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Jagermech Jm6-Dd Makes No Sense


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#101 Targetloc

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Posted 23 March 2013 - 04:28 PM

I've seen a couple Jagers with 3 AC2's in 1 arm and a Gauss in the other. I've also seen a couple 6x AC2 Jagers.

6 Ballistic slots will be a bit more useful when Clan UAC2's show up, or machine guns get a decent buff.

#102 Nighpher

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Posted 23 March 2013 - 04:58 PM

Just wait until I can load my Ultra AC 20's in this baby

#103 Golfin Man

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Posted 23 March 2013 - 05:02 PM

View PostCoyDK, on 22 March 2013 - 01:30 PM, said:

buy this mech, fit it as you "think" its good and then try it.

You will come to see what I am bitching about. I have sold this pice of junk and gone back to my good old Cata & Stalker, two mechs that makes sense and most importnat ARE FUN!


The Jager is probably one of the more fun mechs theyve added imo, I feel like you're just bad with it

View PostJaxass, on 23 March 2013 - 05:01 AM, said:

have fun 'sniping' with a 12 damage snipe shot..... please play that mech I want to run into you....


Yeah 12 damage every half a second out to 700m. It may overhet in 5-10 shots but I doubt you'll have much to say after it has cut both of your arms off

#104 Ranzear

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Posted 23 March 2013 - 05:05 PM

View PostTargetloc, on 23 March 2013 - 04:28 PM, said:

I've seen a couple Jagers with 3 AC2's in 1 arm and a Gauss in the other. I've also seen a couple 6x AC2 Jagers.

Likely because of this from page 2:

View PostRanzear, on 22 March 2013 - 01:46 PM, said:

Part of the problem is trying to fit just one weapon type, or trying to fit two of something for symmetry, or trying to fit only the largest things tonnage will allow. This is a terrible way to build a mech.

JM6-DD

Can also adapt this build:
JM6-S

If your brain can't handle four weapon groups and their overlapping ranges, don't play Mechwarrior.

View PostRanzear, on 22 March 2013 - 02:10 PM, said:

Important bit is: Gauss and AC2 have the same velocity and range, so once you're seeing hits with the AC2, put a gauss round on the same spot. You've saved a little tonnage by swapping three AC2s for the gauss, which means more ammo and armor, without affecting your effective range or even your real damage output.

I don't actually have the -DD, I just put that build together in 45 seconds. The -S could mount the same third AC but I like the Large Laser for burning up my heat capacity a little faster when someone's closing inside of 600m. I can lean on the AC2 trigger a little more too, though it'd be nicer if chain fire was fixed for them.


AC2s with Gauss is easily the most consistent build. You will do 400+ damage so long as some d!ck in a raven doesn't start streakwhoring you. AC40 builds only do that on a good match, and never on Desert or Alpine.

Edited by Ranzear, 23 March 2013 - 05:09 PM.


#105 Mr 144

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Posted 23 March 2013 - 05:19 PM

While I can agree that for now there is little use for 6xBallistics, I really don't mind. I had 3 builds in mind total and by default the -DD wound up being my AC/40 build. There's little use for 4xEnergy on that build, and why waste the missile slots on the -A ? That leaves the AC/40 build falling on the -DD.

So pretty simple really...
-A missile + whatever
-S 4xEnergy + whatever
-DD AC/40

It all works out in actual builds, so I'm not freaking over extra uneeded hardpoints.

Mr 144

#106 Buckminster

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Posted 23 March 2013 - 05:39 PM

I'm figuring this:

http://mwo.smurfy-ne...10a0448df075370

Because I simply *must* do 6 AC/2. Is it going to be the most effective mech out there? Probably not. But see, I play this game for FUN, and nothing says fun like 6 AC/2. I'm figuring that I'll just do two weapon groups - left arm and right arm, and chain fire them both. Pull both triggers, and it should lay fire like no ones business.

#107 Tenzek

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Posted 23 March 2013 - 05:53 PM

View PostRanzear, on 22 March 2013 - 01:16 PM, said:

You run 5x AC2 instead, or 3x AC2 and Gauss, and do still better damage with better heat management.

Stop thinking gimmick builds are the best.


AC2s make loads of heat with sustained fire actually. 2 heat per second is on par with most lasers.


I think the point of his question is, "why do they give you hardpoints that are impossible to use in any practical way?"

The fact that your practical builds have no choice but to ignore some of those hard points is what he's getting at.

