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Jagermech Jm6-Dd Makes No Sense


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#61 Tezcatli

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Posted 22 March 2013 - 05:11 PM

The heat gen on A/C 2s is somewhat obscene. They should reduce heat generated at least by a little.

#62 General Taskeen

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Posted 22 March 2013 - 05:15 PM

A Dev probably put 6 MG's on there in testing and was like, "Yeh crit seeking!" Yeah... about those MG's.

View PostTerror Teddy, on 22 March 2013 - 02:36 PM, said:

YEAR: 3058

LB 2-X
Weight: 6 [Crit 4]

LB 5-X
Weight: 8 [Crit 5]

YEAR: 3068

Light AC/2
Weight: 4 [Crit 1]
Damage: As AC/2
Range: Shorter than AC/2

Light AC/5
Weight: 5 [Crit 2]
Damage: As AC/5
Range: Shorter than AC/5

So just be a bit patient and we get more dakka for the DD.


You forgot however, there is always the possibility of lighter weight Clan Tech, which will be available sooner (guessing).

Edited by General Taskeen, 22 March 2013 - 05:15 PM.


#63 Glythe

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Posted 22 March 2013 - 05:16 PM

AC 2 is broken ATM...... does not fire at proper fire rate. See it in training ground then go into game..... first one shows fine but real game shows slow fire rate which is lame.

#64 Sephlock

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Posted 22 March 2013 - 05:18 PM

View PostGeneral Taskeen, on 22 March 2013 - 05:15 PM, said:

A Dev probably put 6 MG's on there in testing and was like, "Yeh crit seeking!" Yeah... about those MG's.



You forgot however, there is always the possibility of lighter weight Clan Tech, which will be available sooner (guessing).


Will it really? Can someone who knows more about the timeline tell us if that's probable?


Also, we don't have all the tech that the timeline says we should have access to, so ... yeah... there's no guarantee that we'll get light ac/2s "on time".

#65 Mike Townsend

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Posted 22 March 2013 - 06:11 PM

I thought that the DD made no sense either and was simply a worse, more expensive S as well until I started thinking about asymmetrical builds. Usually I like symmetrical mechs, but only with certain weapons. For instance, on the S I swapped it so that I had a pair of 2's on the left (jab) and a pair of 5's on the right (cross). An even better build might be a trio of 2's on the left and a gauss on the right. You can do that build with the DD. You can't with the S. I hope they fix chainfire soon, because I'll probably want the three deuces set to chain for checking lead.

#66 DaisuSaikoro Nagasawa

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Posted 22 March 2013 - 06:22 PM

View PostCoyDK, on 22 March 2013 - 01:18 PM, said:

non of you have run a striped down jagermech I know that, els you would not give BS "advice" like that. The Jagermech jm6-dd is a waste of money. get a cata x4 instead... dont buy this crap.


The cata 4x is slow and gross.

And wide as heck.

I mean I understand where you're coming from but it is a 65 ton mech and you can't have the whole world.

#67 General Taskeen

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Posted 22 March 2013 - 06:29 PM

View PostSephlock, on 22 March 2013 - 05:18 PM, said:

Will it really? Can someone who knows more about the timeline tell us if that's probable?



If you look at IS Mechs between 3050-60, some of them field 'experimental' variants with Clan and IS Tech. So yes, IS and/or individual pilots did capture/salvage Clan Mechs or Clan Tech and put it to use, until the IS started re-producing the heavier, equivalent gear. What PGI does it up to them I guess, but every Mech game to date has allowed interchangeable weapons on IS or Clan Mechs, which is cool by me.

#68 Vasces Diablo

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Posted 22 March 2013 - 06:38 PM

2 LB 10Xs and 4 Machine guns. Just be a crit seeking machine?

#69 FupDup

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Posted 22 March 2013 - 06:39 PM

View PostVasces Diablo, on 22 March 2013 - 06:38 PM, said:

2 LB 10Xs and 4 Machine guns. Just be a crit seeking machine?

And 2 Flamers.

