In addition, when I've suffered visible fall damage (frozen city) sometimes only one leg is effected and sometimes i get CT damage as well as the leg damage.
I'm wondering if the reason missiles have become so effective after this latest patch, is because not only is damage spreading to adjacent components. But, then each adjacent component is registering equal damage. (it would explain the headshots because each CT hit bleeds over to the head, which has substantially less armor) While everyone assumed it was just generic splash damage cause by explosions. It seems more likely that what ever code they use to simulate damage within the mech, added greater than intended damage to connecting areas.
Another thing I noticed was that I would be hit in the back CT was getting front CT damage. It stands to reason that the fix isn't as simple as removing splash damage from missiles. The problem is with the way mech interpret damage.
The issue with the missiles makes more sense in this scenario. Each missile hit is not only causing damage to the area it strikes, but to each connected area as well. Multiply this by each missile in said salvo and each strike is several times more effective. The Jagermech has been especially effected by this because lack of armor on its side torsos. In addition to the location of its head hit box.
This being said. I don't think the fix is as simple as people think. The calls to nerf missile damage are fine. But if the problem is a lot deeper then the weapon it's self, it stands to reason that the fix will not be instant.
Disclaimer: All information is anecdotal, so should be taken with a grain of salt. I am not a programmer, just a min/maxer looking for answers.
Edited by LexLuther, 21 March 2013 - 10:32 AM.