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Jagermech Jm6-Dd Makes No Sense


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#141 POOTYTANGASAUR

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Posted 26 March 2013 - 12:59 PM

View PostCoyDK, on 22 March 2013 - 01:18 PM, said:

non of you have run a striped down jagermech I know that, els you would not give BS "advice" like that. The Jagermech jm6-dd is a waste of money. get a cata x4 instead... dont buy this crap.

get a muromets i have the s and 4x the muromets is far superior as a ballistics platform i run 2 gauss 1 erppc and for brawling 2ac20 1 large laser

#142 LordBraxton

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Posted 26 March 2013 - 01:05 PM

more than 2 ballistic slots is plenty and more than 4 is ridiculous DD is worthless

#143 MadPanda

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Posted 26 March 2013 - 01:19 PM

Tried the 6x AC2 build today. Doesn't work. The ammo is a big problem and you just can't have enough of it. And for the ac2's to do their work you need to be able to sustain them for a long time but the two problems stop you; heat and ammo.

#144 Rennurdoar

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Posted 05 April 2013 - 02:43 PM

So, not sure if this build has been mentioned, as I don't want to go through any more pages.. I got to 5 and stopped. I have the DD, and like it fairly well with the build I've done. I've attached a SS of the build as well. He's a little slow, but nothing that isn't bareable. Also, he can take a beating, and put down some damage. Anyway, I may get a lot of flack on this build, unless it's been mentioned before...

Posted Image

Edited by Rennurdoar, 05 April 2013 - 02:45 PM.


#145 JimTheRat

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Posted 05 April 2013 - 02:50 PM

I really like the DD, but I run 3 AC2s in one arm, and an AC-10 in the other.

It'd be possible to do the same build on a regular Jager, I know, but the potential for assymetrical designs just thrills me!

#146 Taemien

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Posted 05 April 2013 - 02:54 PM

Why do you all judge people for using things they like to use? Leave them the hell alone. Bother the people in your groups/guildes/clan/units not the random PUG or forum user. This thread is borderline harassment.

#147 MuKen

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Posted 05 April 2013 - 02:54 PM

View PostRennurdoar, on 05 April 2013 - 02:43 PM, said:

So, not sure if this build has been mentioned, as I don't want to go through any more pages.. I got to 5 and stopped. I have the DD, and like it fairly well with the build I've done. I've attached a SS of the build as well. He's a little slow, but nothing that isn't bareable. Also, he can take a beating, and put down some damage. Anyway, I may get a lot of flack on this build, unless it's been mentioned before...



Problem being that machine guns plain suck. If they didn't, then yes, JM6-DD would have some uses. I don't really care for that build, but even if you DID want to go with those primaries, then backing them up with a couple slas will be a lot better than backing them up with a few tons of machine guns and ammo.

Edited by MuKen, 05 April 2013 - 02:58 PM.


#148 Royalewithcheese

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Posted 05 April 2013 - 02:55 PM

View PostRennurdoar, on 05 April 2013 - 02:43 PM, said:

So, not sure if this build has been mentioned, as I don't want to go through any more pages.. I got to 5 and stopped. I have the DD, and like it fairly well with the build I've done. I've attached a SS of the build as well. He's a little slow, but nothing that isn't bareable. Also, he can take a beating, and put down some damage. Anyway, I may get a lot of flack on this build, unless it's been mentioned before...

Posted Image


Sweet paint job tho.

#149 Cferre

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Posted 05 April 2013 - 02:57 PM

View PostNgamok, on 22 March 2013 - 01:14 PM, said:

I've seen people pull this off quite well.


Don't lie.

#150 oldradagast

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Posted 05 April 2013 - 02:58 PM

I did spectate on an interesting Jager-DD build that seemed to work.

He had 3 AC2's in one arm and an Ultra AC 5 in the other, so there was no shortage of shots heading down-range. Now, I have no idea what sacrifices were made to achieve this 27 tons of ballistics, and maybe the mech is terrible objectively, but he sure tore things up in that battle. The DD alone makes this work the best because all of the AC2's were on one arm, ensuring excellent convergence.

That being said, the Jager-DD is still mostly useful (IMHO) as a way to get an Xcel engine version for a discount on the engine... and I guess for machine guns...

Edited by oldradagast, 05 April 2013 - 03:02 PM.


#151 Zerethon

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Posted 05 April 2013 - 03:03 PM

Posted Image


4x UAC5 w/ 6t ammo, 304-ish armor 55kph or so post-tweak. Totally field-able as a support unit, Tons' o fun.

#152 TruePoindexter

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Posted 05 April 2013 - 03:16 PM

View PostCoyDK, on 22 March 2013 - 01:33 PM, said:


And then you run around naked just wating for that hit to take out your ammo with one hit.... year...


Feel free to buy this mech, you will be nice easy free exp for my stalker... *GG*


http://mwo.smurfy-ne...3bf24856475a659

Come - lets dance.

