Strucker, on 21 March 2013 - 07:05 PM, said:
And let the 3L's QQing about the loss of their ez-mode as uncontested only viable light mech begin.
I tore the hell out of 3Ls unless they had help with the other two Raven chassis. I had to carefully measure and lead them with my SRM6, but I learned. That is all up to the pilot, but I'll agree that the 3L was ez mode.
I'm not a fan of LRMs. I don't like how easy they are to dodge. That being said, how the hell were you people getting cored by them unless you were complete morons and walking out into open areas. You can't blame a weapon system for your lack of intelligent play. Use that thing god erected on top of your necks and move from cover to cover. You'll live longer and you won't have to ***** about LRM damage being rediculous, and it was rediculous. The crying that spurred this nerf was valid in my honest opinion, but PGI went WAY overboard with it.
Someone on these forums had made a very valid point that while this nerf effects the splatcat to some degree, it makes light mechs virtually useless. I'll most likely rip off my SSRMs and run lasers with more DHS because these things are so damned useless now. Yes I run the Raven 3L, at least at the moment. I've also run the two other Raven chassis and considering the weapons that are available to these chassis they very much depend on SRMs/SSRMs. With this latest hotfix, though, they can't use these weapons as the damage just isn't there.
And you people that are comparing the missile and laser to the ACs I can only say this: I've never notice the AC to have any type of spash damage. All the damage of the weapon seems to reside only in the area it strikes. So that 20 points of damage is done to one area of the mech where the missiles are (as you have even admitted) spread throughout the surrounding areas. Lasers have to be kept on target for the duration of the beam to be confined to one area. The damage done between these weapon systems are so completely different that you can't make comparisons of damage per ton IMHO. Even PPCs have to deal with this splash damage. In fact, I think ballistics are the only weapons that actually contain their damage to the area that's struck and unless you're entirely inept at aiming you're going to kill much much sooner than any of the other weapon systems.
I wouldn't mind seeing ballistic weapon damage degraded a bit, increase missile weapon damage a bit and I think we would have a well rounded and equal damage balance between the weapons. PGI would have to increase the ammo for the weapons a bit, though.
As was stated, this is only a temporary fix. I'm sure that things will find a balance, I'm just hoping that we don't have to wait months before it happens. I fully agree with the gentlemen that stated you can't change too many things at a time if you want to find the problem and have a hope of fixing it. Small changes and one at a time.