and they only had something like 6-8 people.
The ultimate point being that we aren't out of line or crazy to expect more out of PGI. They can and should do better than they currently are.