When Clans Are Playable - What Will Be The Next Big Cheese?
#1
Posted 21 March 2013 - 05:50 AM
Clans are not there yet, but we all know: when we play them there will be QQ.
So, what Mech has the biggest potential for epic cheese? We all know the classic Timberwolf and the standard configs, but which Clanmech will be the next Big Cheese?
Rules:
- only Clanmechs from the Technical Readout 3050 (or 3052 in some countries), because those are the mechs they'll release first.
- only usage of "realistic" hardpoint distribution (so, they retain their hardpoint system for Clanmechs), so 1 Laser probably provides 1 energy hardpoint.
- no changes in engine size or armor (my guess at PGI's attempt to balance Clans)
- you write down the original variant of the Mech and then your build with Clantech that makes it "the big cheese".
- we assume that all the weapons reamain in their current state (so, SSRMs don't become useless overnight).
- only use of Clantech concerning type of weapon and weight (this is what makes the cheese possible).
I offer you:
Vulture A (60ton, 80kp/h fast)
Original:
LB-X 5
ER-PPC
6x SRM6
As if this is not bad enough you could make this build even better than a splatcat:
Vulture A - Splatcat Style
Remove PPC and LBX to free up 14 tons
Upgrade the SRMs to SSRMs. Rest used for ammo. Done.
6x SSRM6
Would be 36x2,5= 90 Alpha. With a fire and forget weapon. Just imagine the whine.
That was the cheesiest one I could find, but maybe you have better ideas.
#2
Posted 21 March 2013 - 05:55 AM
#3
Posted 21 March 2013 - 06:02 AM
TWELVE EXTENDED RANGE MEDIUM LASERS KEKEKEKEKEKEKE
#4
Posted 21 March 2013 - 06:04 AM
Edited by AnnoyingCat, 21 March 2013 - 06:34 AM.
#5
Posted 21 March 2013 - 06:04 AM
It is already ER-PPCs, Clans don't use standard-weaponry, so also no Medium-Lasers, just ER-Lasers. Thought that was known and I was too lazy to add it.
#6
Posted 21 March 2013 - 06:05 AM
#7
Posted 21 March 2013 - 06:09 AM
Clan LRMs have no min range.
So 4 LRM 15s would have a 108 alpha.
I don't really know the weights of clan equipment, but I would assume that if a catapult can hold 4-15s a clan mech could run more.
Edited by 3rdworld, 21 March 2013 - 06:10 AM.
#8
Posted 21 March 2013 - 06:12 AM
Scratx, on 21 March 2013 - 06:02 AM, said:
TWELVE EXTENDED RANGE MEDIUM LASERS KEKEKEKEKEKEKE
Exactly this. Jumpjet to the rear of an enemy mech facing and melt it in one alpha and have enough heat to jump away. If people think a Splatcat is rude wait till this thing gets here and you can do it at large laser range.
#9
Posted 21 March 2013 - 06:13 AM
Edited by QuantumButler, 21 March 2013 - 06:14 AM.
#10
Posted 21 March 2013 - 06:16 AM
You're right, I forgot...
Clan SSRM6: 3 tons
Clan LRM 15: 3,5 tons
But you could only effectively use 5, otherwise there is no room for ammo. 75x1,8 = 135.
They need to include limited range for Clan LRMs.
@QuantumButler
Please stick to the rules, 90ton-MadCat II is out of question.
Edited by Comguard, 21 March 2013 - 06:17 AM.
#11
Posted 21 March 2013 - 06:18 AM
#12
Posted 21 March 2013 - 06:19 AM
There's a reason the Nova looks like a meltdown waiting to happen but is staggeringly effective.
#13
Posted 21 March 2013 - 06:20 AM
I don't know what Clan Mechs use Gauss Rifles, but any of those will rock by default.
Edited by MustrumRidcully, 21 March 2013 - 06:22 AM.
#14
Posted 21 March 2013 - 06:24 AM
Gauss Rifle is the only weapon that has the same damage and range ratings as its inner sphere counterpart, so that is the weapon you have to be least scared off
#15
Posted 21 March 2013 - 06:27 AM
Comguard, on 21 March 2013 - 06:24 AM, said:
Gauss Rifle is the only weapon that has the same damage and range ratings as its inner sphere counterpart, so that is the weapon you have to be least scared off
Indeed. It''s mainly only a tonnage difference. 12 tons instead of 15, and 6 crits versus 7.
#16
Posted 21 March 2013 - 06:27 AM
Comguard, on 21 March 2013 - 06:16 AM, said:
You're right, I forgot...
Clan SSRM6: 3 tons
Clan LRM 15: 3,5 tons
But you could only effectively use 5, otherwise there is no room for ammo. 75x1,8 = 135.
They need to include limited range for Clan LRMs.
@QuantumButler
Please stick to the rules, 90ton-MadCat II is out of question.
the D config mad cat would have 4 missile ports.
The Clan LRM 20 is 5 tons and 4 crits so 6 tons and 5 crits with art
Given that clan XLs only take up 2 crits in the side torso, it would have no issues running 4CLRM-20s w/Art.
That is a 144dmg alpha from ranges 0-1000m, and would like be able to mount an xl 400 (assuming they can swap engines) and would run 95kph with Speed Tweak.
Edited by 3rdworld, 21 March 2013 - 06:29 AM.
#17
Posted 21 March 2013 - 06:28 AM
#18
Posted 21 March 2013 - 06:33 AM

No min range, gents. That's 160 damage.
The same mech goes 10xUAC/2... gattlings have less bullets per second.
Then we have 3xUAC/20 in a non-idiotic mech (as Clan mechs don't have to sacrifice anything to use it).
Shall I go on...?
#19
Posted 21 March 2013 - 06:34 AM
Adridos, on 21 March 2013 - 06:33 AM, said:

No min range, gents. That's 160 damage.
The same mech goes 10xUAC/2... gattlings have less bullets per second.
Then we have 3xUAC/20 in a non-idiotic mech (as Clan mechs don't have to sacrifice anything to use it).
Shall I go on...?
Actually it would have a 216dmg alpha.
My guess is that our chances of seeing the Bane in game are slim to none.
#20
Posted 21 March 2013 - 06:34 AM
Only 3050-Technical Readout mechs. The Bane is not part of the inital invasion and as such not part of this topic.
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