#108 DeadlyNerd

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Posted 23 March 2013 - 06:38 PM

View PostGolfin Man, on 23 March 2013 - 05:02 PM, said:



Yeah 12 damage every half a second out to 700m. It may overhet in 5-10 shots but I doubt you'll have much to say after it has cut both of your arms off


Right, since everyone just rushes out in the open like sheep. Within 120m you're pretty much useless.
Firing that much dakka at once IS fun though.

#109 Utilyan

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Posted 23 March 2013 - 07:17 PM

I just bought this mech today, The stock was pretty amazing if you play it seriously being someones support mech...........but there is the most important thing about this mech.......first customization?

6MGs, 2 Flamers. Full armor, DHS, Fastest standard engine. :rolleyes:

Info gather, range.


Might get more picky later switch the ferro for endo.


Getting 190-240 damage with MGs and flamers thats pretty alright.

Compared to the 12z and 8s ive been getting in my cicada 3c.

The drawback is the mech is so fun your prone to run off all by youself dakka dakka dakka. :D

Its like don't go over the ridge........don't do it.........control yourself.......HEEEEYYAAARRGHHH!!!


But if you take it seriously....... be a support/wingman......it can do good. You can shut folks weapons down.

#110 Tenzek

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Posted 23 March 2013 - 09:23 PM

View PostUtilyan, on 23 March 2013 - 07:17 PM, said:

I just bought this mech today, The stock was pretty amazing if you play it seriously being someones support mech...........but there is the most important thing about this mech.......first customization?

6MGs, 2 Flamers. Full armor, DHS, Fastest standard engine. :rolleyes:

Info gather, range.


Might get more picky later switch the ferro for endo.


Getting 190-240 damage with MGs and flamers thats pretty alright.

Compared to the 12z and 8s ive been getting in my cicada 3c.

The drawback is the mech is so fun your prone to run off all by youself dakka dakka dakka. :D

Its like don't go over the ridge........don't do it.........control yourself.......HEEEEYYAAARRGHHH!!!


But if you take it seriously....... be a support/wingman......it can do good. You can shut folks weapons down.


I am actually seriously playing the JM6-DD with 2 LPL instead of the flamers.

That's with DHS, FF Armor and Endo-Steel Structure all enabled and 2 tons MG ammo.

The LPL combined with the speed of the largest standard engine make it a decent brawler. With only 5 tones left after all that, I decided 3 tons +2 tons ammo of MGs was the only choice for the ballistics slots.

Heat is no issue, so I didn't need more heat sinks. At least the MGs can damage internals after I strip away armor rather than waiting for the LPL to cycle. All 6 combined are technically almost as much DPS as another LPL within 90m, so it's really not that bad.

Edit: Actualy I have one step down from the largest engine. It's a S310.

Edited by Tenzek, 23 March 2013 - 09:25 PM.


#111 Iron Hyena

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Posted 23 March 2013 - 09:32 PM

View PostCoyDK, on 22 March 2013 - 01:18 PM, said:

non of you have run a striped down jagermech I know that, els you would not give BS "advice" like that. The Jagermech jm6-dd is a waste of money. get a cata x4 instead... dont buy this crap.


I run a 6x AC/2 Jager with 450 rounds of ammunition and full armor everywhere but its legs.

it has 4 double heatsinks, an XL 195 engine and endosteel frame.

Moves a bit slow at 48.6, but can put out a terrifying amount of fire before it overheats, about 50-60 rounds on constant, triple control scheme chainfire.

Its like a walking anti-aircraft gun, and he badassness of it outweighs its flaws.

#112 Lynx7725

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Posted 23 March 2013 - 09:40 PM

View PostRanzear, on 23 March 2013 - 05:05 PM, said:

You will do 400+ damage so long as some d!ck in a raven doesn't start streakwhoring you. AC40 builds only do that on a good match, and never on Desert or Alpine.

I hate to point this out but the AC40 build is not about doing 400+ points of damage. It's about doing, say, 103 points of damage for 2 kills, on Desert. That's the one screenshot I have of a match I had. I tend to do decently well on Desert and Alpine in the GunJaeger, it's more about positioning and patience with this particular build.

If you're doing 400+ points of damage in an AC40 JagerMech, you're not aiming. If you're not aiming to put AC40s into the same place on a mech consistently, you're wasting time and not fully utilizing the build.

