

My Ctf, Any Advice
#1
Posted 22 March 2013 - 08:29 PM
Armor: 432
Firepower: Was 68, now 56 after patch, more on that at the bottom
Tonnage: 70
Heat Efficienncy: 1.22
14 Dbl Heatsinks
Right arm: medium pulse laser, double heatsinks x2 Amor: 44
Right Torso: Ac/20, medium pulse laser Armor: F: 42 R: 18
Center Torso: Std 260 Armor: F:62 r: 26
Left Torso: Medium Pulse Laser, 2 tons of ac/20 ammo, case, 1 ton of srm, double heat sink x2 Armor: Front: 42 Back: 18
left Arm: Srm 6 x2 Armor: 44
Feet & cockpit area: empty Armor: 18 & 59
so what do you guys think? im still new to this game and was wondering if anyone sees any flaws
Also,i don't like the patch, the damage was already so spread out with srms that there high dmg wasn' that op, i hate the cockpit shake lights cause tho, and i was thinking about taking the srm6s out and putting in srm4s with artemis, but im afraid of how big of a drop that will cause in my damage potential
Each limb has about one free slot btw
Sorry forgot, top speed: 60.1
#2
Posted 22 March 2013 - 09:43 PM
As far as artemis, i use 2 SRM 6 but i also like to be right in their face, get it if you tend to fight from futher out.
#3
Posted 23 March 2013 - 05:47 AM
actually, i don't have room in my legs for ammo, let me try and use a website to show you the exact way i set it up
#4
Posted 23 March 2013 - 08:16 AM
RT -- CT -- LT
C.A.S.E., AC/10, Medium Laser, 1T AC/10 Ammo -- Std 275 Engine -- Medium Laser, AMS, 3x DHS
RA - ERPPC (To be fired with the PPC, I usually group the two and hold that button down while i'm on target)
LA - 2x SSRM2 (Light defense, with the MLAS)
RL/LL
AMS Ammo, AC/10 Ammo / AC/10 Ammo, SSRM Ammo
Build has great survivability and moderate speed, quite a punch when close in. The drawback is heat, a 1.14 HE, however most of that comes from the ERPPC.
Weapon groupings are
1 ERPPC + AC/10
2 MLAS + SSRM2's
I don't use 3, since I have a razer Naga, and 4 is easier to hit, but 3 would be AC/10 by itself for cooldown periods. You can pretty much Infinifire©™ the AC/10 even at 99% heat. You'll cool faster than the heat builds.
ETA: Smurfy CTF-2X
Edited by ElliottTarson, 23 March 2013 - 08:27 AM.
#5
Posted 23 March 2013 - 08:50 AM
Change the SRM6s for SRM4s, both will fire in 1 shot, SRM4s have a tighter spread, less heat generated.
Forget pulse lasers, change the ones in the side torsos for normal pulse lasers and replace the one in the hand with a large laser.
Add heatsinks with extra tonnage, or just go for a bigger engine. That's a slow ctf.
#6
Posted 23 March 2013 - 09:00 AM
and i don't care about speed, the reason i own this mech is beacuase i wanted an atlas but couldnt afford, i loved my trial atlas, when i first set up this mech, it had 2 large pulse lasers and went 33kph :/ was saving up for the 3rd.... it was EPIC
wait you said Forget pulse lasers, change the ones in the side torsos for normal pulse lasers, did you mean normal mediums??
elliot, nice build, is that less of a brawler focused mech compared to mine? looks like it, whats the firepower rating???
#7
Posted 23 March 2013 - 09:08 AM
http://mwo.smurfy-ne...60dce78a78cd28a
#8
Posted 23 March 2013 - 09:35 AM
http://mwo.smurfy-ne...3f819eaf157f0ba
thats one place where lbx-10s are kinda awesome, same dmg as ac/20, but shoots faster, and the er ppcs can be used at so many different ranges, of course i will need to learn how to manage that heat
i would use either er ppcs or large pulse laserz
#9
Posted 23 March 2013 - 09:56 AM
#10
Posted 23 March 2013 - 09:57 AM
The reason why everyone goes against med pulse lasers is because they generate way too much heat for something that is double the weight of normal med lasers, does 1 damage more and has lower range.
Also, while case does contain the damage, that's 0.5tons wasted if you know where to put the ammo so that it doesn't jeopardize your engine when that part is torn off.
Edited by DeadlyNerd, 23 March 2013 - 10:00 AM.
#11
Posted 23 March 2013 - 10:52 AM
Just wanna play, on 23 March 2013 - 09:00 AM, said:
The CTF is not a brawler per-se. My engagement range in that mech is from 300-500km, the streaks & MLS are for self defence, the AC/10 & ERPPC are for offense. Takes some getting used to, but when you land every shot in a match you can easily come out with 900+ damage and several kills.
#12
Posted 23 March 2013 - 04:49 PM
Lrm and other long range indirect stuff: Raven (electronic warfare mech))-> trebuchet-> Catapault -> awesome
Slow heavly armed brawlers: Commando -> hunch back -> cataphract -> atlas
Speed!!! spider -> nothing -> dragon
Balanced, fast well armed and armored: Jenner -> centurion
Firepower: Stalker
yeah.. the stalker, love it to death but, only an assualt mech can be like it, so its all alone
so is my life a lie????
besides the hunchback and atlas, what mechs are brawlers? and which is the best brawler??
awesome could be under speed, and commando is kinda like stalker, just kinda
elliot, should i try replacing one or two lasers with a ppc??? ac/20 is only weapon that works past 270m :/
#13
Posted 23 March 2013 - 04:56 PM
more edit than post: people get all emotional over the word brawler sometimes, you can beat the snot out of people at close range whatever they want to call it that's what you are, you just can't take an atlas beating (I have speed so i call my self a flanker).
Also its free to try most of this stuff out assuming you didn't sell all the stock parts, give a few matches a try and if you don't like it switch back.
Edited by joedawg39s, 23 March 2013 - 05:03 PM.
#14
Posted 23 March 2013 - 05:33 PM

i swear i have taken on atlases before, we tend to strip each others ct armor off, then one of my teamates finishs him off
anyways, i only have one free space looming around, so i would only be able to put one ton of ammo in my legs, which would just end up being the only ammo with out a case, as i would still have ammo in my chest, so joedawg, since i like the pusle laserz, as firepower is more important to me woith this mech then having some more tonnage that i would have nothing to do with and better heat effiency
#15
Posted 23 March 2013 - 05:41 PM

main thing i am actually considering is, call me crazy, drop down to a 255 engine that would still have the same amount of heat sinks and therefore heat efficiency, and do something simple like add more ac/20 ammo
course i could go back to the set-up with 3 large pulserz that went 33kph and had an effieciency rating of .55, didn't have as much of a heat problem as you would think if i was paying attention to its build-up
of course if i wasn't..... X_X
sure did hate big maps tho
#17
Posted 23 March 2013 - 06:08 PM
#18
Posted 23 March 2013 - 10:02 PM
Edited by joedawg39s, 23 March 2013 - 10:32 PM.
#19
Posted 23 March 2013 - 11:04 PM
My personal preference is the classic laserboat:
http://mwo.smurfy-ne...3e821ad83a1408a
It needs good heat managment - but if you want to be able to alpha all the time go all small lasers, or mix small and medium lasers to your own taste.
#20
Posted 23 March 2013 - 11:07 PM
Just wanna play, on 23 March 2013 - 09:08 AM, said:
http://mwo.smurfy-ne...60dce78a78cd28a
Nice firepower but that slow and I'll pick you apart. You need more speed ans range.
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