Mystere, on 21 March 2013 - 10:41 PM, said:
Wow! What a way to Insult a whole bunch of people. Elitism and sense of entitlement are very much overflowing from this self-proclaimed "pro".
Here's a tip. Stop deluding yourself that you're a part of the 1%. Your post makes you sound more like a part of the 47%.
This isn't something that's a personal viewpoint. It's something expressed across the board by all players in the upper brackets, or upper tier teams.
Again, as I keep repeating, PUG players benefit greatly from NOT getting involved in balancing. They are a sea of discordant voices, that tend to flock to a "flavor of the month" to complain about; it's like a snowball of attitude. There always has to be
something to blame.
By having the top people - which I've never suggested was me personally, but the top league teams and even top Top Gun players - polled and communicated with first, they get a smaller set of voices that often will be saying a similar thing. It's far, far more constructive and helpful to everyone.
Renthrak, on 21 March 2013 - 10:46 PM, said:
Stop acting as if, out of everyone PGI could listen to, YOU have the only correct ideas. If you know exactly what to do to make a game balanced, fun, and financially viable, make one. If it's any good, THEN you get to talk like an expert.
Don't take my word for it. I'm not saying anything new or revolutionary, even if it's not something people would like to hear.
Every company with highly competitive products does
exactly this. Capcom does it with all their fighting games. Valve brings in the pro players every time they release a new game in a series; they flew all the best DOTA and CS players up to their offices when working on their Source remakes. Infinity Ward did this with CoD2-4, at the least. Blizzard does this with everything, most importantly StarCraft. Bungee did this with every Halo title. Sony did this extensively during the development of PlanetSide 2. I could go on.
That's my point. Sure, they bring in inexperienced players to make the experience clear and newbie friendly, but when it comes time to adjust guns,
they ask these people. And thank God they do!
If you don't want to listen to me because I'm not claiming to be in the top %, please listen to all these great developers who have reached the same conclusion.
EDIT: Despite rather blunt wording, I'm not an elitist to PUGs. Every expert player started out pugging. Every single one. There's some people in the PUG community that are going to learn, and get invested in the game- and it will change their balance opinions along the way.
That's why I endorse supporting PUGs through asking
them about things like interface, feedback, HUD information, training and instruction, etc.
Every single company I just listed above
also brings in very inexperienced players even more often than experienced ones, to help tweak
these kinds of experiences (or a single player experience). I'm sure tons of inexperienced players have tons of good feedback for these things.
Really this comes down to "Demonizing what you do not understand." And anyone who thought the LRM was overpowered, effectively, does not understand the weapon.
EDIT: Another anecdote was a AAA project I worked on (that will remain nameless) that started getting weapon feedback in beta. There was a lot of alarm initially as one weapon after another got reports. This alarm turned to face palming as the final tally ended up with
every single weapon in the game being called overpowered by the public at large, equally, each convinced that gun was worse than all the others. This included the really bad guns.
This is common in
any public test setting.
Renthrak, on 21 March 2013 - 10:46 PM, said:
Stop basing your perspective on the assumption that PUG player = ignorant noob. If I have to explain why THAT one is wrong, you're already beyond saving.
There are some veterans that PUG by choice, but I think most will agree the overwhelming number only have experience in fighting other PUGs.
It's kind of like saying your high school football team kicked *** and should be allowed to alter NFL rules for the Superbowl.
Edited by Victor Morson, 21 March 2013 - 11:02 PM.