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3Rd Person


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#621 Selbatrim

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Posted 23 March 2013 - 12:20 AM

View PostSears, on 21 March 2013 - 04:00 PM, said:

Sears saw this coming.

Sears suggests limiting it to training grounds first and see if that is enough for new users to realise which way their legs are pointing.


Yes, Sears for President. THAT is a good idea. 3 game modes? Are you out of your minds?

I am trying to not just say what I am thinking right now. I'll probably say that too though but here goes. Constructive as I can be now as I just read that this is another one of the "we don't care if you don't like it" moments.
...
Just develop another game alongside this that you call Mechwarrior Arcade or something like that. Put aaaaaaall your madness in that one and then keep it out of this one.

Use the same engine, graphics etc. Throw in consumables and healing stations and 3rd person and spy drones and re-spawn etc into it. Since you will spread the users between the two games you'll only need x% of the server resources per game. Hell, you guys could probably figure out a way to use the same server for both versions.

Edited by Selbatrim, 23 March 2013 - 12:20 AM.


#622 Steadfast

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Posted 23 March 2013 - 12:20 AM

They could make it in a way like in WoT.
There the tanks roam freely around, if they have a high enough stealth rating, they can not be seen even if only a few hundred meters away. just mentioning it as an example.
Now, if we say someone behind a building or a terrainfeature using 3rd person mode could overwatch a terrain but the game would only give him the target information of enemys that a pilot at the same spot using 1st person mode would have - I could very well live with that. Wouldn't give anyone an advantage imo. The moment a pilot in 3rd person view would be in a postion that a 1st person view user could see a target, it would kinda "pop" suddenly into view for him. Awkward maybe but well, thats for pgi to adress :)
cheers
Daniel

Edited by Steadfast, 23 March 2013 - 12:23 AM.


#623 Tekadept

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Posted 23 March 2013 - 12:52 AM

Retracted

Edited by Tekadept, 23 March 2013 - 07:13 AM.


#624 drloser

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Posted 23 March 2013 - 01:39 AM

I don't understand why you're trying to work on a balanced 3rd person view... If you plan to divide the community in 2 groups, just copy/past the WoT view.

Edited by drloser, 23 March 2013 - 01:39 AM.


#625 James DeGriz

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Posted 23 March 2013 - 01:40 AM

Here's an idea: Use 3PV to implement 3 way faction warfare in the same way as Dark Age of Camelot. For the larger maps have a third spawn point to allow 8 v 8 v 8 matches. Implement a change in the lore somewhere in September: "The Inner Sphere and Clans have a new threat to contend with. The Out of MechWarriors. These ghostly apparitions are some able to hover outside of their mechs to give them superior sight of the battlefield!"

At the beginning of each match there is an IS spawn, a Clan spawn and a 3PV spawn. The IS and Clan teams have the option of combining forces against the 3PV so that they can eliminate them quickly and concentrate on the real job in hand.

Seriously, this is like Ferrari deciding that they want to increase the numbers of people who buy their cars by offering each one in pink and half the price of the others. Sure, that'll get more people owning Ferraris, but the people that own the proper ones will feel the whole deal has been cheapened.

Additionally, don't have the gall to say "We want your feedback. Oh we've got it, but we're doing it anyway" then expect people to be constructive and positive about it. It's a two way street.

Edited by James DeGriz, 23 March 2013 - 01:43 AM.


#626 JuiceKeeper

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Posted 23 March 2013 - 01:49 AM

Or what if 3pv would be restricted in CW on planets in equal manner? Like u got border planets for which u fight and half are 3PV and other half would be non 3PV available so who would want to fight with 3pv on would be able to do on planets which do not prohibit it and the other group would be smashing each other on planet which ban 3pv but both planets would add bonus if captured for desired faction. I think this would work without upsetting everyone. Personaly i think we dont need mix like sepparate category becouse people who will want to play 3pv would go for those planets also with people which would like to try it. And other group would remain on their planets too.
And important historical battles which have to end how they are set could be separated on districts on planets like south hemisphere games with no 3PV available and northern hemispehere fights 3PV available. What u think guys?
I think it can work it would be visible in community warfare and we wouldnt have to split completly everything.

#627 Red Klown X

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Posted 23 March 2013 - 02:43 AM

3rd view is great for those who dont know mechwarrior !

But it will kill the purpose of the game that are :

- BePart of clan [ merc / pirates ] or house .
- Play in team in clan and house .
- Have tactic game and not cod / planetside / wot rush and die games .

