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3Rd Person


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#1941 Tombstoner

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Posted 02 August 2013 - 01:03 PM

I recognize that 3pv is needed to boost sales of customization of visuals and expanding player base.

I watched some clips and i can clearly see where in some instances 3pv can be exploited.

standing behind a rock and i can see you but you cant see me. your 3pv is too far from the rock to see me. the angle is too shallow. this will allow me to time my attacks on your rear torso as you pass then hide and see if you turn then attack if your backs turned and you never see me. will need to test this out but its a big concern

Secondly the argument that 3pv lets you see your mech is true only in the sense you get to see the rear.
I recommend full camera view for training grounds 360 degrees. possibly making customization available from there.
player can tune a cammo set for a specific environment.

3rd is player population lets you split the player base then its a non issue but if que times are problematic then it got to go from the main game and be training ground only.

#1942 Hotthedd

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Posted 02 August 2013 - 01:11 PM

View PostBelorion, on 02 August 2013 - 10:23 AM, said:



Which Mechwarrior title was it that was FPV only?

The Original MechWarrior.

#1943 Jacob Roamer

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Posted 02 August 2013 - 01:38 PM

3PV by itself was fine. A few advantages here or there but nothing game breaking.

However being able to switch back and forth from 3PV to 1PV instantly is an issue as it allows you to much of an advantage.

Either make it so that once you choose 3PV your stuck in it, or make it that when you want to switch you have to shut down/start up sequence. That would make it acceptable.

#1944 Belorion

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Posted 02 August 2013 - 01:51 PM

View PostHotthedd, on 02 August 2013 - 01:11 PM, said:

The Original MechWarrior.


So MWO is hardly breaking precedent...

#1945 Hotthedd

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Posted 02 August 2013 - 04:39 PM

View PostBelorion, on 02 August 2013 - 01:51 PM, said:



So MWO is hardly breaking precedent...

No, but the fact that MW2, MW3, and MW4 had it has absolutely no bearing on MW:O.

One could argue that MW2 should not have broken "tradition" by that logic.

#1946 Bhael Fire

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Posted 02 August 2013 - 05:32 PM

ATTENTION DEVS: I have some suggestions on how to balance the two separate queues here:

http://mwomercs.com/...hardcore-modes/

The biggest threat 3PV has to the game is fragmenting the server populations. These ideas may help prevent harmful fragmentation.

#1947 Bhael Fire

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Posted 02 August 2013 - 06:26 PM

View PostThunderklaws, on 02 August 2013 - 06:19 PM, said:

If its a "hit button Y to enable" type thing, that sounds more to me like theyre just making it optional (like it was made in past MW games) players of being elitist (when did that word become a pejorative anyway?) IRONICALLY exactly what we're seeing right now actually.


It's F4 to switch back and forth between views...And it's only optional in Standard ("easy") mode.

Hardcore mode is 1PV only, but it's not active on test servers yet because they want people to focus on testing 3PV.

Edited by Bhael Fire, 02 August 2013 - 06:26 PM.


#1948 Inconspicuous

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Posted 02 August 2013 - 07:18 PM

View PostStewbawl, on 02 August 2013 - 11:07 AM, said:

i also don't see why ques would need to be split


Because 3pv guys can see over and around hills... It offers a tactical advantage.

#1949 ROJ

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Posted 02 August 2013 - 08:33 PM

View PostGremlich Johns, on 02 August 2013 - 06:22 PM, said:

PGI needs to make up its mind whether MW:O is a Mech sim or a shooter.

If it is determined to be a shooter, then short shelf life.

What segment of the player population is PGI going for? I'm confused.


Yep, that's the question.

3pv potentially seems to significantly dumb down the tactical and intuitive aspect of this game making it appealing for less skilled and less serious players. Its just a matter of time that this game mode will attract the wrong type of audience into this which eventually will lead to its demise

3PV will allow you to see anybody beyond a barrier that would usually block your vision in 1pv; allowing you to spot distant and close ambushes, jump snipers, huggers, flankers, etc.

Now tell me this wont make the game less dynamic and more dumb? As much as it has already been dulled down for the sake of some people who kept complaining because they dont know that they can simply hide behind cover from long range fire?

Next thing I know, they will add a cross hair with aim assist and nerf every single weapon that requires planning, skill, teamwork and tactics to play? If so, then I would say that they aren't making a quality game, rather a profitable game and it will die off in no time.

Thats when MWO will become anything but a MechWarrior game.

For the millionth time, you should be listening to MW communities and veterans more often or else you will most likely lose the most valuable player base of this game.