Just because a mech has 6 ballistic slots doesn't mean you have to use all 6. As others have said the JM6-DD is good for cases where you were only going to mount dual energy weapons anyway like a 2 AC20 mech. It's not as appealing as the JM6-A and JM6-S but it's not a bad mech.

The Cicada 3C and Spider 5K... those are bad mechs

Edited by TruePoindexter, 05 April 2013 - 03:17 PM.


#153 SirLANsalot

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Posted 05 April 2013 - 03:16 PM

JM6-DD

thats how its done, with armor too, but not too strong of one gives you the minimum HS, so CS 6 and a CS9x9 are needed to at least keep shooing...or run away. Its slow, but its the only way to get all that on the mech AND ammo. You can still adjust the ammo if you want more HS. But with the AC2 being the hottest gun in the ENTIRE game because it shoots faster then the heat system can cool you down, no matter the number of HS you have.

#154 UloPe

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Posted 05 April 2013 - 03:17 PM

View PostCoyDK, on 22 March 2013 - 01:23 PM, said:

so you run 2x AC20 with around what 28 rounds? thats 560 dam you can deal pr match.... waue....


AC40, 63 rounds, XL260

Not that you couldn't do that with any of the other Jägers

#155 Dreamslave

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Posted 05 April 2013 - 03:18 PM

View PostRennurdoar, on 05 April 2013 - 02:43 PM, said:

So, not sure if this build has been mentioned, as I don't want to go through any more pages.. I got to 5 and stopped. I have the DD, and like it fairly well with the build I've done. I've attached a SS of the build as well. He's a little slow, but nothing that isn't bareable. Also, he can take a beating, and put down some damage. Anyway, I may get a lot of flack on this build, unless it's been mentioned before...

Posted Image


This mech can't take a beating moving that slow with an XL engine. It just isn't possible.

#156 TruePoindexter

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Posted 05 April 2013 - 03:22 PM

View PostRennurdoar, on 05 April 2013 - 02:43 PM, said:

So, not sure if this build has been mentioned, as I don't want to go through any more pages.. I got to 5 and stopped. I have the DD, and like it fairly well with the build I've done. I've attached a SS of the build as well. He's a little slow, but nothing that isn't bareable. Also, he can take a beating, and put down some damage. Anyway, I may get a lot of flack on this build, unless it's been mentioned before...

Posted Image


Interesting idea - it's a little slower than I like and I question the value of the MGuns. I think you would be better served ripping them out and just adding a more DHS or a larger engine.

#157 NocturnalBeast

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Posted 05 April 2013 - 03:24 PM

View PostCoyDK, on 22 March 2013 - 01:23 PM, said:

so you run 2x AC20 with around what 28 rounds? thats 560 dam you can deal pr match.... waue....

This mech is pointless


You don't need to do more than 500 damage with dual AC/20s, since you can take down most mechs with one well-placed linked shot.

#158 MuKen

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Posted 05 April 2013 - 03:24 PM

View PostTruePoindexter, on 05 April 2013 - 03:16 PM, said:

Just because a mech has 6 ballistic slots doesn't mean you have to use all 6. As others have said the JM6-DD is good for cases where you were only going to mount dual energy weapons anyway like a 2 AC20 mech. It's not as appealing as the JM6-A and JM6-S but it's not a bad mech.


The point, if there isn't a good build that uses the 6B, then why have the JM6-DD? Whatever you plan to do with the 4B, you can do with the JM6-S as well, and then when you want to do something with 4E you can swap it out and back whenever you want using only one mech bay slot. There's no reason to have a JM6-DD if you don't make use of the 6 ballistics.

That being said, there's way way more useless variants for multiple chassis out there, not sure why we're focussing on this one.

Edited by MuKen, 05 April 2013 - 03:28 PM.


#159 TruePoindexter

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Posted 05 April 2013 - 03:27 PM

View PostMuKen, on 05 April 2013 - 03:24 PM, said:


The point, if there isn't a good build that uses the 6B, then why have the JM6-DD? Whatever you plan to do with the 4B, you can do with the JM6-S as well, and then when you want to do something with 4E you can swap it out and back whenever you want using only one mech bay slot. There's no reason to have a JM6-DD if you don't make use of the 6 ballistics.


Because you need three mechs to get to elite and it's not a bad mech. It's not like with Raven's where you have to suffer through the inferior 4X or worse Spiders where you have to live with the totally useless 5K

#160 MuKen

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Posted 05 April 2013 - 03:39 PM

View PostTruePoindexter, on 05 April 2013 - 03:27 PM, said:

Because you need three mechs to get to elite and it's not a bad mech. It's not like with Raven's where you have to suffer through the inferior 4X or worse Spiders where you have to live with the totally useless 5K


Yeah I think that's all anybody is saying. Level it up to elite, then sell it, get one of the other jagers, and don't look back. It's not worth keeping.





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