Since in this game you cant really be the king of the hill and have to count on other , it will be better to learn new comers to play as the game need , that try to stick to other fps .

3Rd must be only implemented on the training ground and for trials mech !

Sorry for my english , if you dont want or cant understand , i cant bring the ligth in your brain .

Edited by klownnection, 23 March 2013 - 02:45 AM.


#628 INSEkT L0GIC

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Posted 23 March 2013 - 02:46 AM

I liked the 3pv chase cam in Slave Zero. If you notice in the video below, the camera is fixed to the direction the mech is facing, rather than having the ability to rotate around the mech.

Also, in some cutscenes (not in the vid), there's a slight lag / delay when jumping down from heights, that would bounce with the impact of the mech hitting the ground that was nice, and it shook when the mech fired or took hits.

Having a 3rd person chase camera struggle to keep up with a mech might be an idea worth playing around with, too.





#629 Dustein

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Posted 23 March 2013 - 03:41 AM

Things taht come to mind reguarding the OP:

1 - if "Players will never be forced to use or play against other players using 3rd person." How is CW gong to work now? (ie if I choose 1PV ONLY then my CW map should have ZERO influence from 3PV players)

2 - How is splitting the community a positive thing?

3 - Was it always your intention to release 3PV or it it a recent change? (This part is important to me because; if it was always intended that means I have been lied to and would like my founders money back. If it is a new thing then that means the people making the original statements are not the ones actually running the show thus I was lied to and would like my founders money back - I refer to the interviews given By Russ, Paul and Garth Pre Family + Friends BETA that this would be a "1st person Mech Simulation game following as closely to TT as was feasible taking balance factors into account"! )

#630 Gelmint

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Posted 23 March 2013 - 03:44 AM

YaY TPV is awesome news! And topic are so good. So much crying from 'most important' players. \0/

#631 AceTimberwolf

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Posted 23 March 2013 - 04:01 AM

View PostGelmint, on 23 March 2013 - 03:44 AM, said:

YaY TPV is awesome news! And topic are so good. So much crying from 'most important' players. \0/

Because at least we care. Seeing that this is ur first and only "contribution" to the Forums

#632 Joseph Mallan

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Posted 23 March 2013 - 04:16 AM

View PostBryan Ekman, on 21 March 2013 - 03:38 PM, said:

Here are the facts.
  • Yes we are currently working on a 3rd person option for MWO.



  • There is no ETA for when 3rd person will be available.



  • Players will never be forced to use or play against other players using 3rd person.
Why add 3rd person?
  • Reduces friction for non-MechWarrior players, non-core players, and expands the MWO market to a broader audience. It helps to make the game more accessible and less intimidating.
  • Offers up a different style of gameplay and tactics.
Bryan... I don't care about what someone NOT playing MechWarrior wants. Neither should you! Should CoD change its game play for me? If non core players wanted Ponies in the game would you add them? I am on the fence as to 3rd person, but if you are adding it cause someone NOT playing the game already wants it. Well my dad always says, "If you don't try something you don't know if you will like it." MechWarrior has had 3rd person in the past, some of the people who played it with it are against it. Maybe you should listen to those who Love the game (All of the games). Make em try it without third person, those who like it will stay, those who don't have other games. There are tens of millions of people who might play MWO how many do you really think will play it regularly and spend money? Make those players happy, try to make the rest willing to look at you second.

#633 Budor

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Posted 23 March 2013 - 04:30 AM

Spectator 3rd person should be enough to allow new players to learn and show off your pretty robits around the net (screenies, videos etc)

[edit] like some people suggested, do a poll in the client for playable 3rd person mode

Edited by Budor, 23 March 2013 - 04:40 AM.


#634 PoLaR

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Posted 23 March 2013 - 04:44 AM

A sniper with jump jets climbing buildings, using 3rd person view.

Holy advantage Bat Man.

Personally I am fully against 3rd person view and have nothing constructive to add since It's being implemented towards people who aren't even MWO fans lol. Usually, game developers try to do things for their fans, and not people who don't have much interest in their game. But hey, maybe I'm just a dumb ***** who only cares about MWO, no big deal.

#635 Von Falkenstein

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Posted 23 March 2013 - 05:04 AM

Supporting the idea of putting a mandatory poll on this topic into the client.

Benefits:

Outcome 1: 3rd Person wins the poll: You've shown all of us whiners that the majority of customers do want it in the game and we can debate on actual numbers which are not shrouded in mystery thus gaining legitimacy for the whole decision of bringing 3rd Person into the game.

