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Jagermech Jm6-Dd Makes No Sense


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#121 Malora Sidewinder

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Posted 24 March 2013 - 01:02 AM

View PostRanzear, on 22 March 2013 - 01:16 PM, said:

You run 5x AC2 instead, or 3x AC2 and Gauss, and do still better damage with better heat management.

Stop thinking gimmick builds are the best.


AC2s make loads of heat with sustained fire actually. 2 heat per second is on par with most lasers.

the mech's role is fire support from either cover or a distance. ac2s have excellent range and rate of fire, so heat should be totally irrelevant, as if you're getting into a brawl where your heat matters you're doing it wrong.

#122 Red squirrel

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Posted 24 March 2013 - 04:05 AM

5AC2 works fine for me.
But I do hope that after 9 months of waiting we might finally see a buff to MGs.

#123 Fr4ctal

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Posted 24 March 2013 - 06:15 PM

I thought the same thing until I started using 3x AC2, AC20, and 2x ML. Although, its tough balancing armor and ammo. I usually do not run out of ammo unless it is a very long game. Don't waste AC2 ammo on lights since you will miss most of the time.

Heat is really only an issue on hot maps.

#124 hercules1981

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Posted 24 March 2013 - 06:45 PM

View PostCoyDK, on 22 March 2013 - 01:23 PM, said:

so you run 2x AC20 with around what 28 rounds? thats 560 dam you can deal pr match.... waue....

This mech is pointless

Never used a ac20 cat but seen a friend lighting up fast movers with the ac20 jäger and I said ohh I just got 1of those let me try it. Yes it is a bit fragile but with the Xl engine that i thought was a terrible idea to take in a close rage mech is actually pretty good. And let me tell u, u really practice those shots man and other mechs just die.very cool mech. I would not want to only do 50kph in a mech that has to be that close so I feel the Xl is a must and 65 to 70ish is very possible. Oh yeah I got a med lazer in it too.LOL

#125 Nate O

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Posted 25 March 2013 - 03:28 AM

View PostCoyDK, on 22 March 2013 - 01:23 PM, said:

so you run 2x AC20 with around what 28 rounds? thats 560 dam you can deal pr match.... waue....

This mech is pointless


View PostCoyDK, on 22 March 2013 - 01:18 PM, said:

non of you have run a striped down jagermech I know that, els you would not give BS "advice" like that. The Jagermech jm6-dd is a waste of money. get a cata x4 instead... dont buy this crap.


Check out my "Trio of Destruction":

Oh I forgot to mention that my DD and A share the XL 255 engine. Also forgot to show the armor values for the DD, oops.

Edited by Nate O, 25 March 2013 - 03:32 AM.


#126 KuruptU4Fun

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Posted 25 March 2013 - 04:21 AM

Jager with 6 ballistic slots that can only be filled with MG's....

...Sounds like a good reason to get behind the MG buff group....

#127 Spurowny

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Posted 25 March 2013 - 04:40 AM

View PostRanzear, on 22 March 2013 - 01:46 PM, said:

Part of the problem is trying to fit just one weapon type, or trying to fit two of something for symmetry, or trying to fit only the largest things tonnage will allow. This is a terrible way to build a mech.

JM6-DD

Can also adapt this build:
JM6-S

If your brain can't handle four weapon groups and their overlapping ranges, don't play Mechwarrior.


I like the builds for the most part but i would recomend moving that ammo in your center torso to the left arm, it blows up there your out 2 ac2 and a mg rather then just being dead. ( i know having you ct breached means pretty close to death anyway but why hasten it)

Edited by Spurowny, 25 March 2013 - 04:41 AM.


#128 KKRonkka

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Posted 25 March 2013 - 05:03 AM

Tried multiple builds for DD yesterday, enjoyed those all but darn it's hard to find two extra tons for 2 mgs and ammo... X'D. 2AC2+2UAC5, 2AC2+AC5, 3UAC5 (pfff, a bit dull but packs a punch). Should I sacrify some speed and add those dakkas, hmm... on the other hand xl 260 guarantees relatively fast manouvering....

