Jagermech Jm6-Dd Makes No Sense
#1
Posted 22 March 2013 - 01:13 PM
Oh but ofc you can strip it down giving it 0 armor and a 255 xl then you can get this:
6x AC2's
6x Dubble Heat syncs
4x AC2 Ammo
and you now have a 63.5 km/h heavy mech that will be killed by anything and packing 12 firepower......
WHAT IS THE POINT IN 6 BALISTIC SLOTS THEN YOU CANT USE THEM ALL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
#2
Posted 22 March 2013 - 01:14 PM
#3
Posted 22 March 2013 - 01:15 PM
#4
Posted 22 March 2013 - 01:16 PM
Stop thinking gimmick builds are the best.
Thoummim, on 22 March 2013 - 01:15 PM, said:
AC2s make loads of heat with sustained fire actually. 2 heat per second is on par with most lasers.
Edited by Ranzear, 22 March 2013 - 01:17 PM.
#5
Posted 22 March 2013 - 01:18 PM
#6
Posted 22 March 2013 - 01:22 PM
CoyDK, on 22 March 2013 - 01:13 PM, said:
You silly goose, it's perfectly fine and normal and sensible that mechs are given more hardpoints than they can ever hope to fill! Duh! Spider 5K and Cicada 3C would agree!
Edited by FupDup, 22 March 2013 - 01:22 PM.
#7
Posted 22 March 2013 - 01:23 PM
For me I think the AC/40, and 3 UAC jagerbuilds are more logical on the DD where every ton ends up counting. When I attempted to build those on a JM6-S I felt like I was doing it wrong by not utilizing the 4 energy HPs to take 4 Mediums or Pulses.
Right now I have been switching between 2 AC/20s, 2 ML or 3UACs, 2 MLs on my DD.
On the S I have been playing around with a 4 ML, Gauss, UAC build and a 2 UAC, 4 MPL one.
Too bad MGs dont do any real damage, you could utilize the extra ballistic HPs to bring more back up weapons.
#8
Posted 22 March 2013 - 01:23 PM
This mech is pointless
Edited by CoyDK, 22 March 2013 - 01:25 PM.
#9
Posted 22 March 2013 - 01:24 PM
CoyDK, on 22 March 2013 - 01:18 PM, said:
Or you just ignore the extra two ballistic hardpoints and, gee, it's exactly the same as the other Jagermechs?
#10
Posted 22 March 2013 - 01:24 PM
Edited by armyof1, 22 March 2013 - 01:30 PM.
#11
Posted 22 March 2013 - 01:26 PM
#13
Posted 22 March 2013 - 01:30 PM
You will come to see what I am bitching about. I have sold this pice of junk and gone back to my good old Cata & Stalker, two mechs that makes sense and most importnat ARE FUN!
#14
Posted 22 March 2013 - 01:32 PM
#15
Posted 22 March 2013 - 01:33 PM
CarnifexMaximus, on 22 March 2013 - 01:28 PM, said:
49 Rounds
And then you run around naked just wating for that hit to take out your ammo with one hit.... year...
Feel free to buy this mech, you will be nice easy free exp for my stalker... *GG*
Edited by CoyDK, 22 March 2013 - 01:33 PM.
#16
Posted 22 March 2013 - 01:33 PM
4 AC/2 and 2 LL with a 200 XL and 352 armor with 375 rounds of AC/2 ammo.
2 UAC/5 and 2 ER PPC with either a 200 XL, 411 armor, and 150 UAC/5 ammo or same armor as above with 125 ammo and a 235 XL.
Both setups are fairly light on heatsinks but the heat is manageable. If interested I can link my builds.
#17
Posted 22 March 2013 - 01:36 PM
200 rounds on the UAC/5 and 2000 on the MG's.
That is after going DHS, and bumping the armor up for minor brawling when needed.
As to going toe-to-toe with a stalker, few mechs can if it is loaded out right. And since all the Jager's are easy to head...
P.S. I originally had it with 2 LBX/10's instead of the UAC/5's. But I didn't like that the only thing I could do at range was sneeze at people.
Edited by SteelJaws, 22 March 2013 - 01:37 PM.
#18
Posted 22 March 2013 - 01:38 PM
I haven't build a bad design with this platform yet. I am a big fan, and have run 4x ac2s- 2xac2s and an 20, 2 lb10x - 4 mgs and a PPC.
there's plenty of fun to be had with this particular variant and they never promised you 6xac2s right? There was no post that I missed saying 'the JM6-D will carry 6xac2s without any armor, weight, heat, or ammunition issues'.
If there was, then I apologize.
#20
Posted 22 March 2013 - 01:40 PM
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