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Idea: Mgs Should Be Able To Shoot Lrms Down


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#21 Commander Kobold

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Posted 21 March 2013 - 02:20 PM

View PostSifright, on 21 March 2013 - 01:21 PM, said:


Wouldn't work

Lrms have 1 hp. and travel 100ms.

Mgs do 0.4 damage per second and have a 90m range

Mgs don't do enough damage to shoot down even one missile whilst they are in range.

Ams would be a more effective anti mech weapon than mgs as well with 5x the damage at 2.2X the range.


buff MG dmg vs lurms easy fix

#22 UntamedHawk

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Posted 21 March 2013 - 02:22 PM

While a fantastic idea that I agree with, technically it's an incredibly improbable task... checking collision for each of hundreds of MG bullets against the hundreds of LRMs in the air at a given time dozens of times a second.

#23 stjobe

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Posted 21 March 2013 - 02:25 PM

View PostUntamedHawk, on 21 March 2013 - 02:22 PM, said:

While a fantastic idea that I agree with, technically it's an incredibly improbable task... checking collision for each of hundreds of MG bullets against the hundreds of LRMs in the air at a given time dozens of times a second.

Tell me, how do you think AMS works?
Or MGs, for that matter.

Edited to remove unnecessary snark (just left the necessary snark in)

Edited by stjobe, 21 March 2013 - 02:38 PM.


#24 MeatForBrains

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Posted 21 March 2013 - 02:44 PM

Missles can be shot down with anything, they are just tiny and take 1dmg, so it's nearly impossible.

#25 UntamedHawk

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Posted 21 March 2013 - 02:45 PM

I'm guessing AMS selects missile groups to fire on, and aims at the cluster, selecting several to pick off as time goes on.

Machine guns only have to check collision with mechs. When the engine calculates if it hits a mech, it has to cycle through every possible thing it can hit and check with every single one of them. This task is relatively easy with several hundred objects, but i'm guessing performance would decrease with larger amounts.

It could work, i'm sure i'm forgetting some critical optimizing.

#26 stjobe

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Posted 21 March 2013 - 02:48 PM

View PostMeatForBrains, on 21 March 2013 - 02:44 PM, said:

Missles can be shot down with anything, they are just tiny and take 1dmg, so it's nearly impossible.

Not with an MG, as demonstrated earlier in this thread. I'll recap here:
* LRMs travel 100m/s
* LRMs have 1 HP
* MGs have a 90m range
* MGs have 0.4 DPS
* Total engagement time = 1.8s
* Total MG damage = 0.72
* Result = failure.

Edited by stjobe, 21 March 2013 - 02:49 PM.


#27 Moonsavage

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Posted 21 March 2013 - 02:52 PM

Time to wheel out the 6 x MG + 2 x ERPPC Jaeger DD again then.

#28 Wolfyop

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Posted 21 March 2013 - 04:21 PM

great idea, instead of shooting mech well be looking at the sky shooting missiles.

#29 rdmx

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Posted 21 March 2013 - 04:48 PM

View PostMercules, on 21 March 2013 - 02:10 PM, said:

Um.... so you guys don't know you can actually shoot down missiles already? Sweep a bunch of lasers through incoming missiles on a mech with no AMS sometime. :ph34r:
If this is true, this is news to me...

#30 Tekadept

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Posted 21 March 2013 - 08:59 PM

No I dont think you can at present, don't think you ever will otherwise it makes the AMS redundant.

#31 Terror Teddy

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Posted 21 March 2013 - 10:48 PM

View Poststjobe, on 21 March 2013 - 02:48 PM, said:

Not with an MG, as demonstrated earlier in this thread. I'll recap here:
* LRMs travel 100m/s
* LRMs have 1 HP
* MGs have a 90m range
* MGs have 0.4 DPS
* Total engagement time = 1.8s
* Total MG damage = 0.72
* Result = failure.


You also forgot to add that MG's have a speed of 100m/s so the engagement time is lower. You have 1 second to REACT within that second of travel time before they hit you. So engagement time would become even lower unless you continously spray the area of the missile flight path in advance.

