I love how people are saying weapons are to soften up targets. In fact you would be wrong a weapon is to kill, it is to maim, it is to destroy ... plain and simple.
The Missiles before 'disaster patch' where on par in my honest opinion need some help though but not much. That is taking in account all the anti-missile tech out there with ECM, AMS, and hey guess what cover. With 'disaster patch' I agree it made them way to powerful not over powering but something that had more then it should and it needed corrected. BUT since this 'hot patch' missiles have been taken out to the garbage yard and left there to rot into nothing. They are as useless as a machine gun and even more useless due to their tonnage, slot usage, and ammo pay load required to be a lrm boat or a splat cat.
But hey guess what all you anti-missile fans got your wish I just hope next thing they nerf is all your weapons you like to use.
Furthermore, on the subject of people stating lrms are a point and click noob weapon. EVERY WEAPON IS A POINT AND CLICK YOU *bleep* *bleep*!!! Only difference is lrms have to hold for a lock on and continue to hold on target for a continued and sustained lock. Otherwise your missiles just go to the last known lock location and the enemy mech gets to move away clean and free of damage.
Now I doubt this hot patch will be resolved before April 2 when the next patch is due, but hey guess what missile fans they plan on still nerfing the missiles even more

makes no since but hey its their product, they are allowing me to play it for free so thanks, but if it continues I have no green in it so I will probably leave.
Quote
It is at these levels that missile combat falls back to a level that we AND the community felt was right for a long period of time before the badness appeared. I'm going to ask you to help us test these values by FEEL. Not by playing SpreadsheetWarrior.
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THIS IS THE MOST IMPORTANT PART OF THIS MESSAGE:
This is a TEMPORARY fix to quell the damage done by missiles at this time. We are fully investigating the damage model AND focusing on the grouping of missiles and will update as soon as we can on how any changes will be managed/implemented.
Also one question for the devs? What masses did you use to test the hot patch because your wording says 'community felt was right ... ' I disagree with the values and am I appart of the community?
Also figures for the spreadsheet warriors say you *bleeped* this one up and every one can do the math with it use to being 1.8 to .7 and 2.5 to 1.5 which is over a 50% cut and a 40% cut of damage then you shrunk the splash ... I am pretty sure in my posts not to go past the splash point and doing something drastic but hey no one ever listens to one person ... or in this case reads. Oh forgot so edit: 75% cut to splash effect
Yep I think I am finally done venting ... gl hf and I guess I will be in my mech bay thinking of the next thing to be called broken when I kill some one with it.
Edited by clownwarlord, 22 March 2013 - 02:17 PM.