Nerfing LRMs is a joke, and any experienced unit is going to tell you the same thing: LRMs already have so many serious drawbacks, they are simply not worth using in any remotely competitive setting. For a while they had a small niche on fast mediums to support lights, but it was so borderline this nerf pretty much killed even that role for them outright.
[Redacted] ANY good player, or even small groups of good players, effectively destroy LRMs with a combination of ECM and simply swarming them up close. Direct fire is entirely superior across the board. Any weapon with this many drawbacks - including being entirely disabled by being anywhere near ECM - simply cannot be considered unless it deals damage to scale with those.
Before you answer with your own ancedotes, quite frankly, if you're not involved in organized play it might be better to stay out of the thread. You'll probably start citing things like the 100 LRM Stalker, which can work in a gimmick sucker punch, but again no serious unit would field this thing. Any competent light team would render it dead weight before it could even begin to do effective damage.
I'm mostly angry that because PGI is listening to what amounts to basically a misinformed lynch mob, they've taken one of my favorite class of weapons and thrown it ENTIRELY into the trash pile. There's not even a niche for these things anymore in real games.
Unless PGI plans on getting rid of all the other drawbacks to the LRM (LOS Artemis, ECM preventing locks without TAG, TAG range being 750m, Minimum Range, bad firing arcs that render indirect fire terribly ineffective, etc., they badly need to up it.
But again, this is about more than the LRM. It's about weapon balance going into the future. Please, poll the RHOD teams more for weapon feedback. That's where you'll get serious balance information, not forum posts of people screaming to nerf something that was already so easy to hard counter it's on the very bottom tier of weapon classes already.
If we keep this up, we're just going to be doing this in a giant circle, gun class to gun class. Whatever replaces LRMs as the new favorite will be next, instead of a more subtle tweak and adjustment. There's a reason when Blizzard patches Starcraft, they increase or decrease things by, at most, 2-5% after polling their top players because over reactive patches are poison.
(ED: I am positively not speaking of the broken LRMs from Tuesday, but in comparison to the previous major patch. Even a slight nerf to an already nearly trash weapon is enough to push it over the edge.)
Edited by Egomane, 22 March 2013 - 04:40 AM.
Removed CoC violation