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The Target Demographic Argument


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#61 Davers

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Posted 21 March 2013 - 11:08 PM

View Postvalkyrie, on 21 March 2013 - 11:06 PM, said:


Hey, I spent real money on my Classy Urbie. Coolant flush?

Ha, not a chance in hell.

GOOD. Because you don't NEED it to be competitive. But an Urbie on the dashboard? That adds like 5 to your AC/20 damage, right? :mellow:

#62 valkyrie

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Posted 21 March 2013 - 11:09 PM

View PostDavers, on 21 March 2013 - 11:08 PM, said:

GOOD. Because you don't NEED it to be competitive. But an Urbie on the dashboard? That adds like 5 to your AC/20 damage, right? :mellow:


No, but it gives me a +5 to style.

#63 Mechwarrior Buddah

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Posted 22 March 2013 - 11:05 AM

View PostJade Kitsune, on 21 March 2013 - 08:14 PM, said:


Wrong.

We need content, content = mechs, maps, modes, camo patterns, paints, and vanity items and community warfare.

content does not equal 3rd person view for a non-existant player base.


but the majority of people who dont play this game and MIGHT give us money if we cater to them vastly outnumbers the minority who do play it and do give us money, why should we listen to the minority over that vast majority?

#64 Samurai

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Posted 22 March 2013 - 11:07 AM

View PostVassago Rain, on 21 March 2013 - 06:57 PM, said:

Remember, all of you, your money didn't make this game grow.

It was used to pay for mechwarrior tactics, and a boring DoTA clone.


Once again, people, VR is talking out his azz with nothing but hyperbole, conjecture and misplaced opinion.

#65 CMDR Sunset Shimmer

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Posted 22 March 2013 - 11:21 AM

I do hope, that what I had to say here... isn't falling on def ears over all.

This is simply a bad decision. PGI/IGP doesn't have something else to sustain them really, and I know I won't be moving to MWT or the DotA clone, as MW:T is a mess that's trying to be something it shouldn't be... and DotA just doesn't interest me... MWO's the only way they're getting more cash out of me.

#66 Nonsense

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Posted 22 March 2013 - 11:29 AM

View PostJade Kitsune, on 21 March 2013 - 06:51 PM, said:

I've talked to several people today alone who would have spent money on more MC but have not because of Consumeables, rumors of 3rd person view [which we've basically been told is happening weather we like it or not] and overall mis-handling of what was promised and why many people bought founders to begin with.


Yep.

#67 Mechwarrior Buddah

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Posted 22 March 2013 - 11:38 AM

View PostNonsense, on 22 March 2013 - 11:29 AM, said:


Yep.


which is why Im asking again if theyre reopening the options for refunds since theyve changed the game we bought into in such a drastic way AND dont want our input that we dont want it.

#68 Comguard

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Posted 22 March 2013 - 11:40 AM

Have you seen the Nivdia-Homepage?

There are special offers for Nvidia-GPUs in partnership with World of Tanks, Planetside 2 and Hawken - no Mechwarrior Online.

Nvidia seems to have lost interest in MWO. This makes me think. Probably the next steps will be to make this game more Hawken-like.

#69 Fut

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Posted 22 March 2013 - 11:40 AM

View PostJonathan Paine, on 21 March 2013 - 07:58 PM, said:

Simply this: I'll keep playing until the game changes move too far away from my taste. I'm not buying any more MC until I see a change in direction toward my taste.

For those who want zero weight, zero crit paid for modules and 3rd person view: you pay for development.


Hopefully more people follow this path, and PGI will see that adding "casual" options, and consumables (seriously, the main concern over consumables is that they're ******* magic. Give them some weight, make them take up volume, and allow them to be destroyed.. problems solved. In a game where weight/space is so important, and armor can be adjusted on a 0.1 tonne basis, NOTHING should be 0tonnes and 0crit-space.) will not get them more money than making a Mechwarrior game that's actually Mechwarrior.

I'm more than willing to drop some money into this game (I've thrown money at other games that follow this model. Hell, even BSG-O was able to snag some cash from me - anybody else around here play that game?), and I've come close to doing it a couple times now - but I've resisted. I've stopped myself because I don't like what's being added to this game.

#70 Mechwarrior Buddah

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Posted 22 March 2013 - 11:43 AM

View PostFut, on 22 March 2013 - 11:40 AM, said:


Hopefully more people follow this path, and PGI will see that adding "casual" options, and consumables (seriously, the main concern over consumables is that they're ******* magic. Give them some weight, make them take up volume, and allow them to be destroyed.. problems solved. In a game where weight/space is so important, and armor can be adjusted on a 0.1 tonne basis, NOTHING should be 0tonnes and 0crit-space.) will not get them more money than making a Mechwarrior game that's actually Mechwarrior.

