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3Rd Person "soon" According To Mwo Twitter


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#341 I am

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Posted 20 March 2013 - 11:06 PM

View PostGaan Cathal, on 20 March 2013 - 10:40 PM, said:


Wait. Using first-person in a first-person game is exploiting?

What?

You've actually highlighted one the main problem with third person view, and the reason why people who play shooters (which this is) don't like it. It lets you do stuff you shouldn't be able to do, like look at what's on your arse while keeping a clear ahead view. Like looking around corners without actually putting any part of your body around said corner.

It's ******. It kills games. The few hundred more players it would attract at this point aren't worth the eventual departure from the game of anyone who doesn't want to play MW4: Poptart Edition with a splash of Splat on the side. Which will be too many departures to keep the game viable. New players will leave after the tenth time of getting poptarted in the head as soon as they get two grids in.

This isn't like MW4. There are no player-hosted servers for the Hardcore Few. Once it becomes nonviable the servers go. A few hundred players, is not viable.


For one thing, your predicting future results based on your opinions, and stating them as facts. Fallacy.

Second, I never said it was an exploit per say, but rather it was one exploiting another's weakness, which it is. If I see a fighter drops his left arm when he swings with his right, I exploit that.

Third, it is pretty silly to assume that by the year of BT, 3050 right? Some 1000 odd years in the future, mechs would not have some rear detection/surveillance systems. Isn't it true that some present day luxury cars have rear view cameras built into them? But not futuristcs war bots? The idea that by the year 3050, or even by the time we have the technology to build mechs, that we wouldnt have some system or mechanism to extend ones peripheral vision beyond natural limits, is absurd.

When a light comes up behind you, do you know hes there? In real life, a person standing right behind you, is something you can sense, if they are close enough, say an inch or two. We dont have that in online FPS games, that sense of surroundings. All we get are the visual and audio senses. So, were actually missing alot in terms of "simulation". Adding third person compensates for the loss of these other senses. Gone are the days of, I was stuck backing up and it turned out one foot was caught on a minute piece of terrain.

This is a good thing. You should be thanking PGI, not chastizing them.

#342 M4rtyr

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Posted 20 March 2013 - 11:07 PM

Was just thinking.. This little twitter thing opened some unholy can of worldwide **** storm that is going to have the PGI guys left dumbfounded in the morning, true or not.

What I can't quite figure out is if its just that crazy for real or everyone is just not playing because they are waiting for the hotfix tomorrow.

Grnated its bad idea in general, but never seen some of you guys so worked up.

#343 Wintersprite

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Posted 20 March 2013 - 11:08 PM

Do we get chest-high walls and regenerative health too? And hey, all brown and bloom is hot in modern shooting games as is shooting terrorists. Why not add those while you're at it? Maybe grenades?

Damn right I'm annoyed by 3rd person view.

#344 Hedonism Robot

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Posted 20 March 2013 - 11:09 PM

3rd person will help me ambush people better in the cave with my splatcat!

#345 Redmond Spiderhammer

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Posted 20 March 2013 - 11:09 PM

I always under estimate the communities capacity to over-react...
I can see the concerns about balance of 3pv with 1pv, but I don't think those are insurmountable.

Why cant the engine render the scene and the elements therein based on the view from the cockpit. (Ie if you cant see a mech from the cockpit, dont draw it on the 3pV screen)?

Whats wrong with a limited use and destructible UAV?

Why do our mechs have such a narrow field of view anyway? To me that seems like it varies wildly from the fiction I have read.

3d paperdoll... or PIP 3rd person... I could get behind that. I think there is something cool about being able to see your mech from the outside.. particularly in spectator mode. When it comes to combat I've always preferred 1Pv in every mechwarrior title I have played

#346 Demos

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Posted 20 March 2013 - 11:10 PM

View PostDavers, on 20 March 2013 - 07:39 PM, said:

As long as it doesn't have any advantages over First Person then I'm fine with it.

+1 (or +999)

I'd like to take a look on my mech, camo, colors during the game, not only in the few seconds after gunned down and silently glowing on the battlefield. :lol:

However, no in-game advantage. Maybe a free look on the battlefield or 3rd view after shot down and watching your teammates. but without ability to chat (or only with a significant delay)
Maybe in your own game, but without the ability to control your mech and also a few seconds lag to switch back into the cockpit (to prevent a reaction of enemy mechs spotted by 3rd which you couldn't have spotted in cockpit view).

#347 Hayashi

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Posted 20 March 2013 - 11:11 PM

Hmm.

I hope they aren't being serious about this.

#348 Mazzyplz

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Posted 20 March 2013 - 11:11 PM

View PostI am, on 20 March 2013 - 11:06 PM, said:


For one thing, your predicting future results based on your opinions, and stating them as facts. Fallacy.

Second, I never said it was an exploit per say, but rather it was one exploiting another's weakness, which it is. If I see a fighter drops his left arm when he swings with his right, I exploit that.

