Protection, on 25 March 2013 - 07:51 AM, said:
Even if you did all of the game mechanics 100% true to lore, you still would never see single heatsinks or stock mechs. You would see 25 medium laser insta-kill death machines, 40xLRM5 boats, 10xSRM6 Boats, etc, etc.
This is the thing you need to account for in the online gaming world - we are optimizers. We will minimax, we will optimize our builds, we will exploit every advantage, we will go through the data, and we will ensure that our builds are as advantageous as possible in every way.
This is the philosophy that an online game needs to balance around -- not tabletop rules in a game that was largely decided by dice rolls.
Ehem... In a true to TT game you would only get to customize mechs a tiny bit and after some effort. So no we wouldn't see those builds you mentioned. In addition if they had followed TT rules heat would not be so out of whack that Single Heat sinks would become THAT sub-optimal. They would still be viable one numerous builds.
The issue is that PGI double and tripled heat by keeping it the same but doubling and tripling the fire rate. As I stated, divide damage and heat by how many shots a weapon gets in 10 seconds and heat is less of an issue. Yes, right now you are silly to not use Double Heat Sinks on the majority of mechs because the heat generated is at LEAST double what it should be. So even keeping customization in the game having weapons that produce less heat would make the crit savings of Single Heat Sinks come closer to the weight savings of Double Heat Sinks.