Jagermech Jm6-Dd Makes No Sense
#61
Posted 22 March 2013 - 05:11 PM
#62
Posted 22 March 2013 - 05:15 PM
Terror Teddy, on 22 March 2013 - 02:36 PM, said:
LB 2-X
Weight: 6 [Crit 4]
LB 5-X
Weight: 8 [Crit 5]
YEAR: 3068
Light AC/2
Weight: 4 [Crit 1]
Damage: As AC/2
Range: Shorter than AC/2
Light AC/5
Weight: 5 [Crit 2]
Damage: As AC/5
Range: Shorter than AC/5
So just be a bit patient and we get more dakka for the DD.
You forgot however, there is always the possibility of lighter weight Clan Tech, which will be available sooner (guessing).
Edited by General Taskeen, 22 March 2013 - 05:15 PM.
#63
Posted 22 March 2013 - 05:16 PM
#64
Posted 22 March 2013 - 05:18 PM
General Taskeen, on 22 March 2013 - 05:15 PM, said:
You forgot however, there is always the possibility of lighter weight Clan Tech, which will be available sooner (guessing).
Will it really? Can someone who knows more about the timeline tell us if that's probable?
Also, we don't have all the tech that the timeline says we should have access to, so ... yeah... there's no guarantee that we'll get light ac/2s "on time".
#65
Posted 22 March 2013 - 06:11 PM
#66
Posted 22 March 2013 - 06:22 PM
CoyDK, on 22 March 2013 - 01:18 PM, said:
The cata 4x is slow and gross.
And wide as heck.
I mean I understand where you're coming from but it is a 65 ton mech and you can't have the whole world.
#67
Posted 22 March 2013 - 06:29 PM
Sephlock, on 22 March 2013 - 05:18 PM, said:
If you look at IS Mechs between 3050-60, some of them field 'experimental' variants with Clan and IS Tech. So yes, IS and/or individual pilots did capture/salvage Clan Mechs or Clan Tech and put it to use, until the IS started re-producing the heavier, equivalent gear. What PGI does it up to them I guess, but every Mech game to date has allowed interchangeable weapons on IS or Clan Mechs, which is cool by me.
#68
Posted 22 March 2013 - 06:38 PM
#70
Posted 22 March 2013 - 07:05 PM
#71
Posted 23 March 2013 - 03:07 AM
Good times!
#72
Posted 23 March 2013 - 03:23 AM
Edited by Reani Che, 23 March 2013 - 03:43 AM.
#73
Posted 23 March 2013 - 03:29 AM
2xAC20 (42 rounds) + 2ML (Boom-Jack, love the name)
2xLB10X + 4 MGs (dak-ka)
aforementioned 2xER PPC + 6MGs (DAK-KA)
Sweeties that require Skills in order to be effective.
Reani Che, on 23 March 2013 - 03:23 AM, said:
1500km....hold your horses now XD
Edited by KKRonkka, 23 March 2013 - 03:30 AM.
#74
Posted 23 March 2013 - 03:31 AM
CoyDK, on 22 March 2013 - 01:13 PM, said:
Oh but ofc you can strip it down giving it 0 armor and a 255 xl then you can get this:
6x AC2's
6x Dubble Heat syncs
4x AC2 Ammo
and you now have a 63.5 km/h heavy mech that will be killed by anything and packing 12 firepower......
WHAT IS THE POINT IN 6 BALISTIC SLOTS THEN YOU CANT USE THEM ALL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
2 ERPPCs, 6 Machine Guns?
What you weren't thinking this yourself?
#75
Posted 23 March 2013 - 03:35 AM
btw is it "on the map" or "at the map"?
Edited by Reani Che, 23 March 2013 - 03:38 AM.
#76
Posted 23 March 2013 - 03:38 AM
Let'S say...
0.8 DPS, 180m range with ballsitic typical drop off (0.4 DPS at 360m)
1.2 DPS, 90m range with ballistic typcial drop off (0.4 DPS at 180m)
#77
Posted 23 March 2013 - 03:43 AM
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