I do agree with your point about the AC2/ Gauss, I'd have to try it at some point. I did try a 6 AC2 build before (with a 200XL I have lying around), I personally can't survive in that build. Too slow, too vulnerable, not enough damage output to survive close-in encounters that a typical game devolves to.

#113 Lynx7725

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Posted 23 March 2013 - 09:45 PM

View PostTooninki, on 23 March 2013 - 04:46 AM, said:

I have allmost full armor, 57/60 on legs, 6t(42) ammo, 2 med lasers, xl 255, endo and DHS. Doing just fine with it.

FWIW, I have a similar setup, just 300XL and no lasers. Prefer the extra speed to bring those AC20s into play, and to scoot quickly into cover.

#114 Huntsman

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Posted 23 March 2013 - 09:56 PM

View PostCoyDK, on 22 March 2013 - 01:13 PM, said:

WHAT IS THE POINT IN 6 BALISTIC SLOTS THEN YOU CANT USE THEM ALL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Why...my good man you can follow in the footsteps of the Spider 5K and Cicada 3C. Those fine mech variants can load themselves down with a mighty weapon renown far and wide for striking fear into the hearts of even the most seasoned mechwarriors, the machine gun!

Now go forward with this terrifying knowledge my disicple of destruction, and may none dare stand against you!

#115 Noobzorz

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Posted 23 March 2013 - 09:57 PM

I just got ravaged by a 6xAC/2 Jagermech in the VERY first game I played after reading this topic.

So. . . yeah. . .

#116 Iscariott

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Posted 23 March 2013 - 10:47 PM

I think its kinda funny that it took 5 pages before the thread caught onto the fact that the OP was simply stating "when using 4 or less ballistics it is uniformly better to run the exact same build on a JM6-s"

Anyway, I do think some of the marginally effective or lawlsy builds you can scrape together with the DD's hardpoint scheme are pretty cool. Mainly the 3x ac2+gauss and either the 4 ac2 2xmg or 6 ac2 build. After I get some money together for them I'll be buying the remaining 2 variants for the JM. The DD will be for woefully underarmored and slow builds. The JM6-s for consistent fire support dakka.

Edited by Iscariott, 23 March 2013 - 10:47 PM.


#117 boomboom517

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Posted 23 March 2013 - 11:12 PM

need something to blow out of sky

#118 Dreamslave

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Posted 23 March 2013 - 11:15 PM

I managed to slog through the JM6-D grind using dual UAC/5's, 4 Machine Guns and 2 Medium Lasers, 7 tons of UAC/5 ammo, 1 ton of MG ammo, Standard 275 engine and 394 armor. It was quite the little beast when I wasn't noticed and could free fire, but no variant of the JM6 will ever usurp the Cataphracts ballistic dominance, more specifically the ILYA.

#119 Sephlock

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Posted 23 March 2013 - 11:56 PM

View PostDornhal, on 23 March 2013 - 09:32 PM, said:



I run a 6x AC/2 Jager with 450 rounds of ammunition and full armor everywhere but its legs.

it has 4 double heatsinks, an XL 195 engine and endosteel frame.

Moves a bit slow at 48.6, but can put out a terrifying amount of fire before it overheats, about 50-60 rounds on constant, triple control scheme chainfire.

Its like a walking anti-aircraft gun, and he badassness of it outweighs its flaws.


FRAPS or it didn't happen :rolleyes:.

#120 SteelWarrior

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Posted 24 March 2013 - 12:01 AM

View PostCoyDK, on 22 March 2013 - 01:13 PM, said:

ok so first I see 6 Balistic slots, beeing a old Cata x4 pilot my first thought was YES the AC2's are back in a 6x configuration on the Jager! I bought it instantly and then I found out that you can NOT and I mean NOT fit any 6 balistic weaponry besides machine guns sins you simply do not have the tonnage.

Oh but ofc you can strip it down giving it 0 armor and a 255 xl then you can get this:

6x AC2's
6x Dubble Heat syncs
4x AC2 Ammo

and you now have a 63.5 km/h heavy mech that will be killed by anything and packing 12 firepower......

WHAT IS THE POINT IN 6 BALISTIC SLOTS THEN YOU CANT USE THEM ALL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


The better question is what does it cost you? Nothing. Dont like the hard points? Dont buy the mech, theres 2 others to choose from. Maybe someone wants to put in 4 AC5s and 2 machine guns. More importantly.....its a mech with 6 balistic spots, which we currently didnt have until now.


Not sure where the issue is.





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