Gaan Cathal, on 20 March 2013 - 10:40 PM, said:
Wait. Using first-person in a first-person game is exploiting?
What?
You've actually highlighted one the main problem with third person view, and the reason why people who play shooters (which this is) don't like it. It lets you do stuff you shouldn't be able to do, like look at what's on your arse while keeping a clear ahead view. Like looking around corners without actually putting any part of your body around said corner.
It's ******. It kills games. The few hundred more players it would attract at this point aren't worth the eventual departure from the game of anyone who doesn't want to play MW4: Poptart Edition with a splash of Splat on the side. Which will be too many departures to keep the game viable. New players will leave after the tenth time of getting poptarted in the head as soon as they get two grids in.
This isn't like MW4. There are no player-hosted servers for the Hardcore Few. Once it becomes nonviable the servers go. A few hundred players, is not viable.
For one thing, your predicting future results based on your opinions, and stating them as facts. Fallacy.
Second, I never said it was an exploit per say, but rather it was one exploiting another's weakness, which it is. If I see a fighter drops his left arm when he swings with his right, I exploit that.
Third, it is pretty silly to assume that by the year of BT, 3050 right? Some 1000 odd years in the future, mechs would not have some rear detection/surveillance systems. Isn't it true that some present day luxury cars have rear view cameras built into them? But not futuristcs war bots? The idea that by the year 3050, or even by the time we have the technology to build mechs, that we wouldnt have some system or mechanism to extend ones peripheral vision beyond natural limits, is absurd.
When a light comes up behind you, do you know hes there? In real life, a person standing right behind you, is something you can sense, if they are close enough, say an inch or two. We dont have that in online FPS games, that sense of surroundings. All we get are the visual and audio senses. So, were actually missing alot in terms of "simulation". Adding third person compensates for the loss of these other senses. Gone are the days of, I was stuck backing up and it turned out one foot was caught on a minute piece of terrain.
This is a good thing. You should be thanking PGI, not chastizing them.
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