

Please Explain To Me How Pilot Tree Modules Are Not Pay-To-Win?
#1
Posted 21 March 2013 - 08:11 PM
Inside this section, players can unlock skills for their pilot that give them access to a number of different modules -- for GXP.
The primary method of obtaining GXP is by converting Mech XP to GXP using MC. For example, I currently have >65,000 Mech XP on my favorite variant, but only 2,000 GXP.
This means that things like Advanced Zoom, Target Decay, 360 Targeting, Capture Acceleration, Sensor Range, Target Info boost and Coolant Flush boosts are all unavailable to me unless I pay real money for them (or spend the next 3 years playing the game every day until I can afford one or two).
So... how exactly is this not P2W?
#2
Posted 21 March 2013 - 08:12 PM
#3
Posted 21 March 2013 - 08:13 PM
#4
Posted 21 March 2013 - 08:14 PM
zverofaust, on 21 March 2013 - 08:11 PM, said:
Inside this section, players can unlock skills for their pilot that give them access to a number of different modules -- for GXP.
The primary method of obtaining GXP is by converting Mech XP to GXP using MC. For example, I currently have >65,000 Mech XP on my favorite variant, but only 2,000 GXP.
This means that things like Advanced Zoom, Target Decay, 360 Targeting, Capture Acceleration, Sensor Range, Target Info boost and Coolant Flush boosts are all unavailable to me unless I pay real money for them (or spend the next 3 years playing the game every day until I can afford one or two).
So... how exactly is this not P2W?
Try to unlock and use them. You will know they are P2W or not. To me, no, there are not.
#5
Posted 21 March 2013 - 08:17 PM
#6
Posted 21 March 2013 - 08:19 PM
#7
Posted 21 March 2013 - 08:19 PM
Or if you care:
They are P2W because the ONLY way to get gxp is through MC and the modules are clearly overpowered as we can see from the hundreds of threads about OMG nerf 360 target retention, or ermagherd sensor info is OP.
I know my KDR drops significantly if I forget to install my capture accelerator...
*b!tch about anything
#8
Posted 21 March 2013 - 08:21 PM
#9
Posted 21 March 2013 - 08:21 PM
viper117, on 21 March 2013 - 08:19 PM, said:
Yep. I only just got to Elite levels on my favorite Mech yesterday. Though to be fair, I knew about Pilot Skills already, but it never dawned on me that they can only feasibly be purcashed with real money until I actually decided I might like to try one.
#10
Posted 21 March 2013 - 08:25 PM
Suck less = more XP
#11
Posted 21 March 2013 - 08:25 PM
You can accrue GXP without paying, and devs have apparently claimed modules are "endgame tier gear." You can also, completely and without issue, ignore them and never notice.
I guess if you'd kept your founder account you would have thrown some MC at the conversion sale they had a while ago. I did, and jacked my GXP over 100,000.
#12
Posted 21 March 2013 - 08:26 PM
This is Pay 2 Shortcut. Even then, those pilot modules are good, but not so good that they are even remotely required to do well in this game.
#13
Posted 21 March 2013 - 08:31 PM
Roadbeer, on 21 March 2013 - 08:25 PM, said:
Suck less = more XP
Zvero made a stink a while back and got a refund right before they stopped offering refunds. He's never had premium, unless he bought MC, and I doubt he bought MC. In other words, even if he's played as much as you, he's never had the ABILITY to earn more GXP than 5% per game.
Earning enough for all of them, 55,000 GXP (not including consumables) would mean you've earned 1,100,000 xp. I've played 1178 games with an average XP of 542.55, and I've earned a total of 639,125. Assuming you always won, always had premium, and played as much or more than I, you would JUST be able to buy them without converting XP. It also meant you always had premium and played more than I do.
He's right, they're almost impossible to get without paying. The only reason people are not up in arms about P2W, is that they're all generally shart.
#14
Posted 21 March 2013 - 08:32 PM
Even if you did still believe you had to pay real money to get the modules, they're still not P2W for this reason:
You don't need 360 Target Retention to know your enemy ran behind you.
You don't need Advanced Targeting Decay to know your enemy dropped behind cover.
You don't need Advanced Zoom to shoot your target from 1000 m.
