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Afternoon Snack - Screenshot 5!


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#21 Iron Horse

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Posted 31 May 2012 - 04:32 PM

Looks like that cat already took a few hits to the rear also. Curtains!

#22 Radman

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Posted 31 May 2012 - 04:33 PM

Pilot's team wins. Looks like 2 Dragons and an Atlas plus a 4th blue mech at long range vs an about to be owned Catapult, Jenner, and Hunchback. Unless the hunchback shreds the atlas with a shot to its rear torso the reds are about to be severely out gunned.

#23 KC Spaz

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Posted 31 May 2012 - 04:57 PM

Poor Cat driver is pretty hosed

#24 TowerDiver

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Posted 31 May 2012 - 04:59 PM

What got my attention was the third mech on top middle of the screen. The mech itself is actually hard to see and the player in hurry to battle might miss it. But there's a big red mark on top of it. I'm not sure what makes the mark(the red/blue above each mech) appear, but I think it's important that players should be able to hide in the scenery or background and not have a big red mark, revealing thier location. Allowing players to hide might add another mechanic to the game to allow players to show off their skills. Of course there could be a fest of all players going camo, but hey.

#25 Felicitatem Parco

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Posted 31 May 2012 - 05:04 PM

View PostTaigen, on 31 May 2012 - 04:04 PM, said:

nice screenshot. But I notice that the torso twist indicator has not been fixed yet. Leg direction indicator should show 313 not 33.

I mentioned it in relation to previous screenies here: http://mwomercs.com/...379#entry275379

The "downward" carrot is over 350, and labeled as 350. The "upward" carrot is over 303 and is labeled 33. It's not over 313 degrees because NW is 315, and it's counter-clockwise to that by about 10 degrees -> it's about 303.

But, yes, the indicator seems a bit... off.

#26 Lord_Spectre

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Posted 31 May 2012 - 05:08 PM

Nice rear shot, better hope once he opens fire that he can get out of there.

#27 Hanse Gruber

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Posted 31 May 2012 - 05:10 PM

Ewwwww we, some sittin duck.

#28 SideSt3p

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Posted 31 May 2012 - 05:12 PM

Hey! I see my first Dragon in side a game screenshot! :)

#29 Tornado Dash

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Posted 31 May 2012 - 05:18 PM

that cat is dead.

#30 The Encompassing Void

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Posted 31 May 2012 - 05:28 PM

It's looking very tidy

#31 ClawSmasha

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Posted 31 May 2012 - 05:34 PM

Though I don't have much experiance playing the game it looks like the battle could be even, the catapult in front of the player looks like it's screwed but if you notice his allies both are standing behind other player mechs and could problably immobilise or even kill them. After that it's just a matter of flanking to deal with one mech against two smaller faster ones. On the other hand I've not the slightest idea what the other players are armed with so for all I know the two enemy mechs have the equivalent of a BB gun on them or simply no ammo.

Edited by christopher1006, 31 May 2012 - 05:35 PM.


#32 Randalf Yorgen

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Posted 31 May 2012 - 05:38 PM

looks like a Dragon, Atlas and Catapult against a Catapult, Hunchback and Jenner.

Looks like the Jenner is trying to get behind the Dragon and the Hunchback is trying to get behind the Atlas. All mechs are within the Minimum range of the Catapult in the middle so I think this is how things will happen.

The Dragon shoots at the Catapult as does the Atlas. The Jenner shoots at the Dragon and the POV Catapult shoots the Hunchback. The Catapult in the middle goes down from the withering fire, the Hunchback is damaged from the friendly Catapult but now has the Atlas turning on it and the Jenner now has the Dragon, supported by the Friendly Catapult to deal with.

Team Atlas, Dragon and Catapult walks off the field, Team Jenner, Hunchback and Catapult are all now disposessed and returning to the ground under canopy.


Edit* my bad, it's an Atlas and 2 Dragons VS a Catapult, Jenner and Hunchback. same result

Edited by Randalf Yorgen, 31 May 2012 - 05:47 PM.


#33 Silver Sword

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Posted 31 May 2012 - 05:43 PM

So sweet. Death from above!!!

#34 Ronin13m

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Posted 31 May 2012 - 05:50 PM

Problem I see is that the Catapults current jump path is going to take him into the guns of the Atlas in front of him. But he does have one Dragon on his tail and another on his left flank so trying to us the Atlas for cover might work out in his favor. But it would move him closer to the Hunchback I see coming up behind the Atlas. With a Jenner about to pounce on the left flank of the Dragon on the left of the pick the Catapult might get saved by the other mechs incoming to the fight. I see 4 blues and only 3 reds so betting there is still another red that has not been scouted yet. As the score is still 0-0.

Just my shoot in the dark of what is happening here.

#35 Thore Loki Larson

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Posted 31 May 2012 - 05:52 PM

Ich will auch :)

#36 Solis Obscuri

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Posted 31 May 2012 - 05:53 PM

View PostInnerSphereNews, on 31 May 2012 - 03:45 PM, said:

thanks again for being awesome fans!

I don't see an Awesome anywhere... :)

#37 Thore Loki Larson

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Posted 31 May 2012 - 05:55 PM

ad we i play 19 mechs first 25 4 mechs for 4000 2. 67 4 mechs for 6000 and 3. 10000 for 5 clan

#38 Shadeaux Wryphin

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Posted 31 May 2012 - 05:59 PM

Cover fire NOW!!! Please, Damn it......._/\__/\__/\_______________________________. or is it, the tide of battle can change real quick, but still good luck Cat.

#39 Orzorn

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Posted 31 May 2012 - 06:04 PM

Yeah, the player's team definitely wins that, unless the Atlas is seriously damaged and the Hunchback and down it fast, then its two Dragons versus a Jenner, Hunchback, and a Catapult.

#40 Your Worst Nightmare

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Posted 31 May 2012 - 06:05 PM

It depends on who has what, for example the catapult has jump jets, and everyone probably has radar, so the Pult might win by leading the Dragon to a trap, like with an atlas hanging around, and the 'pult leads him right in front of it, then the Dragon is screwed, but, there would also be many other cases where the Dragon would win as well. I say it depends on the pilot

Edited by Your Worst Nightmare, 31 May 2012 - 06:06 PM.






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