Plus, for those saying that MW2, MW3 and MW4 had 3PV. This is MWO a leap away from past MW games.

Edited by ROJ, 02 August 2013 - 11:46 PM.


#1950 xMEPHISTOx

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Posted 02 August 2013 - 10:49 PM

Quote

Belorion, on 02 August 2013 - 11:23 AM, said:

Which Mechwarrior title was it that was FPV only?


View PostHotthedd, on 02 August 2013 - 01:11 PM, said:

The Original MechWarrior.


ie. BattleTech Solaris on aol...no 3pv there, was unheard of at that time in the BT games.

Unfortunatley pgi feels they need to pander to the easy mode folks, and maybe they do...I don't know what the online population is for MWo since they took off the indicator for how many are online long ago. But either way it is fail and not in the BT/MW tradition imo. Not to mention they promised us founders they would not do this. Funny how things work out when you accommodate the lowest common denominator.

#1951 Gremlich Johns

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Posted 03 August 2013 - 07:24 AM

Make the drone function as a real drone as opposed to behaving like a camera mounted to the back of the mech - it needs to move around like it is floating instead of it tracking precisely.

#1952 Tombstoner

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Posted 03 August 2013 - 08:41 AM

3PV should be worked into information warfare. its a potental game changer that is already a hot button issue. turn it into an asset.

targetable with 30-60 second respawn
enhanced vertions use models to add height/ more vision options. tag use. long range cammera excettera.....

#1953 Jestun

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Posted 03 August 2013 - 12:16 PM

So... based on the screenies & vids so far it offers a clear advantage over 1st person view.

How many 3rd person campaigners who swore blind that it wouldn't are going to admit that the rest of the posters were right?

#1954 Mystere

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Posted 03 August 2013 - 06:19 PM

View PostJestun, on 03 August 2013 - 12:16 PM, said:

So... based on the screenies & vids so far it offers a clear advantage over 1st person view.

How many 3rd person campaigners who swore blind that it wouldn't are going to admit that the rest of the posters were right?


Actually, their drone-based implementation of 3PV holds a lot of promise. If they can integrate it seamlessly as part of the information warfare aspect of the game, with a set of advantages and disadvantages vis-a-vis 1PV, the end result can be really great.

It now has potential beyond just being an aid for new players.

#1955 ICEFANG13

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Posted 03 August 2013 - 07:14 PM

Or they could lie again and it could suck really bad, again.

Minor advantage? Try huge.

#1956 Inconspicuous

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Posted 03 August 2013 - 07:35 PM

View PostJestun, on 03 August 2013 - 12:16 PM, said:

So... based on the screenies & vids so far it offers a clear advantage over 1st person view.

How many 3rd person campaigners who swore blind that it wouldn't are going to admit that the rest of the posters were right?


Not only will they not admit it, they now suggest mixing the 1pv and 3pv cues... :(

#1957 ROJ

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Posted 03 August 2013 - 07:47 PM

I tell you what PGI, we all want our profits and money but we also know when to draw a line for quality over quantity. On the long term it is a better pay off, compared to making quick some short them profit.

If you are really that stubborn about implementing 3PV (despite the huge opposition to implementing such a mode; especially after fully refining and building the game on a 1PV focus), then do humanity a favor and make a 3PV specific game mode: like deathmatch or arcade mode, and keep it away from the rest of the more serious parts of the game.

The down part would be that you are taking the risk of dividing this game on two markets and you might be up for a huge mess.

Plus, we all know what kind of audience will be drawn to 3PV.

Edited by ROJ, 03 August 2013 - 08:16 PM.


#1958 Hotthedd

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Posted 03 August 2013 - 09:55 PM

View PostInconspicuous, on 03 August 2013 - 07:35 PM, said:



Not only will they not admit it, they now suggest mixing the 1pv and 3pv cues... :(

I think about 3000+ of us saw THAT coming...

#1959 Jestun

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Posted 04 August 2013 - 12:10 AM

View PostThunderklaws, on 03 August 2013 - 04:43 PM, said:


They werent, it doesnt and they arent


View PostLucian Nostra, on 01 August 2013 - 07:33 PM, said:

Posted Image
Posted Image


Posted Image
Posted Image


Yeah, you totally can't see any more mechs or terrain in 3rd person compared to the cockpit!

:(

#1960 MW Waldorf Statler

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Posted 04 August 2013 - 12:33 AM

Yeah , in the Fist Pic ..the Awesome is covered from Sight , and in the second 3PV Pic the Awesome is in view...





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