http://www.sarna.net/wiki/Coolant_Pod
Now, there are many, many ways one can balance cool shot. The most common one is to make it a crit-slot taking equipment.
Here my idea, keep the current cool-shot (including their module ability), but add the following effect.
1. Reduce the cost of cool-shot (both in C-Bill and MC).
When a cool-shot is used, each cool-shot has the following effect.
Cool Shot 6: No effect.
Cool Shot 9: Destroys 1 engine heat-sink.
Cool Shot 9x9 or Cool Shot 18: Destroys 2 engine heat-sink
The idea is that Cool-Shot, beside its module space occupation, also damages heat-sinks when used. It basically provide the player a dilemma when they take it into battle.
Do they use the cool-shot now to get, say, 18 heat reduction immediately and loses between 2~4 heat capacity and 0.2~0.4 heat dissipation (single ~ double) for the remainder of the match?
Edited by UberFubarius, 21 March 2013 - 06:39 AM.