Edited by KKRonkka, 25 March 2013 - 05:04 AM.


#129 Ph30nix

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Posted 25 March 2013 - 05:09 AM

i just want to use 6 AC/2's because iw ant to feel like a walking AA turret

#130 Buckminster

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Posted 25 March 2013 - 06:08 AM

I still think 6 AC/2 is doable:

http://mwo.smurfy-ne...10a0448df075370

You just have to understand that you will need close up support. You will NOT be that crazy dakka dakka all day long running around all crazy mech. But I think that setting each arm to a chainfired weapons group and firing both groups at once should be quite an impressive sight. Now all I need is the 14 million C-bills to make it happen. :-/

#131 Mercules

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Posted 25 March 2013 - 06:51 AM

I decided to build one of these into something I can use and have fun with. I put 2 ER PPCs, 6 Machineguns(3 tons of ammo), and a 300 XL and went to town. I snipe with the PPCs but they work just as well up-close and if ANYTHING ends up with 0 armor on a section the crits in it are stripped out in a single breath. What is really funny is that I have found that against all but the best light pilots the scrubbing the MGs do to light mech armor makes many of them run away, instead of trying to stay in close with me.

Multiple times I've stripped the armor off a mech's CT and even gotten them to Yellow before my heat climbed a bit too high to safely fire the PPCs again and so I finished them off with the MGs. The habit people now have of filling empty CT spaces with ammo is kinda nice and really helps this mech out. :)

#132 Buckminster

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Posted 25 March 2013 - 07:09 AM

View PostMercules, on 25 March 2013 - 06:51 AM, said:

I decided to build one of these into something I can use and have fun with. I put 2 ER PPCs, 6 Machineguns(3 tons of ammo), and a 300 XL and went to town. I snipe with the PPCs but they work just as well up-close and if ANYTHING ends up with 0 armor on a section the crits in it are stripped out in a single breath. What is really funny is that I have found that against all but the best light pilots the scrubbing the MGs do to light mech armor makes many of them run away, instead of trying to stay in close with me.

Multiple times I've stripped the armor off a mech's CT and even gotten them to Yellow before my heat climbed a bit too high to safely fire the PPCs again and so I finished them off with the MGs. The habit people now have of filling empty CT spaces with ammo is kinda nice and really helps this mech out. :)

I use two ERPPCs, two MGs and a 300XL on my Cat K2, with rather good results. I'd think the extra 4 MGs would only help.

#133 topgun505

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Posted 25 March 2013 - 08:02 AM

Not sure why people are so obsessed with damage output.

You only need 2 volleys with this thing to kill most mechs and royal screw up everything else that manages to survive. You just have to be ACCURATE with it and not be one of those spray and pray AC2 / UAC5 dakka dakka pilots who rely on sheer quantity and not quality of shots to get a kill.

View PostCoyDK, on 22 March 2013 - 01:23 PM, said:

so you run 2x AC20 with around what 28 rounds? thats 560 dam you can deal pr match.... waue....

This mech is pointless


#134 Grayseven

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Posted 25 March 2013 - 08:14 AM

I don't know about anyone else, but I'd find 4 AC/2's and 2 MG's to be pretty dang annoying to be shot with. It would sound like being in a tin roofed shed during a hail storm.

#135 Roadbuster

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Posted 25 March 2013 - 08:19 AM

260XL
DHS, FF
2 UAC/5 4t ammo
4 MG 1t ammo
2 ML
full armor on arms, torso and head, a bit less on legs

Works quite well, but nothing the JM6-S can't do too.
And AC5 are far more reliable with damage than UAC5.

Conclusion: JM6-DD is just for skilling up to elite.

