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Please Explain To Me How Pilot Tree Modules Are Not Pay-To-Win?


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#61 Xorak

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Posted 22 March 2013 - 07:53 AM

Yah, it's a 5% conversion rate from mech XP.

I've suggested a few times that premium time should bump that rate, maybe to 10%, even though you're getting 50% more mech XP to begin with..

That said, you can only carry 4 (I think?) modules on a D-DC with Master unlock. Not sure if any mechs get it up to 5. So, once you have your 4 out of however many you're set. Though, I guess there's some upgrades now.

At any rate, like everyone has said, they are by no means a silver bullet. They're only "good" because they don't take any space or weight on the mech. If they did, you would see no modules on the battlefield.

I suggest getting sensor range first to rack up a few extra spotting bonuses.

#62 CDLord HHGD

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Posted 22 March 2013 - 07:55 AM

It's not P2W because you don;t need to spend one red cent on it...... If you want to go faster, like every thing else, then you can spend MC. I ground out my 15k gxp manually for my capture module in this fashion.

/close another worthless P2W panic attack thread......

#63 Mercules

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Posted 22 March 2013 - 08:05 AM

View PostVermaxx, on 21 March 2013 - 08:49 PM, said:

That's deep. And bullshart. A mech with two ballistics slots and insufficient size to mount two AC2 is a substandard mech. Particularly when the other two in the series have at least three energy each. Just like my Hunch 4G, but at least it had room for three AC2.



Hmmmm... I put 2 Large Lasers on it and then added the 2 machine guns just for fun. It worked fairly well. Was it as broken as the RVN-3L? No... but once the machine gun "fix" went it it worked really well at flanking and ripping all the weapons off one side of a bigger mech without taking much damage in return. Ammo crits against other lights are also funny as hell.

#64 MaddMaxx

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Posted 22 March 2013 - 08:22 AM

Rolled Snake Eyes. I'm out. :) :D :blink:

#65 Syllogy

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Posted 22 March 2013 - 08:25 AM

View Postzverofaust, on 21 March 2013 - 08:11 PM, said:

It just dawned on me as I explored through the launcher that there's a "Pilot Tree" section.

Inside this section, players can unlock skills for their pilot that give them access to a number of different modules -- for GXP.

The primary method of obtaining GXP is by converting Mech XP to GXP using MC. For example, I currently have >65,000 Mech XP on my favorite variant, but only 2,000 GXP.

This means that things like Advanced Zoom, Target Decay, 360 Targeting, Capture Acceleration, Sensor Range, Target Info boost and Coolant Flush boosts are all unavailable to me unless I pay real money for them (or spend the next 3 years playing the game every day until I can afford one or two).

So... how exactly is this not P2W?


Because you aren't forced to Pay for them in order to get them.

#66 Hedonism Robot

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Posted 22 March 2013 - 08:25 AM

If haven't even unlocked mastery on a chassis yet some only have one module slot anyway. Think of it as the progression after getting elite on your chassis. Usually every time I have mastered a chassis, by that time I have 7-8k gxp and can unlock a module. Most modules cost the same amount of Cbills as a mech, they are for way later progression and only barely add to the game.

Zoom module: worthless
360 target: a little helpful for targeting
Target retention: a little helpful for LRMs
Sensor range: a little helpful for scouting

All of these modules pale in comparison to the elite pilot skills for each chassis. You should grind out elite skills first then slowly acquire modules.

#67 Bilbo

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Posted 22 March 2013 - 08:33 AM

View PostVermaxx, on 21 March 2013 - 08:43 PM, said:


......IF these modules were anywhere near "frequently useful" the argument of P2W would be applicable. Yes, you can get them without paying. In about one year of nonpremium play time.


Disregarding the fact that I earned enough GXP, before activating my premium time, to do this well inside a year, it's still only pay for for convenience. The fact that you can get there without paying a cent, makes it so.

#68 Lupin

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Posted 22 March 2013 - 08:36 AM

My 10p (10c if you are from USA) is that you do not need modules to play.
But if you are a power gamer and can not wait then you can take a short cut.
So not confuse P2W with being lazy.

#69 Commander Kobold

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Posted 22 March 2013 - 08:41 AM

View Postviper117, on 21 March 2013 - 08:17 PM, said:

I just grind the GXP and its far from P2W P2W is gold ammo in wot it just takes some time


speaking of which, you should check the ask the Devs 34

Edited by Omni 13, 22 March 2013 - 08:41 AM.


#70 Brynstar

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Posted 22 March 2013 - 08:46 AM

Weird, I have never spent MC on GXP, and I have several modules unlocked...Oh, I just played the game and *Gasp* earned the GXP!

Yes, sometimes you actually have to play a bit to earn stuff (a hassle, I know).