Third, it is pretty silly to assume that by the year of BT, 3050 right? Some 1000 odd years in the future, mechs would not have some rear detection/surveillance systems. Isn't it true that some present day luxury cars have rear view cameras built into them? But not futuristcs war bots? The idea that by the year 3050, or even by the time we have the technology to build mechs, that we wouldnt have some system or mechanism to extend ones peripheral vision beyond natural limits, is absurd.

When a light comes up behind you, do you know hes there? In real life, a person standing right behind you, is something you can sense, if they are close enough, say an inch or two. We dont have that in online FPS games, that sense of surroundings. All we get are the visual and audio senses. So, were actually missing alot in terms of "simulation". Adding third person compensates for the loss of these other senses. Gone are the days of, I was stuck backing up and it turned out one foot was caught on a minute piece of terrain.

This is a good thing. You should be thanking PGI, not chastizing them.



you're advocating for rear view cam, which should be in the game, not this. sorry.

go back and think through it some more
if you want to better see around you press control and use the free look with your mouse. it's quick and gives you a good sense of what's around you.

again, NOT THIS 3RD PERSON BUSINESS

Edited by Mazzyplz, 20 March 2013 - 11:13 PM.


#349 Demos

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Posted 20 March 2013 - 11:13 PM

View PostRedmond Spiderhammer, on 20 March 2013 - 11:09 PM, said:

Why cant the engine render the scene and the elements therein based on the view from the cockpit. (Ie if you cant see a mech from the cockpit, dont draw it on the 3pV screen)?

That sounds good!

Edited by Demos, 20 March 2013 - 11:13 PM.


#350 LordBraxton

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Posted 20 March 2013 - 11:14 PM

View PostJosef Nader, on 20 March 2013 - 07:40 PM, said:

If they go to 3rd person period, that will be the last day I play.




Why do people say this? Do you realize this represents significant time, energy, and effort on PGI's part to develop, bugtest, bugfix, and "balance" a new feature like 3rd person cam? There's a whole mess of technical problems that need to get fixed. If PGI is busy working on a 3rd person camera no one bloody wants, they -aren't- working on other features that we DO want, like Community Warfare, improved netcode, and performance fixes.


this

never a good idea never was they said so themselves

we already had polls showing like 4000+ to ~300 against 3rd person why are they forcing it

#351 Thirdstar

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Posted 20 March 2013 - 11:15 PM

View PostHayashi, on 20 March 2013 - 11:11 PM, said:

Hmm.

I hope they aren't being serious about this.


Just like how they were so super serious about never having Coolant in the game.

#352 Mazzyplz

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Posted 20 March 2013 - 11:16 PM

View PostLordBraxton, on 20 March 2013 - 11:14 PM, said:

this

never a good idea never was they said so themselves

we already had polls showing like 4000+ to ~300 against 3rd person why are they forcing it



because a random dude insult them in twitter and said it was "his niche".

to better make it his niche lrms should become mario bros bullet bills, and using your jumpjets should make a "boing" sound

#353 Ilwrath

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Posted 20 March 2013 - 11:16 PM

View PostMazzyplz, on 20 March 2013 - 07:42 PM, said:

TERRIBLE, TERRIBLE NEWS


Oh it will get worse. Because of the 3rd person view they will add some kind of auto-aim. They have to or the console kiddies will not be able to hit anything.

#354 Gaan Cathal

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Posted 20 March 2013 - 11:16 PM

View PostI am, on 20 March 2013 - 11:06 PM, said:

Second, I never said it was an exploit per say, but rather it was one exploiting another's weakness, which it is. If I see a fighter drops his left arm when he swings with his right, I exploit that.

View PostI am, on 20 March 2013 - 10:32 PM, said:

Used to exploiting no 3rd person view, and angry that another exploit is being taken away.


Honestly? Not exactly convincing.


View PostI am, on 20 March 2013 - 11:06 PM, said:

Third, it is pretty silly to assume that by the year of BT, 3050 right? Some 1000 odd years in the future, mechs would not have some rear detection/surveillance systems. Isn't it true that some present day luxury cars have rear view cameras built into them? But not futuristcs war bots? The idea that by the year 3050, or even by the time we have the technology to build mechs, that we wouldnt have some system or mechanism to extend ones peripheral vision beyond natural limits, is absurd.

When a light comes up behind you, do you know hes there? In real life, a person standing right behind you, is something you can sense, if they are close enough, say an inch or two. We dont have that in online FPS games, that sense of surroundings. All we get are the visual and audio senses. So, were actually missing alot in terms of "simulation". Adding third person compensates for the loss of these other senses. Gone are the days of, I was stuck backing up and it turned out one foot was caught on a minute piece of terrain.


