Jump to content

Jagermech Jm6-Dd Makes No Sense


170 replies to this topic

#41 Ranzear

    Member

  • PipPipPipPipPip
  • 193 posts

Posted 22 March 2013 - 02:10 PM

View PostMercules, on 22 March 2013 - 01:48 PM, said:


I like that build... Gauss for punch, AC/2s constantly annoying things, Lasers up close and when ammo runs out, and MGs just because.

Important bit is: Gauss and AC2 have the same velocity and range, so once you're seeing hits with the AC2, put a gauss round on the same spot. You've saved a little tonnage by swapping three AC2s for the gauss, which means more ammo and armor, without affecting your effective range or even your real damage output.

I don't actually have the -DD, I just put that build together in 45 seconds. The -S could mount the same third AC but I like the Large Laser for burning up my heat capacity a little faster when someone's closing inside of 600m. I can lean on the AC2 trigger a little more too, though it'd be nicer if chain fire was fixed for them.

Edited by Ranzear, 22 March 2013 - 02:12 PM.


#42 Vaenson

    Member

  • PipPip
  • Bad Company
  • Bad Company
  • 47 posts

Posted 22 March 2013 - 02:12 PM

in my opinion the dd is a fine mech...faster then the k2 with more punch but weaker armor....u need to play it different and thats why i like this mech...after tons of games with hbk raven and catapults i must say it really feels like a new chassis...and i do good with it...would there be no complain if it had only 2 ballistic and 2 energy hardpoints? btw...overhead shooting with 40 alpha is something u need to try :) especially on the new maps... anyway i guess this is just another rage thread...so enjoy urself

#43 armyof1

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,770 posts

Posted 22 March 2013 - 02:15 PM

I think I can see what the devs saved for the Hero Jager as for hardpoints:

LA,RA: 2 Ballistics each
LT,RT 1 Energy, 1 Missile (15) each

I know I'd want that way more than the DD

#44 Methuselah Honeysuckle

    Member

  • PipPipPip
  • Bridesmaid
  • Bridesmaid
  • 81 posts
  • Twitch: Link
  • LocationSammich Isles

Posted 22 March 2013 - 02:26 PM

The problem with mechs like the DD is that you can do a lot of these builds with the other two variants because you can upgrade them with all these weight savers and DHS. It lessens the challenge of the game's loadout aspect, and why I think some form of repair and rearm would be beneficial, especially to the less used variants. Personally, I've tried to keep the upgrades to DD while keeping the other 2 variants standard.

#45 Terror Teddy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,877 posts
  • LocationSweden

Posted 22 March 2013 - 02:36 PM

YEAR: 3058

LB 2-X
Weight: 6 [Crit 4]

LB 5-X
Weight: 8 [Crit 5]

YEAR: 3068

Light AC/2
Weight: 4 [Crit 1]
Damage: As AC/2
Range: Shorter than AC/2

Light AC/5
Weight: 5 [Crit 2]
Damage: As AC/5
Range: Shorter than AC/5

So just be a bit patient and we get more dakka for the DD.

Edited by Terror Teddy, 22 March 2013 - 02:40 PM.


#46 Ranzear

    Member

  • PipPipPipPipPip
  • 193 posts

Posted 22 March 2013 - 02:40 PM

View Postuckfred, on 22 March 2013 - 02:26 PM, said:

The problem with mechs like the DD is that you can do a lot of these builds with the other two variants because you can upgrade them with all these weight savers and DHS. It lessens the challenge of the game's loadout aspect, and why I think some form of repair and rearm would be beneficial, especially to the less used variants. Personally, I've tried to keep the upgrades to DD while keeping the other 2 variants standard.

Judging from this thread, certain people are still rather challenged with building a balanced mech even when they can buy free tonnage and heat capacity.

#47 Royalewithcheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,342 posts

Posted 22 March 2013 - 02:44 PM

Yeah, 6 ballistic hardpoints (or for that matter, 4) is a gimmick unless they buff the AC2 or MG.

#48 Bagheera

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,920 posts
  • LocationStrong and Pretty

Posted 22 March 2013 - 02:46 PM

View PostCoyDK, on 22 March 2013 - 01:23 PM, said:

so you run 2x AC20 with around what 28 rounds? thats 560 dam you can deal pr match.... waue....

This mech is pointless


42 rounds with an xl 300

considering lowering engine to an xl 280 to get 49 rounds and another half ton of armor

Granting I'm using a -S, but they both do AC40 pretty much the same way.

#49 xRaeder

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 938 posts

Posted 22 March 2013 - 02:46 PM

View PostCoyDK, on 22 March 2013 - 01:23 PM, said:

so you run 2x AC20 with around what 28 rounds? thats 560 dam you can deal pr match.... waue....

This mech is pointless


My build has 2x AC20s, 2 MLs and 6 tons of ammo. Hardly ever run out before match is over.

#50 Commander Kobold

    Member

  • PipPipPipPipPipPipPipPip
  • The Territorial
  • 1,429 posts
  • LocationCanada

Posted 22 March 2013 - 02:50 PM

View PostRanzear, on 22 March 2013 - 01:24 PM, said:

Or you just ignore the extra two ballistic hardpoints and, gee, it's exactly the same as the other Jagermechs?


a useless ballistics platform (wouldn't be soo bad if it was 70t instead of 65

#51 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 22 March 2013 - 02:51 PM

The problem isnt the Jagermech. Its the lack of low weight ballistic weapons.

