

Which Founder mech do I choose?
#61
Posted 01 June 2012 - 05:35 AM
So if that's correct, and assuming the larger the mech the more expensive to run it'll be, ill take that permanent increase in cbills on that bad boy instead of an 'easier' mech to make money on.
#62
Posted 01 June 2012 - 05:49 AM
#63
Posted 01 June 2012 - 05:50 AM
I'm patient though...Got to be since I live in EU, not even sure I'll even get any Founder's mech at all !

#64
Posted 01 June 2012 - 06:02 AM
Depends on what will be known about the Founder-Mech configs and if there is an EU package or later an option for Accountshifting.
Edited by Thorqemada, 01 June 2012 - 06:03 AM.
#65
Posted 01 June 2012 - 07:41 AM
Shivus, on 01 June 2012 - 12:03 AM, said:
There is not only no reason to assume this, it is generally refuted by the developers in almost everything they've said. Likely the Jenner, for example, will see its boost returned in scouting, and the situation regarding advancement will be balanced. The developers have only ever indicated that this is of primary importance to them.
I've no doubt that some genius of economics and human nature will say that it's all a sales pitch, however, and that the developers are crazy greedy rat people akin to bankers, politicians, and thieves, and that this position is surely drawn on some solid inferential logic --- because, you know, they can see the Matrix (c) --- and not some silly and misplaced conspiracy theory or just pyrrhonism (look it up).

. . .
Here's an idea, for all you guys speculating on the mental calculus regarding which 'mech might give you that 0.00001% advantage in C-Bills or XP:
drive the one you want for the role you want.
Yeah, really, that simple. It seems rather likely, given how the modules have been proposed, that picking an Atlas because you think you'll get the most return on it, even though you eventually want to scout, will set you back in the long run.
You don't have enough data to do anything else but guess if you're picking based on some imaginary formula that nets you 0.5 more C-Bills per hour.
If you want to drive an Assault, do it; if you want to drive a light, do it; if you want something in between, do it.
#66
Posted 01 June 2012 - 10:03 AM
SyberSmoke, on 31 May 2012 - 11:57 PM, said:
That is assuming that the Founder Atlas will be a match for one purchased with c-bills. If WoT is any example, that c-bill booster may come with a cost in performance in some way. May be reduced hard-points...or critical slots...or may be the booster takes up space and weight in the mech its self.
Stop using WoT as an example please. It is pretty much the worst example of f2p in existence.
#67
Posted 01 June 2012 - 11:06 AM
#68
Posted 01 June 2012 - 11:09 AM
If I HAVE to specialize in a single role/class, it would probably not be Assault, since most of my favorite 'Mechs are lighter. My primary favorite Assaults are Zeus (which as far as I know hasn't been confirmed if it'll be in the game) and Atlas... and well, BattleMaster. While of heavies there are (assuming Clan additions later on) Thor, Vulture, perhaps JagerMech.. and many that I can't remember right now. Mediums... Crab (I'll be a SAD panda if this doesn't get included at some point, or if it doesn't look "right" even if it's added), Hunchback......... lights Uller.... ok you know what, I really should start playing MechWarrior/BattleTech games more again, since I can't just remember all the models once again

#69
Posted 01 June 2012 - 11:23 AM
#70
Posted 01 June 2012 - 11:34 AM
#71
Posted 01 June 2012 - 11:36 AM
DocBach, on 01 June 2012 - 11:34 AM, said:
Ah yes, this is also one factor I forgot to mention. I don't know how 'Mech selection and purchases work so I'm under the possibly false assumption that an Atlas would require more work to get than Hunchback via "conventional" means.
#72
Posted 01 June 2012 - 11:53 AM
However, with that said, I will be personally *very* happy if I can pilot an Atlas on day 1 - that is what I would have been pushing myself to get anyways!
#73
Posted 01 June 2012 - 01:18 PM
#74
Posted 01 June 2012 - 01:22 PM
Major Bill Curtis, on 01 June 2012 - 07:41 AM, said:
There is not only no reason to assume this, it is generally refuted by the developers in almost everything they've said. Likely the Jenner, for example, will see its boost returned in scouting, and the situation regarding advancement will be balanced. The developers have only ever indicated that this is of primary importance to them.
I've no doubt that some genius of economics and human nature will say that it's all a sales pitch, however, and that the developers are crazy greedy rat people akin to bankers, politicians, and thieves, and that this position is surely drawn on some solid inferential logic --- because, you know, they can see the Matrix © --- and not some silly and misplaced conspiracy theory or just pyrrhonism (look it up).

. . .
Here's an idea, for all you guys speculating on the mental calculus regarding which 'mech might give you that 0.00001% advantage in C-Bills or XP:
drive the one you want for the role you want.
Yeah, really, that simple. It seems rather likely, given how the modules have been proposed, that picking an Atlas because you think you'll get the most return on it, even though you eventually want to scout, will set you back in the long run.
You don't have enough data to do anything else but guess if you're picking based on some imaginary formula that nets you 0.5 more C-Bills per hour.
If you want to drive an Assault, do it; if you want to drive a light, do it; if you want something in between, do it.
In WoT scouting should bring in credits and xp, and it does to a point. But the amount gained by scouting perfectly is miniscule compared to a heavy tank landing a few good shots before he dies. Now in MWO this is likely to be less of an issue due to MLas is MLas is MLas, and scout mechs can do full damage to assaults to accumulate that damage and make credits. But this is an incredibly difficult mathematical equation to balance in all the player variables so I'll believe it's balanced when I see it.
And my second point still stands. I feel we'll see an overabundance of jenners and ravens in the light category so that makes me lean more towards the commando, well that and the nostalgia factor from MW2Mercs. And even though I may want to specialize in the scout tree, there are a few skills in the other two I want to pick up to supplement the scout skillset.
And then the operation inception atlas just looks so much better than its standard counterpart, and the catapult looks significantly different as well.
Clay Pigeon, on 01 June 2012 - 10:03 AM, said:
Stop using WoT as an example please. It is pretty much the worst example of f2p in existence.
Just because you don't like it does not invalidate it as an analogue to MWO or any other FTP title. Likely there will be similarities that warrant a comparison, just as there will be comparisons made to LoL and hell maybe even GW2 when it comes out. Comparisons are made because there are similarities, not because the title in question is a paragon of exceptional design. And there's no denying that WoT is incredibly successful as a f2p game, the devs just screwed it up, squandering quite a bit of players good will.
#75
Posted 01 June 2012 - 01:26 PM
#76
Posted 01 June 2012 - 01:32 PM
#77
Posted 01 June 2012 - 01:46 PM
#78
Posted 01 June 2012 - 01:51 PM
#79
Posted 01 June 2012 - 02:01 PM
#80
Posted 01 June 2012 - 02:08 PM
can anyone point out if it is known whether or not we can buy multiple packages?
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