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100 Lrm's Into The Face, See The Result Here


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#101 Tincan Nightmare

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Posted 21 March 2013 - 06:31 PM

So what that video shows me is that a mech mounting a single LRM20 would take 5 volleys to do the damage that Stalker did in a single volley and this is broken? Or that a C1 with 2 LRM15 could probably do it in 2 or 3 volleys. But they are useless and a waste of tonnage now? People do realize that BT and MW have always been about wearing down your opponent, not insta kills like in COD, right?

#102 Vercinaigh

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Posted 21 March 2013 - 06:31 PM

View PostHades Trooper, on 21 March 2013 - 05:26 PM, said:

wow what friggin idiots these pgi people are.

Before the Jaggermech patch lrm's where working fine. If you got caught out in the rain you got wet.

Then the stupid patch and they made lrms just insane, so much i played 3 games and said screw this and went and watched a movie last night.

Now i see there nerfed them completely to the point there not worth it.

Why f uck with something when it was fine. Why did they buff them with the patch and why them the knee jerk reaction to nerf them. The simple thing would have been to just put them as they where before the jaggermech patch, but NO this is pgi they have the worst thinking process i can imagine, there game testing in non existant, how the hell did the lrm change get past the testing grounds to start with? Total lack of care of duty to the player base, total disrepect of the players but screwing it around.

Here's a crazy idea, how about you play test them before you dump patches on us? This isn't closed beta anymore where where playing purely to provide data and bug fixes. people are paying ******** hard earned cash for what? A sub standard game that the devs use the title of open beta to earn money when the game isn't even truely worth half the MC are paying for it now.

I for one am seriously considering a good 6 month break and then come back and revise the value of the game once they stop f ucking around the player base and do some in house testing before dumping this kinda **** on us. I did my time in closed beta.

LRMS where fine, then they fubarred them then they go oh so thats whats happen's when you do that best fix that and oh we screwed it up again by not just leaving it be but going completely overboard.

I use to like playing my 70 lrm stalker for a few matches while tired or waking up and then change over. It was fine caused some carnage, while still having good speed max armour and 10 tonnes of ammo. Best i'd ever done was take out catapract and a hunchie in 1 salvo due to them having xl engines and lossing a torso and once i had a splat cat jump and twist mid air from the pit on the Heat map and gave me his rear torso while being 220 metres away and he went pop. Lights still took little damage at all even with artemis and tag. but that was fine i'd go for mediums and above and leave the lights to my own teams lights.

I respect that if pgi needs to make changes they will, but they better do some decent in house testing before dropping shitt like this on the player base again, we styill closed beta stage but now paying for it and they get to hide behind the open beta tag. Well let me know when you go full release and we can talk again.

this is 1 pilot who sick of a lack of respect from pgi who doesn't do any in house testing before they release patches.


I would like to note they didn't "buff" them, net code improvements made hit reg much better, this has actually been a issue for a long time, just the majority of the damage was being lost in the void, not anymore.

Yes they were OP, and yes they are worthless now and I will bet you won't see them in the finals of a tourney, ever, in their current state, or state of this game. All they needed was no splash damage and some adjustments of grouping, something like lrms, rotational grouping instead of pinpoint at certain ranges to be more consistent and lrms to have a higher spread, simple! Sadly not what we got but meh.

Also to all those having a charming hard on for TT based game play, note that is a game very few people actually want to play, takes ages, no real action, not enjoyable to watch, takes too long to play and is just plain meh all in all. I'm sure some of you "oldies" ache for it, but you oldies are a minority, and you don't make a living with a beastly overhead such as a game catering to a select small group of people, period. so you need to find common ground of a enjoyable mecha game and stop having unrealistic attachments, because those attachments if come true, will be short lived, as this game will surely die off, quick.

Edited by Vercinaigh, 21 March 2013 - 06:39 PM.


#103 SkyCake

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Posted 21 March 2013 - 06:32 PM

View PostTichorius Davion, on 21 March 2013 - 06:10 PM, said:


The point of my post was not the damage. The point I was making is that we as LRM boats who are not Stalker Pilots.

Sacrifice most of our tonnage and abilities to bring our weapons to bear.

Catapult C4
STD 250 Engine
BAP
Sensory Module
4xLRM10 Artemis
6 Tons of Ammo
No JJ
Low Armor

Not only do I barely go 68KPH I have no JJ mobility. I sacrificed everything so that I could beat ECM. I sacrificed much to account for battles being short lived and being able to push out enough damage to support my team.

An AC20 takes 15 tons to be able to push out the possibility of 140 damage. They have to aim and shoot to just do a straight 20 damage.

I have to wait for a target, lock on, hold lock, to do a mere 14 possible damage including splash? 5 Tons per LRM10 Artemis. That is 20 tons. Another 1 ton for ammo 21 tons to do the possibility of 14 damage.