#136 Triggerhippy

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Posted 25 March 2013 - 08:45 AM

View PostCoyDK, on 22 March 2013 - 01:23 PM, said:

so you run 2x AC20 with around what 28 rounds? thats 560 dam you can deal pr match.... waue....

This mech is pointless

Please, duel ac20's rock 40 damage in 1 spot means you don't need tones of damage - only takes 21 damage to take a head, most back armour is less than or equal to 20 and then your into internal damage and ammo explosions. Try it before you knock it, actuallysecond thoughts don't bother, that loadout is only tor good skillful pilots, you might not like it and thoseAC20 are expensive.

#137 Ph30nix

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Posted 25 March 2013 - 09:08 AM

View PostRanzear, on 22 March 2013 - 01:46 PM, said:

Part of the problem is trying to fit just one weapon type, or trying to fit two of something for symmetry, or trying to fit only the largest things tonnage will allow. This is a terrible way to build a mech.

JM6-DD

Can also adapt this build:
JM6-S

If your brain can't handle four weapon groups and their overlapping ranges, don't play Mechwarrior.

yes but what if i want to be the guy who specificly hunts those who are either Weak at a specific range or sub par at all ranges?

View PostRanzear, on 22 March 2013 - 02:01 PM, said:

Not that I disagree, but 'says the guy using case with an XL engine when he could put that six tons of ammo in legs and CT instead'.

Dual AC20 is so uninspired though. The lack of range just kills it with the advent of Desert and Alpine.


"It has six ballistic hardpoints, I must fill them" is the most noobish way to fit a mech, ever.

ummm whats the point of the hardpoints if there are ZERO viable builds for them? 3 ppc and machine guns i dont consider viable because it requires you to get in their face (which the jegars arent particiarly good at)
and any other build to use all 6 hardpoints requires gutting the engine....

while i like the mechs as a whole, i am very disppointed in the DD i wanted a Ballistics dedicated power house instead i got a mech with a weapons belt that it cant even lift.....

and no i dont mean i wanted some OP death machine, but it woudl be nice to have some viable builds that are unique to the DD and to be able to fill all its hardpoints with SOMETHING useful without gimping the mech.
before you argue Look at any other mech that focus's on one weapon type they all have a variety of loadouts that make full use of the criticals.

maybe if the AC/2 was lighter (i know i know TT fans would rage) or very least you got more ammo so you could save a few tons there. but would that break other mechs that have plenty of ballistic hard points?

#138 Tenzek

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Posted 25 March 2013 - 09:45 AM

View Posttopgun505, on 25 March 2013 - 08:02 AM, said:

Not sure why people are so obsessed with damage output.

You only need 2 volleys with this thing to kill most mechs and royal screw up everything else that manages to survive. You just have to be ACCURATE with it and not be one of those spray and pray AC2 / UAC5 dakka dakka pilots who rely on sheer quantity and not quality of shots to get a kill.


It's not like you don't have to aim constantly with those smaller ballistic weapons. You do actually have to hit with them, and a lot more often to do the same damage.

#139 Mercules

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Posted 25 March 2013 - 09:54 AM

View PostPh30nix, on 25 March 2013 - 09:08 AM, said:

maybe if the AC/2 was lighter (i know i know TT fans would rage) or very least you got more ammo so you could save a few tons there. but would that break other mechs that have plenty of ballistic hard points?


Maybe if Machine Guns were implemented similar to all the other weapons, just copying over their damage of 2 from TT, same heat, range, and having high rate of fire..... :lol:

#140 shintakie

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Posted 25 March 2013 - 10:13 AM

Once MG's stop bein useless you can run 4xAC2 and 2xMG with a decent amount of armor and a nice engine. The 2 MG's will make for nice cover when you're tryin to cool off from the 4 AC 2's.

Again, this requires the MG's to not be completely pointless, but I have faith that PGI will realize the crit experiment didn't really help at all and will buff the MG accordinly eventually.





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