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Is It Deeper Than Missile Damage.


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#1 Xandergod

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Posted 21 March 2013 - 10:15 AM

At first I just attributed it to some fall damage that I didn't notice, but it's been happening a lot. It seems like it's worse on tourmaline with all the sudden changes in terrain height.
In addition, when I've suffered visible fall damage (frozen city) sometimes only one leg is effected and sometimes i get CT damage as well as the leg damage.

I'm wondering if the reason missiles have become so effective after this latest patch, is because not only is damage spreading to adjacent components. But, then each adjacent component is registering equal damage. (it would explain the headshots because each CT hit bleeds over to the head, which has substantially less armor) While everyone assumed it was just generic splash damage cause by explosions. It seems more likely that what ever code they use to simulate damage within the mech, added greater than intended damage to connecting areas.

Another thing I noticed was that I would be hit in the back CT was getting front CT damage. It stands to reason that the fix isn't as simple as removing splash damage from missiles. The problem is with the way mech interpret damage.

The issue with the missiles makes more sense in this scenario. Each missile hit is not only causing damage to the area it strikes, but to each connected area as well. Multiply this by each missile in said salvo and each strike is several times more effective. The Jagermech has been especially effected by this because lack of armor on its side torsos. In addition to the location of its head hit box.

This being said. I don't think the fix is as simple as people think. The calls to nerf missile damage are fine. But if the problem is a lot deeper then the weapon it's self, it stands to reason that the fix will not be instant.

Disclaimer: All information is anecdotal, so should be taken with a grain of salt. I am not a programmer, just a min/maxer looking for answers.

Edited by LexLuther, 21 March 2013 - 10:32 AM.


#2 Tickdoff Tank

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Posted 21 March 2013 - 10:18 AM

[REDACTED]

Edited by Tickdoff Tank, 21 March 2013 - 10:19 AM.


#3 VitaminAcid

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Posted 21 March 2013 - 10:54 AM

i think that makes alot of sense, it seems like i get cored on my head from other things than just missiles. but it could just have been bad luck. its just surprising to get cockpitted in a stalker 5 times in a row..

#4 Xandergod

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Posted 21 March 2013 - 12:24 PM

It seems to me that PPCs do a lot more damage too.

#5 jakucha

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Posted 21 March 2013 - 12:26 PM

They aren't nerfing missile damage, they're turning off splash in general I think.

#6 Xandergod

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Posted 21 March 2013 - 12:29 PM

The question remains, why is splash damage effecting the opposite side on the mech and what's going on with the random leg damage I've been seeing.

#7 Mercules

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Posted 21 March 2013 - 12:41 PM

You need to check out this thread.

http://mwomercs.com/...x-localisation/

It is possible that the splash damage from a missile coming down from above is transfering over fromt he top of the mech which is "front right torso" to the "rear right torso" because the splash crosses over the line where those two are drawn, or even on the "side" to the back half.

#8 Garth Erlam

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Posted 21 March 2013 - 12:44 PM

View PostMercules, on 21 March 2013 - 12:41 PM, said:

You need to check out this thread. http://mwomercs.com/...x-localisation/ It is possible that the splash damage from a missile coming down from above is transfering over fromt he top of the mech which is "front right torso" to the "rear right torso" because the splash crosses over the line where those two are drawn, or even on the "side" to the back half.

To sum: Areas where there are many areas overlapping, splash damage is hitting all of them. THe 'head hitbox' issue for Jagers/Catas/etc is that the missiles are transferring ALL damage caused to the location hit AND the head. So you can imagine being hit by 40 LRM's takes out that head location rather fast :blink:

#9 3rdworld

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Posted 21 March 2013 - 12:47 PM

View PostGarth Erlam, on 21 March 2013 - 12:44 PM, said:

To sum: Areas where there are many areas overlapping, splash damage is hitting all of them. THe 'head hitbox' issue for Jagers/Catas/etc is that the missiles are transferring ALL damage caused to the location hit AND the head. So you can imagine being hit by 40 LRM's takes out that head location rather fast :blink:


So instead of taking just splash or like 1 missile worth of damage they are taking both?

#10 stjobe

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Posted 21 March 2013 - 12:52 PM

View Post3rdworld, on 21 March 2013 - 12:47 PM, said:


So instead of taking just splash or like 1 missile worth of damage they are taking both?

If I understood Garth correctly:

All LRMs do 1.8 damage to the location they hit PLUS 1.8 splash damage to any location in the splash radius PLUS 1.8 damage each to the head. .

Edited by stjobe, 21 March 2013 - 12:52 PM.


#11 Sug

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Posted 21 March 2013 - 01:16 PM

Lex when you made this thread did you take information that's been confirmed several times and just put "I wonder if" in front of it? :blink:

#12 Xandergod

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Posted 21 March 2013 - 01:21 PM

Sug, I absolutely did this. I figured I would just waste everyones times by asking a questing about something I already knew to be true.
It wasn't that I wanted to have a conversation about it. Nope. Not at all.

View PostSug, on 21 March 2013 - 01:16 PM, said:


Lex when you made this thread did you take information that's been confirmed several times and just put "I wonder if" in front of it? :blink:


#13 Sug

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Posted 21 March 2013 - 04:35 PM

View PostLexLuther, on 21 March 2013 - 01:21 PM, said:

Sug, I absolutely did this. I figured I would just waste everyones times by asking a questing about something I already knew to be true.
It wasn't that I wanted to have a conversation about it. Nope. Not at all.
[size=4]


Ah that's what I thought. Cause there's no other reason to start a thread about a topic that people tested, confirmed, and had devs confirm, last week.

#14 Commander Kobold

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Posted 21 March 2013 - 04:59 PM

don't worry about LRMs anymore you can just walk through them, someone did a test on the forums shot 100 LRMs (5x LRM20 stalker) at a cataphract and it only managed to rip the CTs armor off. so anything lighter than a stalker using LRMs is easy pickings now.

#15 stjobe

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Posted 21 March 2013 - 05:06 PM

View PostOmni 13, on 21 March 2013 - 04:59 PM, said:

don't worry about LRMs anymore you can just walk through them, someone did a test on the forums shot 100 LRMs (5x LRM20 stalker) at a cataphract and it only managed to rip the CTs armor off. so anything lighter than a stalker using LRMs is easy pickings now.

Correction: It spread its damage over the whole 'mech (all sections flashing on the paperdoll), still managed to remove all armour from the CT, and to top it off it destroyed three of the Phract's weapons.

Not bad for a single pull of the trigger.





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