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Afternoon Snack - Screenshot 5!


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#61 Woodstock

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Posted 31 May 2012 - 09:07 PM

This picture was taken from the cockpit of a Centurion.

AC5
LRM 10
MEdium Laser
Medium Laser

;)

Now guys lets see it from the OUTSIDE!

:D

Rik

#62 Tarmak

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Posted 31 May 2012 - 09:16 PM

The DRG has an LRM-10 lock on the CPLT at range 57, minimum range for IS LRMs is 180m. CBT rules state its more difficult for a successful hit for every 30m below minimum range. How will this be translated in MWO? Will the missiles hit if the DRG fires?

I would prefer seeing the successful lock symbology over the target instead of the torso reticle. I still don't know what those 6 squares next to the aiming reticles are for.

The inclusion of a compass to the HUD. Nice, plain, simple. Shouldn't the compass reading of 33<->350 read as 330<->350 instead? Or does it mean 33 degrees west of the torso facing of 350?

I would also like to see a different HUD design for each mech especially since they are from different factions. Something that would add some flavour to each mech. A sense of immersion if you will. Comparing current real world fighter aircraft from different countries might provide some inspiration. Might also provide inspiration for the sensor/ecm/los concept as well, which is what CBT tried to emulate.

Additional information: The CPLT is nearly cored and appears to be jumping out of harm's way in the direction where its CT is masked from direct fire by the 2 DRGs and the AS7. The CTF appears to be jumping in the direction of the invisible blue team mech in the distance to the north/north west and there appears to be a red team AS7 in the distance behind the blue AS7. However, if you look at the sensor map, the CTF appears to be charging the DRG in the woods and the mech behind the blue AS7 is confused.

Edited by Tarmak, 31 May 2012 - 09:39 PM.


#63 GrimFist

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Posted 31 May 2012 - 09:24 PM

The catapult is about to die.

Given the speed of the Jenner, I might torso twist in the Atlas and just fire on an unsuspecting Jenner to take the speed away from the opposing lance to guard my assaults backside from the light. I'm going to take a hit from the mech behind me but if that is not a hunchback, I would not care. I'll kill something fast enough to then face it.

The dragon might have enough firepower to really mess up the rear armor and internals on the catapult by itself, which again leaves the Atlas to appear to go after the cat, but then whirl on one of the others and really start some mayhem.

3 red mechs all within alpha strike range of the Atlas. Given it has almost as much armor as all 3 of the combined it's going to be fun fight.

If the blue lance has a long range friendly to bring in some LRMs on somebody who's not moivng fast it's going to bring doom upon the reds.

On the flip side if the jump jets are fresh on that cat it might consider jumping over the Atlas and going for a DFA or just jumping over and clearing the Atlas to turn around in flight and now have 2 mechs facing the Atlas who now needs to turn or be saved by them or the jenner. I stil think the Atlas will whoop butt as there is not a lot of room to manuver behind the Atlas. Leaving the dragon to cover the backside of the Atlas if the cat did jump over it.

#64 Flux Reversal

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Posted 31 May 2012 - 09:29 PM

wow! lOOKS PRETTY COOL!

#65 Blaximus

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Posted 31 May 2012 - 09:35 PM

Looks like those jump jets are going to fire any time now.

#66 gun master

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Posted 31 May 2012 - 09:57 PM

o look at top left on screen mech they new one i no that mech post ofnot be they.

#67 Tyrfing

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Posted 31 May 2012 - 09:59 PM

View Postwhiskey tango foxtrot, on 31 May 2012 - 04:09 PM, said:

Jump Jets.....now !!!


That appears to be his only option...

#68 Hardac

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Posted 31 May 2012 - 10:37 PM

Can probably adjust the area displayed on the mini map. I doubt the maps are that small.

