

Please Explain To Me How Pilot Tree Modules Are Not Pay-To-Win?
#61
Posted 22 March 2013 - 07:53 AM
I've suggested a few times that premium time should bump that rate, maybe to 10%, even though you're getting 50% more mech XP to begin with..
That said, you can only carry 4 (I think?) modules on a D-DC with Master unlock. Not sure if any mechs get it up to 5. So, once you have your 4 out of however many you're set. Though, I guess there's some upgrades now.
At any rate, like everyone has said, they are by no means a silver bullet. They're only "good" because they don't take any space or weight on the mech. If they did, you would see no modules on the battlefield.
I suggest getting sensor range first to rack up a few extra spotting bonuses.
#62
Posted 22 March 2013 - 07:55 AM
/close another worthless P2W panic attack thread......
#63
Posted 22 March 2013 - 08:05 AM
Vermaxx, on 21 March 2013 - 08:49 PM, said:
Hmmmm... I put 2 Large Lasers on it and then added the 2 machine guns just for fun. It worked fairly well. Was it as broken as the RVN-3L? No... but once the machine gun "fix" went it it worked really well at flanking and ripping all the weapons off one side of a bigger mech without taking much damage in return. Ammo crits against other lights are also funny as hell.
#64
Posted 22 March 2013 - 08:22 AM



#65
Posted 22 March 2013 - 08:25 AM
zverofaust, on 21 March 2013 - 08:11 PM, said:
Inside this section, players can unlock skills for their pilot that give them access to a number of different modules -- for GXP.
The primary method of obtaining GXP is by converting Mech XP to GXP using MC. For example, I currently have >65,000 Mech XP on my favorite variant, but only 2,000 GXP.
This means that things like Advanced Zoom, Target Decay, 360 Targeting, Capture Acceleration, Sensor Range, Target Info boost and Coolant Flush boosts are all unavailable to me unless I pay real money for them (or spend the next 3 years playing the game every day until I can afford one or two).
So... how exactly is this not P2W?
Because you aren't forced to Pay for them in order to get them.
#66
Posted 22 March 2013 - 08:25 AM
Zoom module: worthless
360 target: a little helpful for targeting
Target retention: a little helpful for LRMs
Sensor range: a little helpful for scouting
All of these modules pale in comparison to the elite pilot skills for each chassis. You should grind out elite skills first then slowly acquire modules.
#67
Posted 22 March 2013 - 08:33 AM
Vermaxx, on 21 March 2013 - 08:43 PM, said:
......IF these modules were anywhere near "frequently useful" the argument of P2W would be applicable. Yes, you can get them without paying. In about one year of nonpremium play time.
Disregarding the fact that I earned enough GXP, before activating my premium time, to do this well inside a year, it's still only pay for for convenience. The fact that you can get there without paying a cent, makes it so.
#68
Posted 22 March 2013 - 08:36 AM
But if you are a power gamer and can not wait then you can take a short cut.
So not confuse P2W with being lazy.
#70
Posted 22 March 2013 - 08:46 AM
Yes, sometimes you actually have to play a bit to earn stuff (a hassle, I know).
#71
Posted 22 March 2013 - 08:50 AM
zverofaust, on 21 March 2013 - 08:11 PM, said:
Inside this section, players can unlock skills for their pilot that give them access to a number of different modules -- for GXP.
The primary method of obtaining GXP is by converting Mech XP to GXP using MC. For example, I currently have >65,000 Mech XP on my favorite variant, but only 2,000 GXP.
This means that things like Advanced Zoom, Target Decay, 360 Targeting, Capture Acceleration, Sensor Range, Target Info boost and Coolant Flush boosts are all unavailable to me unless I pay real money for them (or spend the next 3 years playing the game every day until I can afford one or two).
So... how exactly is this not P2W?
Did you run out of things that even people with a tenuous grip on reality might in the right circumstances complain about and move into pure troll fantasy land to find something to QQ about?
i mean i'm just asking, scientifically speaking, if you are not complaining do you stop breathing?
It's 'endgame' content per the devs. It takes time to get on purpose or you can spend money to spend less time on grind, that's one of the definitions of a F2P game. moreover the effects they have in game are in general pretty minimal.
Edited by Agent of Change, 22 March 2013 - 09:12 AM.
#72
Posted 22 March 2013 - 08:57 AM
You don't need MC for GxP.
#73
Posted 22 March 2013 - 08:58 AM
I don't see how this is p2w.
#74
Posted 22 March 2013 - 09:15 AM
#75
Posted 22 March 2013 - 09:32 AM
Frankly, the modules kinda suck... I was really excited when I could buy the 4x zoom one, but it's awful and worthless IMHO. Fast capture is nice though.
#76
Posted 22 March 2013 - 09:37 AM
. Nah
#77
Posted 22 March 2013 - 09:41 AM
#78
Posted 22 March 2013 - 09:54 AM
Please Explain To Me How Pilot Tree Modules Are Not Pay-To-Win?
Answer:
Because GXP isn't obtained only with money. You play the game, you slowly get GXP. I've seen someone with a screen shot with 89K GXP. Maybe he played a ton, maybe he converted some, who knows. I've spent about 40K GXP on modules pilot tree unlocks so far with what I earned by playing.
Hope that explained it.
#79
Posted 22 March 2013 - 10:23 AM
zverofaust, on 21 March 2013 - 08:11 PM, said:
Inside this section, players can unlock skills for their pilot that give them access to a number of different modules -- for GXP.
The primary method of obtaining GXP is by converting Mech XP to GXP using MC. For example, I currently have >65,000 Mech XP on my favorite variant, but only 2,000 GXP.
This means that things like Advanced Zoom, Target Decay, 360 Targeting, Capture Acceleration, Sensor Range, Target Info boost and Coolant Flush boosts are all unavailable to me unless I pay real money for them (or spend the next 3 years playing the game every day until I can afford one or two).
So... how exactly is this not P2W?
Because paying MC to convert your Mech-XP into GXP is only an option, it's not mandatory.
You earn GXP in every match you play.
It really is as simple as that. If you don't HAVE TO spend real $$$ to get something worth-while in game, then it's not p2w.
#80
Posted 22 March 2013 - 10:31 AM
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