#52 Raalic

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 483 posts
  • Google+: Link
  • LocationIllinois

Posted 22 March 2013 - 02:54 PM

Are people just incapable of recognizing trolls these days?

#53 Riffleman

    Member

  • PipPipPipPipPipPipPip
  • 968 posts

Posted 22 March 2013 - 03:05 PM

I dunno what you guys are talking about. I have 6x ac 2 on mine, and it works fine. 6x ac 2, lx 225 engine, extra heatsink outside engine endo, fero, 5 tons of ammo, less than full armor, mostly in the legs which isnt such a doom now that lrms dont hit every part of your mech. I can either chain fire to give someone parkinsons disease, or fire them all every half second for a total of 72 damage assuming they all hit, in the same time you could fire 2x ac 20. Of course you overheat in about 6 seconds, but theres something to be said about the satisfaction of soo many boolits.

#54 KyBr2K

    Member

  • PipPipPip
  • The Covert
  • The Covert
  • 87 posts
  • LocationCockpit of a DWF-B

Posted 22 March 2013 - 03:20 PM

4xUAC5 and 7 tons of ammo. It takes time to get to the frontline, but when you do, you'll have a dakkalicious time. (trollbuild, but fun none the less. SO MUCH DAKKA)

#55 Flying Fish

    Member

  • PipPip
  • 43 posts
  • LocationNew Jersey

Posted 22 March 2013 - 04:36 PM

the only worthwhile build that ive wanted to make that HAD to be a JM6-DD is this JM6-DD

(3x ac2 and 1x ac20)

i haven't tried it but it seems like a contender, remove armor at range with ac2s, core with ac20, rinse and repeat

#56 MuKen

    Member

  • PipPipPipPipPipPip
  • 297 posts

Posted 22 March 2013 - 04:55 PM

View PostRanzear, on 22 March 2013 - 02:01 PM, said:


"It has six ballistic hardpoints, I must fill them" is the most noobish way to fit a mech, ever.


That's a pretty subtle strawman. This is not an argument about what a player should do, it's an argument about whether the variants have been balanced to give each one a purpose. If you don't use the extra ballistic points, then the jm6-dd does nothing that jm6-s doesn't do. The jm6-s is strictly better, because you'll have it there when you decide to play with a build that wants the extra energy hardpoints, but there's no decent build that'll want the extra ballistics hardpoints.


View PostRiffleman, on 22 March 2013 - 03:05 PM, said:

Of course you overheat in about 6 seconds, but theres something to be said about the satisfaction of soo many boolits.


The whole point of AC2s is sustained dps. If you don't have staying power, you're better off taking a high-alpha weapon.

Edited by MuKen, 22 March 2013 - 04:57 PM.


#57 Zyllos

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,818 posts

Posted 22 March 2013 - 04:58 PM

*Looks at JM6-S stats page*

*Looks at engine rating and armor values*

Maybe I should keep my build to myself then if nobody is seeing the power of the mech. Maybe my ELO rating is really low for heavies but I don't think so.

#58 MuKen

    Member

  • PipPipPipPipPipPip
  • 297 posts

Posted 22 March 2013 - 05:02 PM

View PostRanzear, on 22 March 2013 - 01:46 PM, said:

Part of the problem is trying to fit just one weapon type, or trying to fit two of something for symmetry, or trying to fit only the largest things tonnage will allow. This is a terrible way to build a mech.

JM6-DD

Can also adapt this build:
JM6-S

If your brain can't handle four weapon groups and their overlapping ranges, don't play Mechwarrior.


Take that DD build, drop the MGs, change to a jm7-s and put in slas and a DHS. Instantly better build.

Until mgs are buffed, there's no point to the DD.

#59 J0anna

    Member

  • PipPipPipPipPipPipPip
  • The Merciless
  • The Merciless
  • 939 posts

Posted 22 March 2013 - 05:06 PM

View PostCoyDK, on 22 March 2013 - 01:13 PM, said:

ok so first I see 6 Balistic slots, beeing a old Cata x4 pilot my first thought was YES the AC2's are back in a 6x configuration on the Jager! I bought it instantly and then I found out that you can NOT and I mean NOT fit any 6 balistic weaponry besides machine guns sins you simply do not have the tonnage.

Oh but ofc you can strip it down giving it 0 armor and a 255 xl then you can get this:

6x AC2's
6x Dubble Heat syncs
4x AC2 Ammo

and you now have a 63.5 km/h heavy mech that will be killed by anything and packing 12 firepower......

WHAT IS THE POINT IN 6 BALISTIC SLOTS THEN YOU CANT USE THEM ALL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Because PGI isn't going to release a weapon that weighs less than an AC2, takes less slots, and does better damage for less heat..... :)

#60 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 22 March 2013 - 05:07 PM

View PostMoenrg, on 22 March 2013 - 05:06 PM, said:

Because PGI isn't going to release a weapon that weighs less than an AC2, takes less slots, and does better damage for less heat..... :P

How exactly would a weapon take less slots than an AC/2, which is only 1 slot? :)





17 user(s) are reading this topic

0 members, 17 guests, 0 anonymous users