#71 Agent of Change

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Posted 22 March 2013 - 08:50 AM

View Postzverofaust, on 21 March 2013 - 08:11 PM, said:

It just dawned on me as I explored through the launcher that there's a "Pilot Tree" section.

Inside this section, players can unlock skills for their pilot that give them access to a number of different modules -- for GXP.

The primary method of obtaining GXP is by converting Mech XP to GXP using MC. For example, I currently have >65,000 Mech XP on my favorite variant, but only 2,000 GXP.

This means that things like Advanced Zoom, Target Decay, 360 Targeting, Capture Acceleration, Sensor Range, Target Info boost and Coolant Flush boosts are all unavailable to me unless I pay real money for them (or spend the next 3 years playing the game every day until I can afford one or two).

So... how exactly is this not P2W?


Did you run out of things that even people with a tenuous grip on reality might in the right circumstances complain about and move into pure troll fantasy land to find something to QQ about?

i mean i'm just asking, scientifically speaking, if you are not complaining do you stop breathing?

It's 'endgame' content per the devs. It takes time to get on purpose or you can spend money to spend less time on grind, that's one of the definitions of a F2P game. moreover the effects they have in game are in general pretty minimal.

Edited by Agent of Change, 22 March 2013 - 09:12 AM.


#72 Roland

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Posted 22 March 2013 - 08:57 AM

I have all the pilot modules, minus the new cooling ones, and I earned the GXP for them just by playing the game.

You don't need MC for GxP.

#73 3rdworld

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Posted 22 March 2013 - 08:58 AM

I converted the last 15k to get both of the cool shot modules. Other than that I have earned all my GXP used for modules.

I don't see how this is p2w.

#74 FunkyFritter

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Posted 22 March 2013 - 09:15 AM

The GXP system could use some work, but since the modules are pretty negligible currently it's never been a high priority.

#75 wirikidor

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Posted 22 March 2013 - 09:32 AM

I started playing in January and I have all them except one unlocked... from just playing the game. I have never converted XP to GXP for the pilot tree. I have mastered the Fang, Flame, Raven, Spider, Atlas DDC, Catapult A1 and C4... so I've played a lot in those few months and the GXP accumulates.

Frankly, the modules kinda suck... I was really excited when I could buy the 4x zoom one, but it's awful and worthless IMHO. Fast capture is nice though.

#76 NKAc Street

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Posted 22 March 2013 - 09:37 AM

I have never spent money on module slots. If your not competitive without any pilot tree enhancement then unlocking them all will not help. If you are competitive unlocking them all really only gives you marginal help. With that said. It is easy to grind xp for all but the module slot. Personally i only bother with the module slot on select mechs because for the most part. I never really got any better with the mechs. I added stuff in. P2W. Concerning module slots not really. Even coolant flush. If you have trouble managing your heat in random matches. Coolant flush will do little for you overall. This could change in the future if there is some item that would significantly alter the outcome of a match. As it is now.
. Nah

#77 Sporklift

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Posted 22 March 2013 - 09:41 AM

Breathe, take an antacid, drink a cream soda.

#78 Ngamok

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Posted 22 March 2013 - 09:54 AM

Topic:

Please Explain To Me How Pilot Tree Modules Are Not Pay-To-Win?


Answer:


Because GXP isn't obtained only with money. You play the game, you slowly get GXP. I've seen someone with a screen shot with 89K GXP. Maybe he played a ton, maybe he converted some, who knows. I've spent about 40K GXP on modules pilot tree unlocks so far with what I earned by playing.

Hope that explained it.

#79 Fut

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Posted 22 March 2013 - 10:23 AM

View Postzverofaust, on 21 March 2013 - 08:11 PM, said:

It just dawned on me as I explored through the launcher that there's a "Pilot Tree" section.

Inside this section, players can unlock skills for their pilot that give them access to a number of different modules -- for GXP.

The primary method of obtaining GXP is by converting Mech XP to GXP using MC. For example, I currently have >65,000 Mech XP on my favorite variant, but only 2,000 GXP.

This means that things like Advanced Zoom, Target Decay, 360 Targeting, Capture Acceleration, Sensor Range, Target Info boost and Coolant Flush boosts are all unavailable to me unless I pay real money for them (or spend the next 3 years playing the game every day until I can afford one or two).

So... how exactly is this not P2W?


Because paying MC to convert your Mech-XP into GXP is only an option, it's not mandatory.
You earn GXP in every match you play.

It really is as simple as that. If you don't HAVE TO spend real $$$ to get something worth-while in game, then it's not p2w.

#80 Kylere

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Posted 22 March 2013 - 10:31 AM

Have all modules without conversion. Less than 2500 matches.





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