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3Rd Person


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#1901 ManDaisy

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Posted 01 August 2013 - 11:21 AM

Not me I hate that OP god eye mode.

#1902 Name140704

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Posted 01 August 2013 - 12:38 PM

Meh, I'm only going to be playing in first person. I'm just disappointed that resources went in to this nonsense that nobody I know who has spent money on the game ever wanted. CW was pushed back to Soontm, which would have likely brought in more people.

#1903 Grey Black

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Posted 01 August 2013 - 12:47 PM

Okay, I've seen enough. I have seen videos of 3pv that clearly demonstrate that our fears regarding 3pv are completely valid and that this feature should not be implemented. Yes, you lose your minimap while you're outside. The ability to peer around corners and get more information than you can see and hen pop back inside is exactly what we feared. If this feature is going to be implemented, it needs to be locked to either 3pv or 1pv. The ability to switch back and forth is simply too good to allow in release. I feel that, if it were locked to a mode before launch, that would be more balanced. Heck, even making it a consummable would balance it. Not this, though. This is far beyond good. It's a downright necessity for competitive play and breaks the sim environment we thought you wanted. Guess we were wrong.

ETA: Another way to balance: perhaps force a choice between having 3pv or minimap? Sort of like thechoice bbetween pay coolant and free coolant?

Edited by Grey Black, 01 August 2013 - 12:50 PM.


#1904 Mystere

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Posted 01 August 2013 - 01:55 PM

View PostGrey Black, on 01 August 2013 - 12:47 PM, said:

Okay, I've seen enough. I have seen videos of 3pv that clearly demonstrate that our fears regarding 3pv are completely valid and that this feature should not be implemented. Yes, you lose your minimap while you're outside. ...


What video? Did someone break their NDA? ;)


Edit: Oops! A preview is in the public server.

Edited by Mystere, 01 August 2013 - 02:23 PM.


#1905 Gremlich Johns

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Posted 01 August 2013 - 03:35 PM

Want 3PV to be accepted by the other much larger half of the player base? Make it so that while in 3PV, you don't get to fire anything.

#1906 Krivvan

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Posted 01 August 2013 - 04:05 PM

View PostGremlich Johns, on 01 August 2013 - 03:35 PM, said:

Want 3PV to be accepted by the other much larger half of the player base? Make it so that while in 3PV, you don't get to fire anything.


That's pretty much how it is now. You'd be silly to try and actually shoot in 3PV the way it's implemented right now.

#1907 Oriius

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Posted 01 August 2013 - 04:08 PM

First I'll declare my bias, I am personally against third person view.

Now some time ago, I used to play a game called Rainbow 6: Rogue Spear. The game was basically a shooter. Online the most common tactics were to sit in third person behind say a corner, then step out to attack (often holding down a Center aim button) as you see them.

With the way MWO is currently, with hill humping for example I can see the very same sort of tactic (third person view ambush) becoming the norm (more so).

Is this a bad thing? is the hard question, personally, it is a big turn off to me.

Should it end up that I need to join third person view to even get a game, then I think I am done sadly.

One suggestion, maybe make the "hardcore" (aka first person only) mode reward you more than the "normal" mode. Same goes for CW, it needs to be made clear that the "harder" mode is what you should be doing, in my opinion at least.

Also as new mechs are added, just keep an eye on how it's "fixed" as I'd assume it to be hard to balance the view when all mechs turn differently and are of differing height. As that sort of thing may well become a big part of the meta going forward.

Edited by Oriius, 01 August 2013 - 04:10 PM.


#1908 Thorqemada

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Posted 01 August 2013 - 04:56 PM

In 3PV the feel of scale goes to hell and Mechs become finally playtoys with no giant size regardless of reference objects.

#1909 Anonynonymous

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Posted 01 August 2013 - 07:03 PM

Also, if they absolutly dead set on adding th is. Make it so that using 3rd person lowers your XP and C-Bill income by 30%.

#1910 Gamgee

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Posted 01 August 2013 - 07:33 PM

Well this is incredibly stupid and bad news. I think this is the final nail in the coffin for me. What a waste of 120$. If I knew this was to be the final vision I never would have backed, this is just disgraceful.

#1911 Lucian Nostra

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Posted 01 August 2013 - 07:33 PM

Posted Image
Posted Image

Tabrias07 and Jakucha posted these in the Public test thread and this is exactly the reason 3PV should not be making it into the game.

You create a massive tactical advantage to those that swap between 3PV and 1PV, no more getting ambushed by going over a hill or around a corner when the 3PV gives it away. You also have a wider field of view making it easier to track mechs that are in CQB with you as illustrated here
Posted Image
Posted Image

If the Blackjack was an enemy you wouldn't of known it was there on your left nor the k2 was on your right under normal circumstances but using 3pv you know where enemies are.

You also create even further segregation of the community, we already get broken down by elo and game type selection. Now you want to toss 3PV and 1PV into the equation. As I said in the prior thread I already fight the same people often enough due to ELO restrictions that I know when I do assault onl,y 1pv only my pool of players is going to shrink even further.

If your deadset on adding this to the game make it training grounds only, tutorial only so people can learn to drive and get to look at their mechs without increasing queue times even further and putting another massive tactical advantage to the game.

Edit: Also in these screen shots the players aren't using a different Field of view number as the guys from NGNG where when playing during the stream today. They had an even wider FOV to their sides due to the changed value

Edited by Lucian Nostra, 01 August 2013 - 07:49 PM.