#70 Sable

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Posted 22 March 2013 - 07:05 PM

Whats wrong with you? The Double D is one of my favorites. I slapped 4 AC 5s on it and its amazing. Took me a while to figure out how to cram it all on there but it works great. Endo, xl 260, double heat sinks and the rest is all ammo. As long as you can hit all your shots its great. And as for lasers? WHERE'S YOUR COMMITMENT MAN?!?! All Balistics or go home!! I've also tried the 6 ac2 build and it works even better, more ammo but had to get a slower engine so i didn't think it was worth.

#71 Hawks

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Posted 23 March 2013 - 03:07 AM

6xMG, 2xERPPC

Good times!

#72 Reani Che

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Posted 23 March 2013 - 03:23 AM

Posted ImageDps 24, Range about 1500m. Questions?

Edited by Reani Che, 23 March 2013 - 03:43 AM.


#73 KKRonkka

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Posted 23 March 2013 - 03:29 AM

People who appreciate many ballistic points like Jagermech. As simple as that. OP doesn't see the wider view composed of... fun.

2xAC20 (42 rounds) + 2ML (Boom-Jack, love the name)
2xLB10X + 4 MGs (dak-ka)
aforementioned 2xER PPC + 6MGs (DAK-KA)

Sweeties that require Skills in order to be effective.

View PostReani Che, on 23 March 2013 - 03:23 AM, said:

Dps 24, Range about 1500 km. Questions?


1500km....hold your horses now XD

Edited by KKRonkka, 23 March 2013 - 03:30 AM.


#74 Joseph Mallan

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Posted 23 March 2013 - 03:31 AM

View PostCoyDK, on 22 March 2013 - 01:13 PM, said:

ok so first I see 6 Balistic slots, beeing a old Cata x4 pilot my first thought was YES the AC2's are back in a 6x configuration on the Jager! I bought it instantly and then I found out that you can NOT and I mean NOT fit any 6 balistic weaponry besides machine guns sins you simply do not have the tonnage.

Oh but ofc you can strip it down giving it 0 armor and a 255 xl then you can get this:

6x AC2's
6x Dubble Heat syncs
4x AC2 Ammo

and you now have a 63.5 km/h heavy mech that will be killed by anything and packing 12 firepower......

WHAT IS THE POINT IN 6 BALISTIC SLOTS THEN YOU CANT USE THEM ALL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

2 ERPPCs, 6 Machine Guns?

:) What you weren't thinking this yourself? :P

#75 Reani Che

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Posted 23 March 2013 - 03:35 AM

I found this build extremly effective on Alpines and Desert) Though it is really hot, when it is 97°C outside ^^

btw is it "on the map" or "at the map"? :)

Edited by Reani Che, 23 March 2013 - 03:38 AM.


#76 MustrumRidcully

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Posted 23 March 2013 - 03:38 AM

How about, we buff the Machine Gun?

Let'S say...

0.8 DPS, 180m range with ballsitic typical drop off (0.4 DPS at 360m)
1.2 DPS, 90m range with ballistic typcial drop off (0.4 DPS at 180m)

#77 Joseph Mallan

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Posted 23 March 2013 - 03:43 AM

1.2 might be to high a Dps. 0.8 would be fine in my eyes and I am fine with the limited range as is.

#78 Reani Che

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Posted 23 March 2013 - 03:44 AM

View PostKKRonkka, on 23 March 2013 - 03:29 AM, said:

1500km....hold your horses now XD

oops... U didn't see that :)

Edited by Reani Che, 23 March 2013 - 03:45 AM.


#79 Chavette

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Posted 23 March 2013 - 03:49 AM

View PostReani Che, on 23 March 2013 - 03:23 AM, said:

Posted ImageDps 24, Range about 1500m. Questions?

I was thinking its for real untill a saw adv. zoom.

#80 Lord Perversor

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Posted 23 March 2013 - 03:50 AM

1st try on the run Jm6-DakkaDakka


Just for the lulz





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