Franchi, on 27 March 2013 - 06:38 AM, said:
Actually I pointed out that 3rd person will be in first person only games, becasue it will likely be a simple modification to the client (something PGI doesn't check for) to turn it on once it is included in MWO and even if it is difficult to do there will be tutorials on how to up on the interwebs within 12 hours of 3rd person launch. Even if its not hacked when PGI brings Euro servers online they will likely merge the ques do to "Unforeseen population issues".
You ignored that and decided to insult me while reporting my post......
3rd person view already exists, you can see it when your mech is destroyed. Does that mean people are already using it?
[content delete because stupid]
PGI have given some good reasons why they want to implement a 3.p.v. to the game. Opponents have given some good reasons why they don't want to use or face pilots using 3.p.v. The purpose of this thread is to find a way of achieving the former whilst avoiding the latter. It is not the place for people on both sides of the debate to endlessly repeat why those reasons are/are not valid.
First Person Only Mode - Community Warfare.
We don't know what community warfare will be yet, we don't know how it will handle queuing, the meta-game, match-making or anything. We do know it will be the main focus of "progression" and
I believe if in any way you are affecting the galaxy, gaining favour (or whatever mercs and lonewolves get) or somehow taking on the role of a Mechwarrior in the "near-MMO" portion of the game it should be using first-person-view only.
It would be useful if opponents to 3.p.v. could state if they agree/disagree with this and if there is anything they would like to add.
Mixed View Mode - Arcade/Training Simulator
I've mentioned this before and someone else had a similar idea - people who played the original Wing Commander will understand where the idea came from. The main point is to keep 3.p.v. away from the meta-game to maintain first-person as a main pillar whilst also making it obviously a place for newbies to practice. I'd like to see it implemented with;
Fog-of-war/LoS checks for rendering enemy (and friendly?) mechs
I would include the compass, radar and targetting pips so 3.p.v. is useful for learning how to move around.
I would leave off damage display (both you and target), weapon cool-downs and make the targetting reticules a bit awkward to encourage players to use f.p.v. for combat.
Much lower income than C.W. to keep it from being a place to farm nubs for C-Bills, still allow the Cadet Bonus.
Stock Mechs Only - This came to me last night. Stock mechs are a good thing because they give a connection to the TT, they are however awful when put up against an optomised (not necessarily min-maxed) mech with a few mil put in improvements. Making the arcade/simulator mode stock mech only gives them a place they can be useful.
New players will find themselves on a more level playing field, whilst experienced ones will still beat them easily it will not be the near-instant death whilst being useless experiences stock mechs currently suffer.
Experienced players will want to move into CW/1.p.v. in order to build and customise their own robot, but may still go back occasionally for the different experience offered playing with and against non-optimised builds.
Trial mechs for CW can all be chosen by the build-a-trial competitions and either all stock variants or at least one per chassis can be made available for Arcade/Simulator.
Only one queue - random game-type. Keeps the mixed-view players all together and makes sure learning players get experience in all modes, not just the one they find easiest or most profitable.
It would be useful if opponents to 3.p.v. could state if they agree/disagree with this and if there is anything they would like to add.
Third Person Only Mode - Holo-projector.
I'll try to find a pic of it later, but there is Battletech artwork knocking about of mechwarriors standing around what looks like a holographic version of the TT game. I think this mode should take full advantage of the difference between 1.p.v. and 3.p.v. to make a very different game style.
All HUD information, render anything in LoS of the camera, zoomed out camera to give a better view of the surroundings. All this should make for slower and more tactical game-play at the cost of immersion. Less surprises and more jostling around before shots are fired, if anything it should be a lot closer to the TT where players could always see the position of the enemy.
Again much lower income than CW and possibly no XP as it is so far from actually piloting the mech.
Only a few game-types to keep the 3.p.v.-only players together, possibly a random selection from a few types, Team Deathmatch?
It would be useful if opponents to 3.p.v. could state if they agree/disagree with this and if there is anything they would like to add.
Edited by Heeden, 27 March 2013 - 07:50 PM.