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Now That We've Nerfed Cats.. Howabout We Focus On The Real Disease Of This Game A Bit More..
#1
Posted 21 March 2013 - 05:01 PM
3 of these mechs together are still just too damned powerful... What kind of tweaks are they gettin in the works?
engine limits? torso twist reduction? Turn speed reduction?
Hit them across the board nice and good like the cats.. They've worn out their welcome at too fast a pace..
#2
Posted 21 March 2013 - 05:02 PM
I hope it lasts.
#3
Posted 21 March 2013 - 05:05 PM
 JadePanther, on 21 March 2013 - 05:01 PM, said:
JadePanther, on 21 March 2013 - 05:01 PM, said:
3 of these mechs together are still just too damned powerful... What kind of tweaks are they gettin in the works?
engine limits? torso twist reduction? Turn speed reduction?
Hit them across the board nice and good like the cats.. They've worn out their welcome at too fast a pace..
The problem you mention only has 1 part you can't nerf, teamwork. Odds are it's thru third party comms., but it's something you're never going to nerf...
#4
Posted 21 March 2013 - 05:12 PM
#5
Posted 21 March 2013 - 05:15 PM
 MonkeyCheese, on 21 March 2013 - 05:02 PM, said:
MonkeyCheese, on 21 March 2013 - 05:02 PM, said:
I hope it lasts.
Jupp, they take quite a while to wreck you now. Seems nice, and I feel less dirty (only a little bit) for playing the 3L.
 KuruptU4Fun, on 21 March 2013 - 05:05 PM, said:
KuruptU4Fun, on 21 March 2013 - 05:05 PM, said:
The problem you mention only has 1 part you can't nerf, teamwork. Odds are it's thru third party comms., but it's something you're never going to nerf...
It's more than that. Teamwork will always be a huge factor for success. But the existing problems have more causes.
1. It's easier to hit ravens, but their hitboxes are still weird. They spread the damage around far too much. It's very hard to only hit one section, completely unlike the Jenner for example.
2. ELO matchmaking. Starting without light mechs in PUBs is a pain if the enemy has a few. You are unlikely to kill them fast enough, giving your enemy team a lot of time to wreck you. You focus on the heavier enemies, lights will cap or needle you to death.
#6
Posted 21 March 2013 - 06:17 PM
 JadePanther, on 21 March 2013 - 05:01 PM, said:
JadePanther, on 21 March 2013 - 05:01 PM, said:
3 of these mechs together are still just too damned powerful... What kind of tweaks are they gettin in the works?
engine limits? torso twist reduction? Turn speed reduction?
Hit them across the board nice and good like the cats.. They've worn out their welcome at too fast a pace..
so your saying you want to be able to single handedly fight 3 mechs at a time and win easily?
no
#7
Posted 21 March 2013 - 06:28 PM
#8
Posted 21 March 2013 - 06:31 PM
#9
Posted 21 March 2013 - 06:34 PM
 JadePanther, on 21 March 2013 - 05:01 PM, said:
JadePanther, on 21 March 2013 - 05:01 PM, said:
3 of these mechs together are still just too damned powerful... What kind of tweaks are they gettin in the works?
engine limits? torso twist reduction? Turn speed reduction?
Hit them across the board nice and good like the cats.. They've worn out their welcome at too fast a pace..
Actually, the SRM nerf hits 3Ls pretty hard.
But really, LRMs was a way more serious and important issue. Fixing that was good for the community size, the gameplay, the game balance, and just about everything except for the moods of people who have been using them as a crutch (and be honest with yourselves; did it really take a lot of skill to effectively use LRMs? I've used them too, and the answer is no.)
#10
Posted 21 March 2013 - 06:39 PM
 JadePanther, on 21 March 2013 - 05:01 PM, said:
JadePanther, on 21 March 2013 - 05:01 PM, said:
3 of these mechs together are still just too damned powerful... What kind of tweaks are they gettin in the works?
engine limits? torso twist reduction? Turn speed reduction?
Hit them across the board nice and good like the cats.. They've worn out their welcome at too fast a pace..
OH NOES.... TACTICS are soooo OP.
tactics= the new cheese?
#11
Posted 21 March 2013 - 06:58 PM
#13
Posted 21 March 2013 - 07:37 PM
 JadePanther, on 21 March 2013 - 05:01 PM, said:
JadePanther, on 21 March 2013 - 05:01 PM, said:
The only Raven that needs adjustment is the 3L, and that mech's issues are the result of "cheese convergence" (putting a bunch of obnoxious items like ECM, Streaks, and large engines into one neat little package).
The 2X and 4X need a buff if anything.
#14
Posted 21 March 2013 - 07:38 PM
the 3L was NEVER OP before this was implemented
#15
Posted 21 March 2013 - 07:47 PM
Let's see...
ECM has been slightly nerfed with PPC temp cancelling it, and with buffs to advanced sensor range allowing target and detection of ECM upto 250m (from 200m).
Streaks have been hit with latest patch; significantly less damage than before.
HSR has made them vunerable to lasers from the vast majority of players.
Leg hitboxes have been made larger, allowing them to be legged with greater consistency.
It's not a terrible thing if 3L's are still in the the top tier of lights once all is said and done; after all, something needs to be there, and why not a mech that is blessed with good equipment and hard points (through the canon build)? Of course the point is, it needs to be viable to run other lights, and close the gap between them somewhat.
Quirk tweaks is a good way of rebalancing mechs; I've since come to like my Centurions a fair amount given their increased maneuverability.
For the 3L, it could stand to have a smaller max engine size (precedent has been set with Awesomes receiving larger engine sizes). Reduce turn speed and torso twist.
The 2X and 4X similarly could see a buff to max engine size (inline with the nerfed 3L, so that all 3 ravens can max to the same speed), and increased maneuverability and agility befitting mechs without access to ECM.
It won't make 3L worthless, nor will it make the 2X/4X top tier; it'll just even out the experience of owning these ravens, and make it so that the 2X/4X aren't just painful speedhumps on the way to speed tweaking the 3L.
#16
Posted 21 March 2013 - 07:50 PM
There's no way you're telling me that any other mech would be able to do the same thing. We would have won by cap if they wanted to, they just wanted the XP for the kills.
#17
Posted 21 March 2013 - 07:58 PM
 deforce, on 21 March 2013 - 06:39 PM, said:
deforce, on 21 March 2013 - 06:39 PM, said:
OH NOES.... TACTICS are soooo OP.
tactics= the new cheese?
3 ravens grouped on comms dropping in 4 man queue is trolling at the moment. Even before hotfix of missiles and after they changed hitboxes.
Saying anything otherwise means you are defending a crutch.
#19
Posted 21 March 2013 - 08:18 PM
Edited by Jacmac, 21 March 2013 - 08:19 PM.
#20
Posted 21 March 2013 - 08:31 PM
 Tarrasque, on 21 March 2013 - 07:50 PM, said:
Tarrasque, on 21 March 2013 - 07:50 PM, said:
There's no way you're telling me that any other mech would be able to do the same thing. We would have won by cap if they wanted to, they just wanted the XP for the kills.
With the missile changes? Three 6MLAS Jenners with the right pilots could do that. I've seen similar things pulled off. Good light pilots can work together without comms (not that they can't work better with).
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