Get your heads out of your [Redacted]. If you have ECM coverage most of my missiles will not hit you or even find their way towards you. If you just duck your head under cover then the missiles won't hit you. Those missiles float in the air for 3-4 seconds when I fire. You are telling me that you are going to get hit by them because you can't find your way under a rock or ECM? Not to mention If you move out of my line of sight I lose lock and those missiles MISS.

People complain LRMs are an easy button but have they ever tried to do it? The only people who die to LRM often enough are the idiots who rush out into the open without ECM.

You know what, [Redacted], PGI is going to cater to you idiots that complain LRM's are overpowered regardless of what I or any other LRM user says. I bet that they won't even buff the LRM damage past .9

I Quit this game.

Oh and to the ***** that talks about LRM's being support weapons. I agree LRM's are meant to be support weapons. But this patch made it so that I can't even hurt a mech. I am throwing bricks at a metal wall. I never gun for kills in my LRM boat. I sacrifice a lot to help soften targets for teammates. I often target the least damaged enemy. I guess it isn't enough.


your build sucks so hard i dont know where to begin... its clearly you being the problem, not lrms

#104 Sheraf

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Posted 21 March 2013 - 06:33 PM

View PostOmni 13, on 21 March 2013 - 06:27 PM, said:


pretty much your only choice


Ditch all missile, replace with heatsink, and do multiple laser alpha on my stalker to melt ppl face :huh:

#105 MischiefSC

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Posted 21 March 2013 - 06:34 PM

It's got nothing to do with TT.

Support weapon means it supports. LRMs are support weapons now - which means they are secondary. They support the front line. If LRMs are more powerful, like they used to be, the game was about protecting your LRM boats. Essentially LRMs were primary and everyone else was based around either attacking the other teams LRMs or protecting their own.

That was a poor idea and had poor results. If you liked it, well, I'm glad you have a chance to expand your horizons.

It's about how well your team works together in a variety of roles, not how well you either deploy or avoid LRMs, oh and shooting people sometimes.

LRMs still work. They're just not working better than anything else. Not all weapons work well boating on their own. Look at AC2s, which are hard to boat well. AC10s. Medium lasers. Rare, but boatable. LRMs are the same thing now.

I just got killed by a combo of focused fire and LRMs. Someone dropped some LRMs on me while I was getting to cover and it did decent damage. It didn't cripple me like it used to but it looked like 2xLRM15s. Felt like I got popped by a couple of AC10s - about perfect, really. Then a teammate followed it up with some quick AC20 fire and killed me.

Working very well. I was pleased and impressed. It's what LRMs should be. Damage you take from indirect fire when out of cover if not cautious or careful or get caught in the open. Not certain death but much like running across a snipers line of sight. Risky but viable.

#106 mekabuser

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Posted 21 March 2013 - 06:38 PM

If you think you are supposed to kill a fresh cataphract with one volley from the ravens big brother you are outright insane. By what right do you think that running lrms entitles you to one shot kill anything? who the hell are you ?
Wow, its a good thing they doubled armor for this game.Otherwise in your world you should be able to take out TWO mechs in one volley..

You and all you point and click jockeys<yeah i know its "slightly" more than that> dont just own a farm, you own a whole freakin collective of dairy cows to make all the cheese you guys spread all over the battlefield.

#107 Augustus Martelus

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Posted 21 March 2013 - 06:46 PM

So with what i see....+ a moving target....it will take at least 5 tons of lrms ammo ex 2 15 + a 20 lrms(per shot) with artemis??? You re kidding right?

I m aint a lrm boat fan but not lrms will be useless....I hope srms wont feel the same....

So now we ll see maybe a lot more of splat cats, ppcs boats, gauss cats and all those kinds...

I agree the lrms and srms were overpowered...but not too much...just the spread damage. In most match i didnt have a lot of problems with lrms boats (when you can hide behind something)....was actually finding it fun. You close in slowly then blow him up. (closing by hinding behind object closer and closer to him)

Lrms and srms should do a lot of damage...but with a different spread. For lrms it cant be a sniping weapon...but should do a rainning damage.... and for srms it would be like a powerful shotgun.

Thats what i would want to see....it would force people to use the maps and its object....instead of walking in open ground.

#108 multiplesanta34

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Posted 21 March 2013 - 06:47 PM

You're carrying the equivalent of Quad AC/20 that lock onto targets from 1000m away. Having to pull the trigger twice doesn't seem unfair at all.

#109 Commander Kobold

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Posted 21 March 2013 - 06:52 PM

View PostCpt Beefheart, on 21 March 2013 - 05:54 PM, said:

Holy **** some people know how to whinge.
This is a temporary fix for the insane splash damage. Missiles will get buffed again soon.


SOONtm

View Postmultiplesanta34, on 21 March 2013 - 06:47 PM, said:

You're carrying the equivalent of Quad AC/20 that lock onto targets from 1000m away. Having to pull the trigger twice doesn't seem unfair at all.


no, no he is not LRMs are not nearly that effective (except when they where bugged recently and during the lolartemis bug)

#110 Nightcrept

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Posted 21 March 2013 - 06:54 PM

View Postmultiplesanta34, on 21 March 2013 - 06:47 PM, said:

You're carrying the equivalent of Quad AC/20 that lock onto targets from 1000m away. Having to pull the trigger twice doesn't seem unfair at all.