Outcome 2: 3rd Person looses the poll: You might have to abandon this great idea of yours and can direct all your ressources to other aspects of the game but at least you did a proper survey on all of your playing customers. Furthermore you showed us (the loyal opposition) that you actually care of our concerns thus regaining much needed goodwill and credit.

#636 Mystere

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Posted 23 March 2013 - 05:35 AM

View PostPoLaR, on 23 March 2013 - 04:44 AM, said:

A sniper with jump jets climbing buildings, using 3rd person view.

Holy advantage Bat Man.


What basis do you have for this assertion? Did PGI give any details on why this will be so? Or are you just basing it on how other previous games did this?

Edited by Mystere, 23 March 2013 - 05:36 AM.


#637 John MatriX82

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Posted 23 March 2013 - 05:45 AM

So, Community Warfare wise "trouble".

I have a planet. We're strictly 1st person players.. and our planet is challenged by a clan that wants to use 3rd person.

What does it happen? Can a dev tell it to me?

Because adding the option to exclude 1st person players from 3rd person will lead to this.

3RD person should be used only for training purposes, in the training grounds with a proper tutorial for new players showing them how is the torso twist and such. The majority of players don't want it, it's going to ruin the game, unbalance, break the community, and so on.


I can't really have any good proposal to this, not only I can't really understand any benefit with it. Right now there's a lot of gun convergence problems, you're often out of cover but no, your guns aren't and cross themselves in a weird way even those that are coaxial.

Now I'd like to know how are devs going to address these troubles in 3rd person. Newcomers will have an hard time even to hit someone and will leave the game because they'll have trouble cornering or popping out of cover and consistently place their weapons for good.. it's going to be tremendously fun.

#638 Mystere

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Posted 23 March 2013 - 06:02 AM

View PostJohn MatriX82, on 23 March 2013 - 05:45 AM, said:

So, Community Warfare wise "trouble".

I have a planet. We're strictly 1st person players.. and our planet is challenged by a clan that wants to use 3rd person.

What does it happen? Can a dev tell it to me?

Because adding the option to exclude 1st person players from 3rd person will lead to this.

3RD person should be used only for training purposes, in the training grounds with a proper tutorial for new players showing them how is the torso twist and such. The majority of players don't want it, it's going to ruin the game, unbalance, break the community, and so on.


I can't really have any good proposal to this, not only I can't really understand any benefit with it. Right now there's a lot of gun convergence problems, you're often out of cover but no, your guns aren't and cross themselves in a weird way even those that are coaxial.

Now I'd like to know how are devs going to address these troubles in 3rd person. Newcomers will have an hard time even to hit someone and will leave the game because they'll have trouble cornering or popping out of cover and consistently place their weapons for good.. it's going to be tremendously fun.


And that is why I'd like PGI to clarify why they are segregating the players. Because if the two modes can be made to have visual parity, what's the point of segregation at all? I personally couldn't care less what mode everyone else is using.

And again, too much QQ in the forums based on too little actual implementation details.

Edited by Mystere, 23 March 2013 - 06:03 AM.


#639 Dustein

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Posted 23 March 2013 - 06:08 AM

I have noticed a few recommendation for a poll being added to this, and others who deny it's need.

So I have created a poll on weather a Poll is Needed On This Post.

Feel free to check it out and add your own feed back on weather a poll would help clarify to users this issue.

~Edit: link~

Edited by Dustein, 23 March 2013 - 05:35 PM.


#640 John MatriX82

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Posted 23 March 2013 - 06:51 AM

View PostMystere, on 23 March 2013 - 06:02 AM, said:


And that is why I'd like PGI to clarify why they are segregating the players. Because if the two modes can be made to have visual parity, what's the point of segregation at all? I personally couldn't care less what mode everyone else is using.


Yep a statement could be really nice.

This is a great deal and they'll run into loads of problems for this. Right now ELO isn't working well, since most of the time your high elo is compensated by adding in your team low skilled players or the other side features tonnage advantages of 100 to 250 tons, without accounting all the disconnects, afks 6vs7 matches and so on.

Segregate 3rd person players and the mess is finally done. The whole idea is dumb, countless troubles rose in MW4 with cheats.. and I'm pretty sure somebody will work it out to have 3rd person also in strictly 1st person games. It's natural, you give the option, no matter how hard you conceal it, haxxors will unveil it nevertheless.

View PostMystere, on 23 March 2013 - 06:02 AM, said:

And again, too much QQ in the forums based on too little actual implementation details.


That's for sure, but given the amount of interest of the whole community.. I think it's a normal uproar, and they kept getting uproared but don't eve seem to listen.





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