View PostMercules, on 21 March 2013 - 02:10 PM, said:

Um.... so you guys don't know you can actually shoot down missiles already? Sweep a bunch of lasers through incoming missiles on a mech with no AMS sometime. :mellow:


Wait, WHAT?

So my Swayback with 9 flamers could be missile proof by just firing my flamers into the face of a LRM20 cluster?

#32 Commander Kobold

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Posted 21 March 2013 - 10:57 PM

as of recent patch (hotfix) I change my vote, LRMs suck and don't need to do any less damage.

#33 Davers

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Posted 21 March 2013 - 11:05 PM

Would you get exp and Cbills for missiles killed? :mellow:

No. This is silly. If you don't think AMS is working, write out a post in Suggestions. If you don't think MG are working, write a post in Suggestions. If you don't think LRMs are working, write a post in Suggestions.

Do not combine 2 weapon systems because you think a third is broken.

#34 mike29tw

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Posted 21 March 2013 - 11:09 PM

View PostDavers, on 21 March 2013 - 11:05 PM, said:

Do not combine 2 weapon systems because you think a third is broken.


I thought that's how PGI balance things.....I mean, that's how we get our current ECM isn't it ?

#35 Terror Teddy

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Posted 22 March 2013 - 07:53 AM

View Postmike29tw, on 21 March 2013 - 11:09 PM, said:


I thought that's how PGI balance things.....I mean, that's how we get our current ECM isn't it ?


So what did they combine MG's with? Fluffy pillows?

#36 Sifright

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Posted 22 March 2013 - 08:20 AM

View PostTerror Teddy, on 22 March 2013 - 07:53 AM, said:


So what did they combine MG's with? Fluffy pillows?


tickles and hugs.

#37 Esplodin

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Posted 22 March 2013 - 08:37 AM

View PostTerror Teddy, on 22 March 2013 - 07:53 AM, said:


So what did they combine MG's with? Fluffy pillows?


It was obviously the comfy chair.

Edited by Esplodin, 22 March 2013 - 08:38 AM.


#38 stjobe

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Posted 22 March 2013 - 08:47 AM

View PostTerror Teddy, on 21 March 2013 - 10:48 PM, said:


You also forgot to add that MG's have a speed of 100m/s so the engagement time is lower. You have 1 second to REACT within that second of travel time before they hit you. So engagement time would become even lower unless you continously spray the area of the missile flight path in advance.

Ah, true. I didn't take MG bullet speed into account.

So in an ideal scenario (the LRMs passing right over your head, so you have 90+90m to engage them), the damage done to a LRM would be 0.36 - you'd have to use 3 x MG to even shoot down a single LRM!

It'd be more effective to try to trick your targeting computer into thinking 'mechs are LRMs and mount an AMS than to mount three MGs..

It's a sad, sad state of affairs...

#39 Ransack

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Posted 22 March 2013 - 08:48 AM

View PostDAoC, on 21 March 2013 - 12:47 PM, said:

Whats your oppinion to this?
If MGs could kill LRMs if they spray a fog of metal in their way...


I like it.

#40 Mercules

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Posted 22 March 2013 - 09:13 AM

View PostTerror Teddy, on 21 March 2013 - 10:48 PM, said:


You also forgot to add that MG's have a speed of 100m/s so the engagement time is lower. You have 1 second to REACT within that second of travel time before they hit you. So engagement time would become even lower unless you continously spray the area of the missile flight path in advance.



Wait, WHAT?

So my Swayback with 9 flamers could be missile proof by just firing my flamers into the face of a LRM20 cluster?

View PostTekadept, on 21 March 2013 - 08:59 PM, said:

No I dont think you can at present, don't think you ever will otherwise it makes the AMS redundant.

View Postrdmx, on 21 March 2013 - 04:48 PM, said:

If this is true, this is news to me...


You can do it, but your best bet is a ton of lasers. You won't destroy more than 1 or 2 out of a swarm, but you can shoot them down.





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