A: 90m lasers. Your realism is invalid.
B: Radar, that's what it's for. If we need more peripheral awareness, it should come through that (maybe make BAP worth a damn).
C: You loose that close-personal sense in an FPS yes (not that you'd have that in a vehicle) but you also loose full body motion, affecting your ability to escape detection. It's swings and roundabouts on that front until full-immersion VR.
D: Poptarts. Being able to unhook your mech from a lampost is not as important as keeping the game viable, and 3POV will make the game a desert cross only by the occasional newbie, who will make it twenty paces before a poptart lines him up around a building and jumps to smack out his cockpit. That will be the game. It will be ****.

#355 FireShark

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Posted 20 March 2013 - 11:16 PM

well that sucks. PGI is not getting any money from me until the meaning of this tweet is cleared up.

#356 LordBraxton

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Posted 20 March 2013 - 11:18 PM

View PostI am, on 20 March 2013 - 11:06 PM, said:


For one thing, your predicting future results based on your opinions, and stating them as facts. Fallacy.

Second, I never said it was an exploit per say, but rather it was one exploiting another's weakness, which it is. If I see a fighter drops his left arm when he swings with his right, I exploit that.

Third, it is pretty silly to assume that by the year of BT, 3050 right? Some 1000 odd years in the future, mechs would not have some rear detection/surveillance systems. Isn't it true that some present day luxury cars have rear view cameras built into them? But not futuristcs war bots? The idea that by the year 3050, or even by the time we have the technology to build mechs, that we wouldnt have some system or mechanism to extend ones peripheral vision beyond natural limits, is absurd.

When a light comes up behind you, do you know hes there? In real life, a person standing right behind you, is something you can sense, if they are close enough, say an inch or two. We dont have that in online FPS games, that sense of surroundings. All we get are the visual and audio senses. So, were actually missing alot in terms of "simulation". Adding third person compensates for the loss of these other senses. Gone are the days of, I was stuck backing up and it turned out one foot was caught on a minute piece of terrain.

This is a good thing. You should be thanking PGI, not chastizing them.


Wow just because you obviously have no spacial\tactical awareness doesn't mean I have to thank PGI for ruining the game to try to apeall to casual audiences.

Or are they just trying to sell paint?

I CANT BELIEVE THIS KEEPS BEING DISCUSSED

Edited by LordBraxton, 20 March 2013 - 11:20 PM.


#357 Tarman

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Posted 20 March 2013 - 11:19 PM

View PostHayashi, on 20 March 2013 - 11:11 PM, said:

Hmm.

I hope they aren't being serious about this.



It is either yet another design backpedal or it is some serious poosticking by someone who does not understand how little faith people have in this company on a long-term basis. Both of these options are bad options. Even as a complete fabrication, the amount of stir-up should show PGI how thin their ice is.

I just want to know now either way, so I can direct future gaming funds into MC or else some other game that's willing to give me what they said they would give me. Leaving it hanging is a poor idea for PGI whether they're going to do it or not, because leaving it hanging will also not get my money. Either they need to sack up and admit to it and cater to the 3PV crowd, or stop this rumour train for good. This wontcha/dontcha stuff got used up during Consumables 1.0.

#358 I am

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Posted 20 March 2013 - 11:19 PM

View PostMazzyplz, on 20 March 2013 - 11:11 PM, said:



you're advocating for rear view cam, which should be in the game, not this. sorry.

go back and think through it some more
if you want to better see around you press control and use the free look with your mouse. it's quick and gives you a good sense of what's around you.

again, NOT THIS 3RD PERSON BUSINESS


I am pointing out that by 3050 "something" would likely give the mech pilot a larger range of view than we have here. At the same time I am saying 3rd person viewwould compensate for the loss of sense of surroundings inherent in FPS games. This is why alot of them include the feature. From there I will say it is my opinion this wouldgreatly improve the individual playing experience for everyone, and will in all likelihood draw in a larger player base, which would include those who left or never came due to teh lack of third person view.

Third person view is in all the mech games, and this one will be no exception. If anything killed the previous mech titles I would imagine it had alot more to do with the toxicity evidenced in these forums, than it did the inclusion of third person view.

#359 Mazzyplz

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Posted 20 March 2013 - 11:20 PM

there should be an option to run out of the mech as a little person so these fools can see their paint at the risk of getting 1 shot by a machinegun or stepped on. i could get behind THAT

Quote

Third person view is in all the mech games, and this one will be no exception.


yes, yes it WILL be, Period.

ps. it seems you don't enjoy first person games at all.
what got you into this one? maybe mechassault on xbox?

sorry your awareness isn't up to the task!

Edited by Mazzyplz, 20 March 2013 - 11:22 PM.


#360 Moromillas

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Posted 20 March 2013 - 11:24 PM

I would just like to add, that I have nothing to do with the majority of the community.

Baseless insinuation and innuendo over a vague twitter post do NOT represent my personal opinions or values.

That is all.





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