I'm more than willing to drop some money into this game (I've thrown money at other games that follow this model. Hell, even BSG-O was able to snag some cash from me - anybody else around here play that game?), and I've come close to doing it a couple times now - but I've resisted. I've stopped myself because I don't like what's being added to this game.


agreed. I doubt they will but I hope they reopen refunds for founders cause Ill damn sure vote with my wallet, and youll never see me whine again.

#71 MegaBusta

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Posted 22 March 2013 - 11:48 AM

View PostMechwarrior Buddah, on 22 March 2013 - 11:43 AM, said:


agreed. I doubt they will but I hope they reopen refunds for founders cause Ill damn sure vote with my wallet, and youll never see me whine again.

I'm sure if it was an option, plenty of people would pull out entirely and never be seen on here again.

#72 Mechwarrior Buddah

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Posted 22 March 2013 - 11:49 AM

View PostMegaBusta, on 22 March 2013 - 11:48 AM, said:

I'm sure if it was an option, plenty of people would pull out entirely and never be seen on here again.


I keep asking but Im not getting acknowledged. Ill keep trying though

#73 CMDR Sunset Shimmer

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Posted 22 March 2013 - 11:53 AM

View PostMechwarrior Buddah, on 22 March 2013 - 11:49 AM, said:


I keep asking but Im not getting acknowledged. Ill keep trying though


it's far too late, the money's been used and it could be argued that we've used the product beyond it's worth for what we paid.

#74 MegaBusta

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Posted 22 March 2013 - 11:54 AM

View PostMechwarrior Buddah, on 22 March 2013 - 11:49 AM, said:


I keep asking but Im not getting acknowledged. Ill keep trying though

I wouldn't bother, unless you never activated your premium time and didn't use your founders' mechs. I'd have to read the license agreement, but I think from a legal standpoint you got what you paid for.

Crowdfunding has done some good stuff, but it's going to produce a lot of shams as well. We bought into one. Take it as a learning experience.

#75 Comguard

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Posted 22 March 2013 - 11:56 AM

The flaw in the logic of the devs (or publishers, whoever is pulling the strings) is this:

They want to be something they aren't, Mechwarrior is not supposed to be in direct competition to Hawken, they are different games. Not everyone wants to eat the same things over and over again, the same is true for games: different approaches for different tastes.

But for some reason PGI is not satisfied with the Mechwarrior playerbase, because obviously it is not big enough and they want to go World of Tanks-style in playernumbers.

Impossible for Mechwarrior, it is just to special. By pretending to be something else it just alienates the true fans, and the other ones will stick to the original Mechwarrior Online now wants to copy.

So instead to make a game that really satisfies the Battletech-Fanbase and can also attract new players because it is different from other games (had to make this bold) MW:O tries to cater to everyone.

#76 Mechwarrior Buddah

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Posted 22 March 2013 - 12:10 PM

View PostComguard, on 22 March 2013 - 11:56 AM, said:

The flaw in the logic of the devs (or publishers, whoever is pulling the strings) is this:

They want to be something they aren't, Mechwarrior is not supposed to be in direct competition to Hawken, they are different games. Not everyone wants to eat the same things over and over again, the same is true for games: different approaches for different tastes.

But for some reason PGI is not satisfied with the Mechwarrior playerbase, because obviously it is not big enough and they want to go World of Tanks-style in playernumbers.

Impossible for Mechwarrior, it is just to special. By pretending to be something else it just alienates the true fans, and the other ones will stick to the original Mechwarrior Online now wants to copy.

So instead to make a game that really satisfies the Battletech-Fanbase and can also attract new players because it is different from other games (had to make this bold) MW:O tries to cater to everyone.


its because the number of players that dont play the game and dont pay them money is so much larger than the ones who do. And theyve gotten confused as to which of these two groups are the ones that actually DO play and give feedback.
They seem to think the players that dont pay or play are the ones in the beta.

#77 Mercules

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Posted 22 March 2013 - 12:17 PM

We see this same thing with Fast Food. Taco Bell sees that Chipotle is competing with them for share of the market. This leads to them asking what Chipotle has that Taco Bell doesn't. They discover that Chipotle has real food. Well, they can't exactly move over to that but they do create their Cantina menu. The Cantina Burrito is an inferior copy of a Chipotle burrito.

Does this swing a bunch of people to stop eating at Chipotle? No... however it does mean that when I am forced to eat at Taco Bell because the group wanted to go there or they are the only thing open at 1AM there is something I might consider ordering. Given a choice I will still eat at Chipotle.

Video games are the same way. Rift might include crafting that is similar to another RPG MMO but if you don't like the class structure you are going to play that other game anyway. MWO might include a few features that appeal to someone who would otherwise play Hawken or CoD but in the end they will go play those games.

"Wait Mercules." you say, "But what if everyone had similar features and they all worked the same way? What if every restaurant had the same menu?" Then I would be looking for the unique places. I don't like eating at AppleBee's, TGIFriday's, Chilli's because their menus keep ending up nearly the same. Instead I go to The Muddy Pig which is a pub style bar that serves food and there is ONLY one of them.

