UberFubarius, on 21 March 2013 - 05:59 PM, said:
Except non of the non-missile weapon requires 5~6 seconds of keeping yourself exposed to ensure a hit.
None of the non-missile weapon requires you to keep the target in sight for 1~2 seconds before you can even use it effectively.
None of the non-missile weapon gives your opponent 5~6 seconds to hide.
Non of the weapon becomes useless whenever one any enemy have an ECM (or have one mech with ECM next to you).
"Except non of the non-missile weapon requires 5~6 seconds of keeping yourself exposed to ensure a hit."
WRONG. Lasers require you to be out in the open and always facing your opponent. It's worse for fast firing ballistics. LRMs don't require you to expose yourself to ensure a hit, you just need someone else to do it for you.
"None of the non-missile weapon requires you to keep the target in sight for 1~2 seconds before you can even use it effectively."
Lasers require you to have a full second aiming at the same spot to get the full damage. LRMs only need to roughly put the cursor on the target box. Granted, the penalty is not hitting a single component, except with Artemis.
"None of the non-missile weapon gives your opponent 5~6 seconds to hide."
Only if you fire from 1000m away. You're forgetting all of the good LRM users fire them from inside TAG range and most from 180-300m away. If you fire them from far away to give them time to move away and get behind cover, it's your own fault for firing from so far away, just the same as if you were to blame to recipient for not going into cover. Also, you do know that you can keep lock while moving, right? You don't have to stand there gaping at your missiles flying through the air.
"Non of the weapon becomes useless whenever one any enemy have an ECM (or have one mech with ECM next to you)."
None of the non-LRM weapons can be fired from behind cover.
None of the non-LRM weapons do full damage at 1000m range, without LOS.
In fact, ANY mech facehugging a PPC boat rendered it useless even WITHOUT ECM. So LRM is not the only one with the problem.
You seriously want to boat a single weapon with no downside of the other weapons while having advantages? If you apply all of those advantages to LRMs, what's the point of using anything else? This is why you LRMboats are so terrible: you go all-in with one strategy with no backup plan (like, "What if they got within my minimum range?", "What if they have CM?") and then just whined. You don't see Splatcats' complaining "SRM is too short ranged!".