MustrumRidcully, on 29 March 2013 - 02:44 PM, said:
And the lore is just what was written in books without any consideration of realistic economics.
If mercs just barely make money, they won't exist. There is little point in risking your life like that if you're not getting some serious money out of it it. And it's not like a player is trapped in the life of his merc pilot. He can just stop playing he finds advancement lacking, this is not like in real life where getting a job can be quite difficult, especially if your only qualification so far has been shooting people dead and you pobably suffer from posttraumatic stress.
Good mercs make lots of money. Bad mercs go bankrupt from making poor contracts, not performing to their contracts, or by all dieing out. Don't forget that smaller merc units would be fighting against others in a lowest bid system. whoever can get the job done the cheapest, gets the job.
Do recall, CW isn't in the game yet, so any kind of economic presence isn't here right now. So we aren't mercs, but random warriors in a glorified Solaris arena, getting paid as much to fight as we are anything else. Winniners get a larger pot, but the losers somehow still get paid too and never have to repair their mechs (which didn't happen on Solaris, as pilots still needed to win enough to fix their mechs, but they could also yield and give up the match before they took too much damage or cost).
MustrumRidcully, on 29 March 2013 - 02:44 PM, said:
But stopping as a merc means for PGI that the player stops playing. So that cannot happen, they can't allow that. They didn't allow that, they had trial mechs even R&R. But trials suck. Playing them isn't fun. So people farm with them, not playing to win or to fight, but to get some C-Bills. Which ruins everyone elses gameplay.
I edited my post, I think you missed it. I realized how my post sounded and it wasn't right. I also, as I have said before, went over my thoughts a lot more in depth for the game side of this one page back.
Trials when fought against other mechs with SHS don't do too bad. Once you start taking trials against other mechs with endo, DHS, XL engines, yes. They quickly get out classed. However, we all have at least 4 mech bays. You could have one in your prime time upgraded ride, and another of the same thing with as few upgrades as needed. Then, when you need money, you could play the cheaper one that shouldn't run too far off from the upgraded one. Then, play the upgraded one when running with groups, have lots of c-bills, or just when the mood strikes. Once more though, I went over this in more depth one page back...
MustrumRidcully, on 29 March 2013 - 02:44 PM, said:
I researched the topic only very cursory, but:
Modern mercs are incredibly expensive. At least the ones used by the US. They cost much more than a soldier in the samem capacity costs. They are used not because they are cheap. They are used, among other things, because their deaths don't make the statistics and they aren't publicly reported.
Modern mercenaries also generally don't bring their own heavy tanks and attack planes.
Sorry, I didn't research it. Sounds lucrative enough I guess. However, when in Rome, do as the Romans do. This isn't the real world (though I don't mind comparing ideas from real world to BT world), so some things will be off. I'm just going by what I've read in the novels and lore of the game. Weather it is true to reality, I wouldn't know. However, in the games current state, we have no economy nor persistent state. It's all just one unrelated match after another. So, for now, no one has to worry about this. I agree with other people though, if once more anyone read my post a page back, that R&R really doesn't have a place in the current state of the game. I do hope that they make CW and what we have now as two separate game modes. That way, I can play more true to lore in CW, and just go all out stompy goodness in free play mode (what I'm terming what we have now).
MustrumRidcully, on 29 March 2013 - 02:44 PM, said:
But I think a big aspect of mercenaries in real life is that they don't take suicidal contracts like we get in a PvP game. "You expect me to send 2 lights, 1 Medium, 3 Heavies and 1 Assault against their 2 lights, 1 medium, 3 heavies, and 1 assault? Pay me another Assault and 2 Mediums, and they probably run, with no shot exchanged, and your precious germanium facility safe and sound. And you won't have to pay for any repairs on our mechs!"
Depends upon your contract. If you have a garrison duty contract on what looks to be a safe world, and then house Liao drops down suddenly, you are being paid to protect that planet. You had better protect it, with whatever you have with you, or with your lives if needed (the money will be sent to your next of kin, thanks for your service), or if you run away, don't expect to get any more contracts except from people who don't care about your units rep of cowardice, or who don't know.
Only the clans tried to balance forces out. IS just kinda, went at it with everything you had, unless maybe you where a Drac and had issued a challenge to another Drac who cared about his honor (or felt it was needed to protect his honor), maybe...