Signal27, on 27 June 2013 - 04:50 AM, said:
PGI said they're implementing it mainly to help new players get used to piloting their mechs around, so that they can see where their legs are taking them in relation to where their torso in pointed (since the arrow on their minimap doesn't seem to be enough). PGI has also mentioned trying to balance 3PV by limiting its FOV in various ways (such as putting the camera straight behind the mech, as opposed to slightly up in the air, and having the camera "pull in" if the mech gets closer to cover), so it could very well be the case that PGI isn't trying to attract the 3PV "see everything" crowd at all.
But that's just my optimism typing away at the keyboard. It may or may not actually turn out to be that way. I've adopted the "wait and see" approach before I actually start complaining about it just by the concept alone.
If that were actually the case, then what would be the point in making 3PV the default mode? Wouldn't limiting 3PV to the training grounds and perhaps "cadet-only" matches serve that purpose?
I am glad you are optimistic, unfortunately I cannot suspend by disbelief on this.