Bishop Steiner, on 27 March 2013 - 06:17 AM, said:
The point your crowd cannot seem to grasp is removing choice, period, is not good.
The funny part of your sentence above is that I've said twice in this thread that
I don't want SHS removed,
just buffed. Here are my exact words:
FupDup, on 23 March 2013 - 04:53 PM, said:
Alternative option: change the way DHS and SHS work.
1. Make DHS actually 2.0 in efficiency when outside of the engine, but make them no longer increase your heat capacity (or only increase it by 1, same as current SHS).
2. Make SHS increase your heat capacity by 2-3 (and still provide only 1.0 dissipation).
SHAZAM! Now there's a tactical decision when it comes to picking your heat sink types. You can pick DHS for really fast dissipation (spamming a small number of weapons constantly), or you can go SHS for a really high heat cap (good for alpha-striking).
FupDup, on 26 March 2013 - 10:01 AM, said:
My own stance (and the stance of some others) is to not buff SHS's dissipation because that seems like it invades into DHS territory a little bit.
Instead, a different buff to make SHS strategically useful in certain circumstances would be to make the following changes:
Double Heat Sinks
1. Make external DHS have 2.0 dissipation
2. Make it so they only raise the heat capacity by 1 at most (or even just 0) [current value is 2]
Standard Heat Sinks
1. Keep their slow dissipation of 1.0
2. Make it so they increase the mech's heat capacity by 2 or 3 (probably best at 3) [current value is 1]
In short, DHS would be advantageous for builds that need to fire very often/constantly, while SHS would be good for getting off a few alphas and then hiding while you wait for your heat to slowly dissipate. That would make choosing your heat sink type into a much deeper tactical decision and open up some new tactics/builds.
Kdogg788, on 27 March 2013 - 06:12 AM, said:
At least there is logic is what he's saying, jeez... And last time I checked trial mechs had the same weapon characteristics on them as with any you can buy in the lab. By your logic, all weapons should be free because perish the thought we should actually have to work for them. Why else would they give the highest prices to high damage weapons like Gauss and ERPPCs, that if a player wants to equip them, they need to save for and buy them?
Sure I try to optimize my builds, but that's because I have a serious interest in the game. I research every possible build for the variant on various sites and ask members on my unit homepage. Other people aren't as serious as you and aren't going to min/max/math logic every mech they make and instead fool around in the lab for something that looks cool and might be fun.
-k
My hyperbole used literally the exact same logic as he did. His logic was that he sees DHS as a "milestone" in progression and that's why it's okay for them to be a straight upgrade that just costs a little bit more. My hyperbole was that a Gold Medium Laser would offer a similar form of "progression" because it's also a straight-upgrade and costs more. All you have to do to make my Gold ML proposal into Thontor's justification of DHS is switch the words Medium and Laser with Heat and Sinks.
TL;DR: DHS are basically Gold SHS.
Edited by FupDup, 27 March 2013 - 08:11 AM.