#1912 Gamgee

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Posted 01 August 2013 - 07:40 PM

Welp.... I think once I say my goodbyes this is my final logout. I've given them tons and tons of time to prove they aren't incompetent **** ups and have been disappointed at every single ******* decisions barring a few. MWO died months ago, this is some zombie freak.

Anyone left just get out now while you can. Don't let yourself get hurt or disappointed anymore. Hope is the first step on the path of disappointment.

#1913 ICEFANG13

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Posted 01 August 2013 - 07:42 PM

This is just pathetic. I haven't played in 2 months, and balance is getting closer to better (my friends and merc corps want me to play), then this happens. Not that I expected there to not be an advantage, I don't trust anyone at PGI at all anymore.

Don't suppose a refund would be possible? Maybe I could find someone to buy my account, I still have all 20,000 MC.

Oh I just realized, it would be like I'm PGI, I'm lying to people for their money with something I said that would be fun.

Edited by ICEFANG13, 01 August 2013 - 07:43 PM.


#1914 Wrayeth

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Posted 01 August 2013 - 07:43 PM

I was cautiously holding out hope that the claims that one would not be able to gain an advantage by using 3rd person view were true, but it turn out that's not the case. After viewing screenshots and watching video, I can, without a doubt, see that 3rd person view will offer a substantial tactical advantage, meaning anyone who doesn't use it at least part of the time will be screwed. Hardcore mode won't help this, because it will divide the player base into the casuals and the hardcore, and make matches hard to find. I expect most of the CoD kiddies will be using 3rd person view, and, since they make up the majority of gamers these days, it means those of us who want the simulator experience will be hard-pressed to find matches.

#1915 Miken

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Posted 01 August 2013 - 08:31 PM

3pv drone must be like UAV - destructible and the module

#1916 Sean von Steinike

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Posted 01 August 2013 - 08:58 PM

View PostAnonynonymous, on 01 August 2013 - 07:03 PM, said:

Also, if they absolutly dead set on adding th is. Make it so that using 3rd person lowers your XP and C-Bill income by 30%.


75% reduction and they have to play in a queue that says "Beginner mode" and are not able to take part in community warfare if we ever get it. After all, 3rd person is for those that cannot understand torso twist according to PGI.

#1917 DirePhoenix

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Posted 01 August 2013 - 09:03 PM

View PostLucian Nostra, on 01 August 2013 - 07:33 PM, said:

Posted Image
Posted Image

Tabrias07 and Jakucha posted these in the Public test thread and this is exactly the reason 3PV should not be making it into the game.

You create a massive tactical advantage to those that swap between 3PV and 1PV, no more getting ambushed by going over a hill or around a corner when the 3PV gives it away. You also have a wider field of view making it easier to track mechs that are in CQB with you as illustrated here
Posted Image
Posted Image

If the Blackjack was an enemy you wouldn't of known it was there on your left nor the k2 was on your right under normal circumstances but using 3pv you know where enemies are.

You also create even further segregation of the community, we already get broken down by elo and game type selection. Now you want to toss 3PV and 1PV into the equation. As I said in the prior thread I already fight the same people often enough due to ELO restrictions that I know when I do assault onl,y 1pv only my pool of players is going to shrink even further.

If your deadset on adding this to the game make it training grounds only, tutorial only so people can learn to drive and get to look at their mechs without increasing queue times even further and putting another massive tactical advantage to the game.

Edit: Also in these screen shots the players aren't using a different Field of view number as the guys from NGNG where when playing during the stream today. They had an even wider FOV to their sides due to the changed value


So, in a 3PV gameplay mode that is supposed to help new players figure out how their mechs are oriented while not giving a significant advantage, you get a significant advantage (by being able to see a great deal more than you would inside the cockpit), while not being able to get a fix on your 'mechs orientation (because you can't even see your legs). Nice job guys. Can we scrap this idea yet?

#1918 StandingCow

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Posted 01 August 2013 - 11:17 PM

View PostDirePhoenix, on 01 August 2013 - 09:03 PM, said:


So, in a 3PV gameplay mode that is supposed to help new players figure out how their mechs are oriented while not giving a significant advantage, you get a significant advantage (by being able to see a great deal more than you would inside the cockpit), while not being able to get a fix on your 'mechs orientation (because you can't even see your legs). Nice job guys. Can we scrap this idea yet?


Agreed... the only advantage to having 3PV in my mind was to help new players in the training grounds... but it apparently doesn't even do that since you can't see the mech's legs.

So, what we have now is a mode that allows you to see over objects, and a mode that is going to cause another community split. So we are splitting this already small community by: EU/US servers, 1PV/3PV, 4-mans/12-mans and ELO is implemented...

#1919 Krivvan

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Posted 01 August 2013 - 11:19 PM

I find it funny that the forum response (especially in this thread) is so negative, but the majority of the people actually playing were fine with it, even if it wasn't segregated.

#1920 XamNiner

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Posted 02 August 2013 - 12:05 AM

Hello fellow Mechwarriors!
Here is my recording of yesterdays preview of the third person view on the test server.



Personally I thought that aiming was severely impaired and I shot rocks more than anything else and really everybody could see where you are because of that giant blinking red drone. I also thought that my situational awareness was severely hampered because I had no minimap.





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