He's boating 100 lrms.

If your not a boater why would you take lrms?

#111 Zordicron

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Posted 21 March 2013 - 06:54 PM

View PostNightcrept, on 21 March 2013 - 06:30 PM, said:

There are no LRm only players anymore.
Everyone uses all sorts of mechs.

That being said I find TT balancing to be stupid for a MMO. You cannot balance using it in live servers.
All weapons should be balanced as primary weapons like in almsot all other MMO's. Or only fan boys will be playing in a year or so.

Hyperbole.
Also, this is not "like all other MMO" Nowhere, ever, in mech/battletech universe has every weapon been used in the same way, to achieve the same result.

TT has been used as the basis for every game so far, and it should remain that way.

Edited by Eldagore, 21 March 2013 - 06:57 PM.


#112 Nightcrept

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Posted 21 March 2013 - 06:55 PM

View PostEldagore, on 21 March 2013 - 06:54 PM, said:

Hyperbole.
Also, this is not "like all other MMO" Nowhere, ever, in mech/battletech universe has every weapon been used in the same way, to achieve the same result.

TT has been used as the basis for every game based on it so far, and it should remain that way.

Nope it translates horribly.

#113 Commander Kobold

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Posted 21 March 2013 - 06:55 PM

View PostSheraf, on 21 March 2013 - 06:33 PM, said:

Ditch all missile, replace with heatsink, and do multiple laser alpha on my stalker to melt ppl face :huh:


carefull, they might cry nerf lasers next if you do that too much

#114 Aaron45

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Posted 21 March 2013 - 06:58 PM

View PostMadPanda, on 21 March 2013 - 04:21 PM, said:

Posted Image



you cored him in the center so whats the problem? PPl who are used to those noob lrm´s will whine whine whine. I actually misss the streak peps opening threads and whine whine whine.

Great work PGi, now no one can easyly missile kill ppl.


View PostMGoo, on 21 March 2013 - 04:30 PM, said:


from one extreme to the other, what was an accidental OP boost to missiles has now gone to making them as worthless as MG's


Hahah theres the whiner saying lrms are up. You need to get used to lazers and ballistics and face the ennemy(basically fight for your dmg) instead waiting behind the lines and only sit and click like a ****** and then have a super feeling when you killed 4 peps with 1500 dmg.

Poor peps

Edited by Legolaas, 21 March 2013 - 07:03 PM.


#115 Commander Kobold

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Posted 21 March 2013 - 07:01 PM

View PostLegolaas, on 21 March 2013 - 06:58 PM, said:

you cored him in the center so whats the problem? PPl who are used to those noob lrm´s will whine whine whine. I actually misss the streak peps opening threads and whine whine whine.

Great work PGi, now no one can easyly missile kill ppl.


you're missing the point.

#116 Aaron45

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Posted 21 March 2013 - 07:05 PM

View PostOmni 13, on 21 March 2013 - 07:01 PM, said:


you're missing the point.

No its you who missed the point- you cored him so its still super powerfull as a support weopon.

#117 Nightcrept

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Posted 21 March 2013 - 07:05 PM

View PostOmni 13, on 21 March 2013 - 07:01 PM, said:


you're missing the point.


No he's probably just one of those guys who thinks his personal weapons choice require more skill then another. This game isn't exactly a skill heavy game so it's funny when they argue one thing is easier to use then another.

#118 mekabuser

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Posted 21 March 2013 - 07:06 PM

I felt guilty today trying out the stalker trial mech.. The one lrm 10 or 15 was just free damage on target. Getting my own locks btw. One lrm 10 on anything is easy mode. God help these people if they think missiles dont do enough damage. I guess they would nt be playing the game if there werent any lrms.
btw i think ill puke if i continue seeing people in game stating they are a lrm boat and to hold lock for them.. As if its difficult to get your own lock.. in a pug to boot.
pray.... there is never an alien invasion.. we will just be snuffed out

#119 Nightcrept

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Posted 21 March 2013 - 07:06 PM

View PostLegolaas, on 21 March 2013 - 07:05 PM, said:

No its you who missed the point- you cored him so its still super powerfull as a support weopon.


He cored him with 100 missiles. What does that say for the normal player who doesn't boat them?
It says don't use lrm's. That is the point.
Don't use lrm's.

#120 Aaron45

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Posted 21 March 2013 - 07:07 PM

View PostNightcrept, on 21 March 2013 - 07:05 PM, said:


No he's probably just one of those guys who thinks his personal weapons choice require more skill then another. This game isn't exactly a skill heavy game so it's funny when they argue one thing is easier to use then another.

Exactly you got it. Using lazers and Ballistics are more Skill based Weopons. Sit and kill ppl is lame and only great for newbees.





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