Afternoon Snack - Screenshot 5!
#61
Posted 31 May 2012 - 09:07 PM
AC5
LRM 10
MEdium Laser
Medium Laser
Now guys lets see it from the OUTSIDE!
Rik
#62
Posted 31 May 2012 - 09:16 PM
I would prefer seeing the successful lock symbology over the target instead of the torso reticle. I still don't know what those 6 squares next to the aiming reticles are for.
The inclusion of a compass to the HUD. Nice, plain, simple. Shouldn't the compass reading of 33<->350 read as 330<->350 instead? Or does it mean 33 degrees west of the torso facing of 350?
I would also like to see a different HUD design for each mech especially since they are from different factions. Something that would add some flavour to each mech. A sense of immersion if you will. Comparing current real world fighter aircraft from different countries might provide some inspiration. Might also provide inspiration for the sensor/ecm/los concept as well, which is what CBT tried to emulate.
Additional information: The CPLT is nearly cored and appears to be jumping out of harm's way in the direction where its CT is masked from direct fire by the 2 DRGs and the AS7. The CTF appears to be jumping in the direction of the invisible blue team mech in the distance to the north/north west and there appears to be a red team AS7 in the distance behind the blue AS7. However, if you look at the sensor map, the CTF appears to be charging the DRG in the woods and the mech behind the blue AS7 is confused.
Edited by Tarmak, 31 May 2012 - 09:39 PM.
#63
Posted 31 May 2012 - 09:24 PM
Given the speed of the Jenner, I might torso twist in the Atlas and just fire on an unsuspecting Jenner to take the speed away from the opposing lance to guard my assaults backside from the light. I'm going to take a hit from the mech behind me but if that is not a hunchback, I would not care. I'll kill something fast enough to then face it.
The dragon might have enough firepower to really mess up the rear armor and internals on the catapult by itself, which again leaves the Atlas to appear to go after the cat, but then whirl on one of the others and really start some mayhem.
3 red mechs all within alpha strike range of the Atlas. Given it has almost as much armor as all 3 of the combined it's going to be fun fight.
If the blue lance has a long range friendly to bring in some LRMs on somebody who's not moivng fast it's going to bring doom upon the reds.
On the flip side if the jump jets are fresh on that cat it might consider jumping over the Atlas and going for a DFA or just jumping over and clearing the Atlas to turn around in flight and now have 2 mechs facing the Atlas who now needs to turn or be saved by them or the jenner. I stil think the Atlas will whoop butt as there is not a lot of room to manuver behind the Atlas. Leaving the dragon to cover the backside of the Atlas if the cat did jump over it.
#64
Posted 31 May 2012 - 09:29 PM
#65
Posted 31 May 2012 - 09:35 PM
#66
Posted 31 May 2012 - 09:57 PM
#68
Posted 31 May 2012 - 10:37 PM
#69
Posted 31 May 2012 - 11:00 PM
I like how the game looks but I'm going to Nitpick anyways since I want the game to be the best that it can be. I also want it to be close to a realistic military sim and not an arcade shooter. Will we be able to have a Zoom function to target body parts? Its the future with walking mechs and Particle Cannons so I don't see how Zoom camera features would be a lost technology. Think from the Pilot's perspective in that you want all the tools available at a click away to deal with your enemy. Including linked weapon groups and hot keys. Admittedly you can do hot keys from the joystick and mouse so I'm assuming these are already planned. Perhaps the Zoom function is already there too but I thought I'd lay out everything on the table.
Edited by Liberty, 31 May 2012 - 11:01 PM.
#70
Posted 31 May 2012 - 11:06 PM
#71
Posted 31 May 2012 - 11:15 PM
#73
Posted 31 May 2012 - 11:44 PM
#74
Posted 31 May 2012 - 11:57 PM
As for the rest of the opposing team...?
The POV we're looking at, the other team seems to have the positional advantage, but we've got the firepower.
I'd probably say the POV team has it by a slim margin
#75
Posted 01 June 2012 - 12:25 AM
#76
Posted 01 June 2012 - 12:46 AM
#77
Posted 01 June 2012 - 01:30 AM
The piloted Dragon finishes up the Catapult. The friendly Dragon to the left keeps the enemy to it's left busy, and the friendly Atlas keeps going for the enemy to his left. This way, when the piloted Dragon scores the kill on Cat, helps out the Dragon to the left (meanwhile the Atlas is pounding on the last enemy mech). When the Dragons end the misery of the opponent to the left they can finish up with the remaining enemy (if the Atlas hasn't done that yet).
This way everybody stays alive and all enemy opposition is done. This is all only true of course if no other mechs show up with enemy transponders...
Cheers!
#78
Posted 01 June 2012 - 01:42 AM
#79
Posted 01 June 2012 - 01:54 AM
#80
Posted 01 June 2012 - 03:00 AM
In all I'd bet on the PoV team winning.
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