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[Pov] Night/heat Vision


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#1 EvangelionUnit

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Posted 22 March 2013 - 09:39 AM

great job with the new heat vision mode !
nightvision is a bit bright in closer areas ... but better then it was befor ! thanks for putting it in with the fix today !

#2 wuselfuzz

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Posted 22 March 2013 - 09:49 AM

Uh, I think night vision should look like heat vision looks now, and heat vision should have been left untouched.

#3 FrostCollar

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Posted 22 March 2013 - 09:49 AM

Thermal now yields a very distinct picture now. No more blob vision mode for me.

However, now there's no good way to locate mechs shrouded with ECM at long range.

#4 Px x64

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Posted 22 March 2013 - 09:53 AM

New heat is good, new night is still too toxic to use

#5 Aesthetech

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Posted 22 March 2013 - 09:56 AM

Night vision still needs some work, but heat vision is awesome. Still serves its intended purpose, but makes it harder to spot obscured mechs/mechs at long range, which I enjoy. Little more possibility to sneak around without standing out like a sore thumb on heat vision on a 3% heat mech at 900m.

#6 Nik Reaper

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Posted 22 March 2013 - 09:57 AM

Indeed the night vision is too bloomed and the contrast is too strong , the whole thing is too bright...
The heat vision seems to provide what the night vision is supposed to, clear view of terrain at long ranges but the contrast of hot objects is kinda low even at short ranges.

It's a good start but needs tweeking.

#7 wuselfuzz

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Posted 22 March 2013 - 10:00 AM

View PostFrostCollar, on 22 March 2013 - 09:49 AM, said:

Thermal now yields a very distinct picture now. No more blob vision mode for me.


But it's supposed to be "blob vision mode", except that high temperature objects (like mechs) are in high contrast to the environment.

http://upload.wikime...nfrared_dog.jpg
http://upload.wikime...iki_lizards.jpg
http://upload.wikime...odczerwieni.jpg

#8 Mild Monkey

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Posted 22 March 2013 - 10:04 AM

Heat vision is great, but NV hurts the eye. I thought the bloom was going to be reduced? All I see is green

#9 FrostCollar

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Posted 22 March 2013 - 10:06 AM

View Postwuselfuzz, on 22 March 2013 - 10:00 AM, said:


But it's supposed to be "blob vision mode", except that high temperature objects (like mechs) are in high contrast to the environment.

http://upload.wikime...nfrared_dog.jpg
http://upload.wikime...iki_lizards.jpg
http://upload.wikime...odczerwieni.jpg

I meant "blob" in the sense that a lot of contrast was lost and it was difficult to aim at some small parts of mechs like cockpits. Also, not all thermal uses colors.
Posted Image

Still, I'm not really sure what thermal is supposed to be used for right now. I've played two games so far and the "standard" vision was by far the most useful. Mechs don't look much hotter than their surroundings much of the time.

#10 Peter Valentine

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Posted 22 March 2013 - 10:07 AM

View Postwuselfuzz, on 22 March 2013 - 10:00 AM, said:


But it's supposed to be "blob vision mode", except that high temperature objects (like mechs) are in high contrast to the environment.

http://upload.wikime...nfrared_dog.jpg
http://upload.wikime...iki_lizards.jpg
http://upload.wikime...odczerwieni.jpg


I agree,this new heat vision mode is bad,really bad. The previous one was much better.

#11 wuselfuzz

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Posted 22 March 2013 - 10:08 AM

View PostFrostCollar, on 22 March 2013 - 10:06 AM, said:

Still, I'm not really sure what thermal is supposed to be used for right now. I've played two games so far and the "standard" vision was by far the most useful. Mechs don't look much hotter than their surroundings much of the time.


That's why I said earlier that I'd like to see the new heat vision mode as a night vision mode (maybe without mechs getting brigher if they're hot) and the old heat vision still for heat vision.

