Bryan Ekman, on 21 March 2013 - 03:38 PM, said:
Here are the facts
[...]
- Players will never be forced to use or play against other players using 3rd person.
[...]
You will have the following options as a player:- Play against 1st and 3rd person players.
- Play against 3rd person players only.
- Play against 1st person players only.
- Players can set their preference in the options menu, or during the launch phase before matchmaking.
Sounds fair, but it's going to fragment the community over something trivial and unimportant (3PV) rather than saving fragmentation for something necessary like Game Modes or Map Types. If only you guys were willing to do the same thing for maps by providing us a Map Type filter next to the Game Mode filter. ([] Small, [] Medium, [] Large. Check the sizes you wish to play on.) That would actually IMPROVE the existing experience by alleviating a lot of disconnects, which are from players who are tired of playing Large maps or only want to play Large maps, etc, which would improve the match experience for everyone. Even better would be replacing the map sizes with the map names, and allowing players to filter out the specific maps they don't want to play on. But perhaps that would be too much extra work for the matchmaker.
But then, how is fragmenting the community over the various 3PV settings you outlined above, not doing precisely the same thing, and over a function 90% of the active community doesn't even want to exist?
Sounds very much like you're wasting your key fragmentation opportunity (because you have to keep those to a minimum) on something almost no one wants to begin with. That's a scary prospect.
Tip: If you want to do the least damage possible to the community via fragmentation, you would have to limit it to only one split: 3PV and 1PV, rather than further muddying the waters with 1PV playing against both 3PV and 1PV, 1PV playing against 1PV only, 3PV playing against 3PV only, etc. Each of those separate queues is a fragmentation. The more of those that exist, the harder time the matchmaker will have creating matches, and the more important it becomes that we get rid of the random match mechanic and replace it with proper dedicated servers and user-led lobby/match creation system.
Edited by jay35, 22 March 2013 - 05:33 AM.