Bryan Ekman, on 22 March 2013 - 07:08 AM, said:
A: We’ve removed randomness from weapon firing in favor of skill.
This what not quite what I was looking for. I knew you guys did this in favor of skill, I was looking for why you guys think that allowing all weapons to hit a single location across both arms and torso sections is not a game breaking decision and a balance nightmare?
Thanks for even looking at my question though.
This thread is why I am asking: Why is the Dragon Terrible?
Within that thread is reasons why the Dragon is bad. One of top issues is that the energy and ballistic hardpoints are spread across sections, thus making weapon convergence impossible or extremely difficult. This is why many of the top tier mechs are those that can converge that weaponry easily (Stalker, Cataphract, Atlas, ect) across sections with mixed weaponry.
If that same idea is added to all mechs in the game, where sections are independent of each other, thus making sections firing on a bit different location on the crosshair than others, no random mechanics, would balance this back down to the Dragon's level and idea that even with many weapons in different sections with mixed weaponry or many weapons of all the same time, your shots will have to take time to land in the same section.
This is what I am asking about, why is it ok for the Dragon to have a difficult time to converge weaponry while other mechs do not?
Edited by Zyllos, 22 March 2013 - 09:00 AM.