#69 Liberty

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Posted 31 May 2012 - 11:00 PM

I think the HUD is a bit too cartoonish. I was hoping for something closer to what we saw in the intro trailer that Piranha games released. The mechs and terrain look good but I don't need a crayon color coded HUD as simply the targetting reticle getting brighter or changing shape is enough. The HUD looks more like something out of an 80s video game than what would be in a military cockpit. I know visual improvements could easily be made in this area while keeping it simple for the pilot. Also, if your going for holographic readouts then why not allow the pilot to drag them like windows and place them where he prefers to see radar or heat scale. Even games that are 8 years old such as City of Heroes allow you to do this. Use symbology and icons to identify friend and foes and their type. ie enemy mech, enemy vehicle, unknown mech, friendly unit, etc. Most equipment used by the military today (ie radar) has a small easily identifyable symbol so you know exactly what it is way off in the distance without needing a label or color.

I like how the game looks but I'm going to Nitpick anyways since I want the game to be the best that it can be. I also want it to be close to a realistic military sim and not an arcade shooter. Will we be able to have a Zoom function to target body parts? Its the future with walking mechs and Particle Cannons so I don't see how Zoom camera features would be a lost technology. Think from the Pilot's perspective in that you want all the tools available at a click away to deal with your enemy. Including linked weapon groups and hot keys. Admittedly you can do hot keys from the joystick and mouse so I'm assuming these are already planned. Perhaps the Zoom function is already there too but I thought I'd lay out everything on the table.

Edited by Liberty, 31 May 2012 - 11:01 PM.


#70 starmindfr

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Posted 31 May 2012 - 11:06 PM

catapult initiate core reaction and burn 2 or 3 of them with him

#71 Cerlin

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Posted 31 May 2012 - 11:15 PM

This guys chance of surviving is based on how many AC shots the dragon has left. If he is empty the Catapult may have a shot.

#72 John Clavell

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Posted 31 May 2012 - 11:17 PM

View PostWoodstock, on 31 May 2012 - 09:07 PM, said:

This picture was taken from the cockpit of a Centurion.


It's the cockpit of the Dragon, it even says 'Dragon DRG-1N' on the damage indicator in the HUD.

#73 Duncan Jr Fischer

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Posted 31 May 2012 - 11:44 PM

I have to say though I don't like Dragon as a chassis, I appreciated its cockpit view. This 'nose' gives a kind of scale feeling. But still it looks a bit plastic, not metal armor.. If this is a battlemech, it wouldn't harm to let it have at least some scratches here and there to show that it goes to war, you know.

#74 Malestrom

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Posted 31 May 2012 - 11:57 PM

Mr. Catapault is in big trouble- he's in the firing line of 2 dragons and an atlas.

As for the rest of the opposing team...?

The POV we're looking at, the other team seems to have the positional advantage, but we've got the firepower.

I'd probably say the POV team has it by a slim margin

#75 Karl Streiger

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Posted 01 June 2012 - 12:25 AM

Did the Dragon stood on a hill? -> he move into exposed position for a kill?

#76 Alistar

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Posted 01 June 2012 - 12:46 AM

Poor cat, he doesn't know what's about to hit him ;) Great pic!

#77 Mogyi

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Posted 01 June 2012 - 01:30 AM

This situation is easy!

The piloted Dragon finishes up the Catapult. The friendly Dragon to the left keeps the enemy to it's left busy, and the friendly Atlas keeps going for the enemy to his left. This way, when the piloted Dragon scores the kill on Cat, helps out the Dragon to the left (meanwhile the Atlas is pounding on the last enemy mech). When the Dragons end the misery of the opponent to the left they can finish up with the remaining enemy (if the Atlas hasn't done that yet).
This way everybody stays alive and all enemy opposition is done. This is all only true of course if no other mechs show up with enemy transponders...

Cheers!

#78 superbob

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Posted 01 June 2012 - 01:42 AM

I bet that cat pilot wished we was Catapult-K2... or at least packed some SRMs.

#79 Boneripper

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Posted 01 June 2012 - 01:54 AM

It's CAT-NIP time!!! ;)

#80 ASC

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Posted 01 June 2012 - 03:00 AM

Looks like the cats best chance is to JJ over past the Atlas and run round past the hunch and round the rocks. In theory that would leave the Atlas looking the wrong direction, and if the dragons try to follow they line themselves up for the hunchback. Even then, if the the cats last teammate doesn't turn up and help pretty quickly it won't end well for the cats team.

In all I'd bet on the PoV team winning.





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