Mystere, on 28 June 2013 - 04:29 PM, said:
The huge difference is that I have been presenting ideas on how things can be done, instead of endlessly panning 3PV ad infinitum. And at the same time, I have been calling for people to wait and see what PGI has to show us.
There's no huge difference there from what I've been doing. I stopped opposing 3PV outright, some time ago. "I have been presenting ideas on how" 3PV doesn't belong in the same matches as 1PV because it is fundamentally different, resulting in a different game. And while you are "calling for people to wait and see what PGI has to show us", you continue to advocate for something different than what they have announced as their intentions... namely having separate queues for 1PV and 3PV.
You don't get to set an example of agitating for something different than what has been announced and also get to expect other people to just shut up and wait. That would be a rather hypocritical expectation.
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And many, if not most, of those reasons I attribute to the severe
TRAUMA (
) MW4 seems to have inflicted on people, not logic.
Yes, we have seen your straw man before. The post you replied to specifically stated, "
One does not have to assume it will be the same as it was in MW4 to see that it will still be problematic. 3PV advocates want to be able to see their awesome paint jobs, and watch their mechs in battle, or even make video recordings of it. When one can see that, they are seeing things that are not available to the pilot's view from in the cockpit. It's not the same game, and does not belong in the same match.
Video data presented in 3PV can not be completely limited to what is only seen via 1PV, and still remain an actual 3PV view. You can not see the outside of your mech's sides or rear from in the cockpit. If PGI somehow contrived to hide those outside portions of the mechs in 3PV, nobody would want it. It would not address the stated desires of the 3PV advocates, and it wouldn't help the noobies be able to steer their legs and maneuver around low obstacles."
So, you can attempt to divert away from that, but those points remain.
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And this is where we will always disagree on. To me, doing so is no big deal at all. If presenting the
exact same information in an easier-to-understand visual representation will help people better appreciate the game, then I am all for it. It most certainly does not affect me at all, and it should not affect anyone choosing to play in "hardcore" (
) mode. Just role play it as if the neurohelmet is presenting information in 3D. The game is situated during the 31st Century after all.
That is an illogical assertion. "presenting the
exact same information in an easier-to-understand visual representation." An easier to understand visual representation is not the exact same information.
Role play it any way you want on your segregated 3PV servers.