You don't need Capture Accelerator to cap a point.
You don't need Advanced Sensor Range to see your enemy downfield.
You don't need Target Info Gathering to see your enemy's weapon load-out.
You don't need Cool Shot(s) to keep your mech from overheating if you manage it properly.
The modules give you a marginal improvement to skills you should already gain as you become a more experienced MechWarrior...they do make it easier to find your target, but they don't make it easier to shoot them. That still requires the ole point-n-click.
#15
Posted 21 March 2013 - 08:34 PM
ninjaphobos, on 21 March 2013 - 08:32 PM, said:
Even if you did still believe you had to pay real money to get the modules, they're still not P2W for this reason:
You don't need 360 Target Retention to know your enemy ran behind you.
You don't need Advanced Targeting Decay to know your enemy dropped behind cover.
You don't need Advanced Zoom to shoot your target from 1000 m.
You don't need Capture Accelerator to cap a point.
You don't need Advanced Sensor Range to see your enemy downfield.
You don't need Target Info Gathering to see your enemy's weapon load-out.
You don't need Cool Shot(s) to keep your mech from overheating if you manage it properly.
The modules give you a marginal improvement to skills you should already gain as you become a more experienced MechWarrior...they do make it easier to find your target, but they don't make it easier to shoot them. That still requires the ole point-n-click.
You don't need an auto-homing instakill 360 noscope headshot smartbullet to kill someone in CoD, but if they sold those for real money, it'd be P2W.
General consensus however is that the modules are pretty meh anyway and barely worth the effort even if I was drowning in GXP.
#17
Posted 21 March 2013 - 08:35 PM
P2W means you get something for cash you dont get playing the game
you can get all the modules by getting GXP, and you get GXP simply by playing the game
therefore it is not pay to win...
#18
Posted 21 March 2013 - 08:36 PM
zverofaust, on 21 March 2013 - 08:34 PM, said:
General consensus however is that the modules are pretty meh anyway and barely worth the effort even if I was drowning in GXP.
So, basically, you're just bitching to *****?
If you spent more time in the game and less on the forum, you'd probably have a few of those modules unlocked.
Just sayin there Sparky
#19
Posted 21 March 2013 - 08:37 PM
zverofaust, on 21 March 2013 - 08:11 PM, said:
I don't get how you can have that much mech XP and so little GXP, as I believe GXP is 5% of mech XP. So the 65K mech XP you've earned on your favorite variant, should already have earned you 3250 GXP. If you haven't bought any Pilot Skills yet you must have wasted GXP to level your mechs, which is a huge waste.
#20
Posted 21 March 2013 - 08:39 PM
I assure you, I've played like 500 games. I've seen 3 games tops that could have had the outcome affected by a capture accelerator. I've seen 0 games I lost that I would have won if *I* had a capture accelerator, because I don't play fast mechs. Snipers don't even USE the zoom module. 360 target retention is only retention, you have to *see* them move behind you.
I"ve been playing for a month, I have 16,000 GXP.
(2) 25 GXP per MC
1250 MC for $8
1250 * 25 = 31,250 GXP
Assuming you get a mere, what, 5-6K GXP from normal gameplay.
And you will getting 3-9 mechs (earning c-bills for them).
You will be able to purchase any 3 modules of your choice.
That's as many as all but a couple mechs can carry.
All for $8.
Otherwise, yes, you will probably have to play this game for 6 months casually to get *everything* you could possibly want for one fully absolutely tricked out mech without spending money. Every $5-8 will probably knock a month off of that time, so you can play for 6 months casually (assuming a lot less than I play) or you can play for 1 month and spend $30 (the equivalent of a discount game after 2 years --- although I realize this is a beta and $30 is pushing it).
But again, see point (1). The modules are really not that important. I have 16k GXP, haven't purchased any, because I don't like LRM boating.
P.S. You are not the only person *concerned* about consumables. But as of right now they're not a big consideration. Especially if you're a new player playing other people at your skill level, one coolshot is *unlikely* to affect the round. At least if you miss like I do ;-) (30% gauss hits, 50% AC20 hits. One alpha has a 50% chance to miss!).
Edited by DanNashe, 21 March 2013 - 08:48 PM.
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