#12 FrostCollar

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Posted 22 March 2013 - 10:13 AM

View Postwuselfuzz, on 22 March 2013 - 10:08 AM, said:


That's why I said earlier that I'd like to see the new heat vision mode as a night vision mode (maybe without mechs getting brigher if they're hot) and the old heat vision still for heat vision.

I think having a greyscale heat vision is fine, and I understand that they wanted to make it worse at long range (though if I were in charge I would have rolled this out with a fixed advanced zoom module). What I really would like is for enemy mechs to be brighter.

Also, where's magscan? B)

#13 ArmageddonKnight

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Posted 22 March 2013 - 10:13 AM

Thermal Vision is great but its to short a view distance, absolutly usless for long range attacks and snipers.

Night Vision is way to bright, its blinding. turned it on for the 1st time in river city night and it hurt my eye's, im using a 42" Plasma TV so yea ..VERY bright. maybe not so bad on smaller screens but even so ..to bright.

maybe also tweek Advanced Zoon whilst ur doing these vision tweeks.

#14 megoblocks

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Posted 22 March 2013 - 10:14 AM

I love the FLIR look to it.

#15 Aesthetech

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Posted 22 March 2013 - 10:17 AM

View PostFrostCollar, on 22 March 2013 - 10:06 AM, said:

I meant "blob" in the sense that a lot of contrast was lost and it was difficult to aim at some small parts of mechs like cockpits. Also, not all thermal uses colors.
Posted Image

Still, I'm not really sure what thermal is supposed to be used for right now. I've played two games so far and the "standard" vision was by far the most useful. Mechs don't look much hotter than their surroundings much of the time.


And that's how it should be, in my opinion. Standard should be by far the most useful in most cases. Thermal should be for spotting mechs that are cooking and trying to hide.


View PostArmageddonKnight, on 22 March 2013 - 10:13 AM, said:

Thermal Vision is great but its to short a view distance, absolutly usless for long range attacks and snipers.


And that is a good thing. Just because I was able to regularly pick off people who I can barely see, and only thanks to heat vision at 900m with UAC5s does not mean that's the way I want it to be. Good riddance to heat vision being 'pick out a target at any range' mode.

Edited by Aposiopesis, 22 March 2013 - 10:20 AM.


#16 valinor89

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Posted 22 March 2013 - 11:50 AM

Seems like the new versions are gone with the latest patch.

Well it was fun, but i like the old thermal better. Too much white in the new one and the mechs dont really stand out. In frozen city with fog heat was the only mode and the new one was just slightly better than standard view, no more snipping in that map i guess.

#17 needforsleep

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Posted 22 March 2013 - 11:51 AM

I think it might be a good idea to reduce the ambient heat picked up from the environment on themal. As it stands, any mech is almost invisable against the terrain unless its firing PPC's like a madman.

As for night vision, i havent used it once. Its would be better named "BLOOM VISION", its just a mass of brightgreen on my hud.

Edited by needforsleep, 22 March 2013 - 11:52 AM.


#18 FrostCollar

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Posted 22 March 2013 - 12:05 PM

View Postvalinor89, on 22 March 2013 - 11:50 AM, said:

Seems like the new versions are gone with the latest patch.

Well it was fun, but i like the old thermal better. Too much white in the new one and the mechs dont really stand out. In frozen city with fog heat was the only mode and the new one was just slightly better than standard view, no more snipping in that map i guess.

It was a mistake. Details are here. They'll be fully implemented on April 2nd.

#19 John MatriX82

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Posted 22 March 2013 - 12:19 PM

View PostPx x64, on 22 March 2013 - 09:53 AM, said:

New heat is good, new night is still too toxic to use


It's WORSE than before.. tried it once on River Night, it blinds you better than before and looks to be activated in a day map. FIX!

#20 EvangelionUnit

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Posted 22 March 2013 - 01:54 PM

fixed out again allready ... v.v





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