Maybe the Muddy Pig should expand their menu and open franchises across the state? They would make more money, right? No, because in doing so they would eventually lose the unique experience of dining there and probably end up needing to scrap what they do RIGHT(like having 6 bottles of Bud for those who don't like beer) and end up another Applebee's clone.

That is what PGI seemed to understand a year ago and what IGP desperately needs to understand. I've played the MW:Tactics having bought the least expensive founders package to see what it was about. All I can say and not break the NDA is "I am disappointed in a huge way."

#78 XIRUSPHERE

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Posted 22 March 2013 - 12:22 PM

The target demographic argument is absolutely horrible and has everything to do with bad customer service. The target demographic argument was started by the folks at EA behind battlefield heroes when they decided to ignore the most passionate part of the community to make some short sighted profit. The thing is it's the passionate people that put this game on it's feet and with such a niche and fickle demographic as battle tech the decision to ignore the passionate base is a suicidal one at best.

They can make all the gimmick based revisions they want and try as hard as they want to make the game into an arcade style shooter but in the end with a niche game comes a niche demographic and PGI chooses to ignore the core demographic at it's own peril. When they trash this game and don't get the sales they expected it's the end of the game. My only hope is to get my monies worth before they sink their own ship. One of these days the IP will get into the hands of the right people.

#79 MegaBusta

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Posted 22 March 2013 - 12:28 PM

View PostXIRUSPHERE, on 22 March 2013 - 12:22 PM, said:

The target demographic argument is absolutely horrible and has everything to do with bad customer service. The target demographic argument was started by the folks at EA behind battlefield heroes when they decided to ignore the most passionate part of the community to make some short sighted profit. The thing is it's the passionate people that put this game on it's feet and with such a niche and fickle demographic as battle tech the decision to ignore the passionate base is a suicidal one at best.

They can make all the gimmick based revisions they want and try as hard as they want to make the game into an arcade style shooter but in the end with a niche game comes a niche demographic and PGI chooses to ignore the core demographic at it's own peril. When they trash this game and don't get the sales they expected it's the end of the game. My only hope is to get my monies worth before they sink their own ship. One of these days the IP will get into the hands of the right people.

This what I don't get. If they wanted a wider audience why the hell even pick this, other than to sucker punch a lot of people who love the franchise and would love to see it being successful again? It's a niche franchise. Stick to making the niche happy and you get a steady income. Alienate them, and they leave and you get a small spurt in casual players who don't stick around long enough to support the game.

I think this is why Hawken failed. Too dumbed-down for the sim fans, too sim for the "mainstream" audience.

And Blacklight Retribution already does the freeplay CoD experience better anyway. And it has mechs.

#80 Nonsense

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Posted 22 March 2013 - 12:34 PM

View PostMercules, on 22 March 2013 - 12:17 PM, said:

We see this same thing with Fast Food. Taco Bell sees that Chipotle is competing with them for share of the market. This leads to them asking what Chipotle has that Taco Bell doesn't. They discover that Chipotle has real food. Well, they can't exactly move over to that but they do create their Cantina menu. The Cantina Burrito is an inferior copy of a Chipotle burrito.

Does this swing a bunch of people to stop eating at Chipotle? No... however it does mean that when I am forced to eat at Taco Bell because the group wanted to go there or they are the only thing open at 1AM there is something I might consider ordering. Given a choice I will still eat at Chipotle.

Video games are the same way. Rift might include crafting that is similar to another RPG MMO but if you don't like the class structure you are going to play that other game anyway. MWO might include a few features that appeal to someone who would otherwise play Hawken or CoD but in the end they will go play those games.

"Wait Mercules." you say, "But what if everyone had similar features and they all worked the same way? What if every restaurant had the same menu?" Then I would be looking for the unique places. I don't like eating at AppleBee's, TGIFriday's, Chilli's because their menus keep ending up nearly the same. Instead I go to The Muddy Pig which is a pub style bar that serves food and there is ONLY one of them.

Maybe the Muddy Pig should expand their menu and open franchises across the state? They would make more money, right? No, because in doing so they would eventually lose the unique experience of dining there and probably end up needing to scrap what they do RIGHT(like having 6 bottles of Bud for those who don't like beer) and end up another Applebee's clone.

That is what PGI seemed to understand a year ago and what IGP desperately needs to understand. I've played the MW:Tactics having bought the least expensive founders package to see what it was about. All I can say and not break the NDA is "I am disappointed in a huge way."



Exactly right. It's like they decided to open a tiny hole in the wall bar and try to make it work...then someone decided the bar won't make enough, so instead of figuring out how to make the bar work, they're just going to turn the bar into a fast food franchise with a menu similar to McDonald's.





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